Editing Dungeon Survival Horror The Hollow Prison

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'''Combat:'''
 
'''Combat:'''
*AC: 9
+
*AC: 10
 
*HP: 20/20
 
*HP: 20/20
 
*THAC0: 20  
 
*THAC0: 20  
*Weapon/Damage: 1d8+1 (Axe)
+
*Weapon/Damage: 1d6+1 (Club)
  
 
'''Class/Race Features:'''
 
'''Class/Race Features:'''
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'''Equipment:'''
 
'''Equipment:'''
 
*Angel's Medallion
 
*Angel's Medallion
*Stone Axe
+
*Club
*Shield
 
*spare wood rolled up in fur cloak
 
*2 broken brass lanterns
 
*3 sacks dried meat
 
*2 sacks
 
*Flint and Steel
 
 
 
 
-----
 
-----
  
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'''Combat:'''
 
'''Combat:'''
*AC: 9
+
*AC: 10
 
*HP: 20
 
*HP: 20
 
*THAC0: 19
 
*THAC0: 19
*Weapon/Damage: 1d10 (two-handed sword)
+
*Weapon/Damage:
  
 
'''Class/Race Features:'''
 
'''Class/Race Features:'''
Line 100: Line 93:
 
'''Equipment:'''
 
'''Equipment:'''
 
* Angel's two-handed sword
 
* Angel's two-handed sword
* Padded armor
 
  
 
'''Background:'''
 
'''Background:'''
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'''Combat:'''
 
'''Combat:'''
 
*AC: 10
 
*AC: 10
*HP: 8/10
+
*HP: 10
 
*THAC0: 20
 
*THAC0: 20
*Weapon/Damage: 1d6 (wooden club, -1 to hit)
+
*Weapon/Damage:
  
 
'''Class/Race Features:'''
 
'''Class/Race Features:'''
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'''Equipment:'''
 
'''Equipment:'''
*wooden club
 
*scroll case with spell book and blank parchment
 
*2 small sacks of rice
 
*fur cloak
 
  
 
'''Description:'''
 
'''Description:'''
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'''Combat:'''
 
'''Combat:'''
 
*AC: (10 -1 dex) 9
 
*AC: (10 -1 dex) 9
*HP: 15 (HD 3d6) / Current: 10
+
*HP: 15 (HD 3d6)
 
*THAC0: 19
 
*THAC0: 19
 
*Parry Bonus (1/2 level): +2
 
*Parry Bonus (1/2 level): +2
*Weapon/Damage: 1d6 (short sword), 1d3 (knife), 1d4 (stone arrow), 1d4 (silver dagger), 1d6 (spear)
+
*Weapon/Damage:
  
 
'''Racial Features:'''
 
'''Racial Features:'''
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'''Equipment:'''
 
'''Equipment:'''
 
*(1) short sword
 
*(1) short sword
*(1) knife
+
*(1) wooden door wedge
*(1) silver dagger
 
*(1) spear
 
*(1) short bow
 
*(1) quiver with 8 stone arrows (1d4 damage)
 
*(2) small sacks
 
 
*(3) sticks incense
 
*(3) sticks incense
 
*(1) bottle of fragrant oil
 
*(1) bottle of fragrant oil
Line 245: Line 228:
  
 
===Alfurr, Human Fighter===
 
===Alfurr, Human Fighter===
''NPC''
+
''played by Sam I Am''
  
 
'''Class and Level:''' Fighter, level 2
 
'''Class and Level:''' Fighter, level 2
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*HP: 20
 
*HP: 20
 
*THAC0:  19
 
*THAC0:  19
*Weapon/Damage: 1d6 (club)
+
*Weapon/Damage:  
  
 
'''Class/Race Features:''' Universally accepted, excepting the fact that he's quite rough around he edges
 
'''Class/Race Features:''' Universally accepted, excepting the fact that he's quite rough around he edges
Line 272: Line 255:
 
'''Spells:''' Nope.
 
'''Spells:''' Nope.
  
'''Equipment:'''
+
'''Equipment:''' Nope.
*club
 
*candlestick with candle
 
  
 
'''Background:''' Alfurr died when his neck was bitten by a nobleman's sword. But he died with an axe in his hand. So he will now drink mead in the halls of his gods!
 
'''Background:''' Alfurr died when his neck was bitten by a nobleman's sword. But he died with an axe in his hand. So he will now drink mead in the halls of his gods!
Line 283: Line 264:
 
''played by MonsterMash''
 
''played by MonsterMash''
  
*'''Class and Level:''' Magic User L2 (3,600/5000)
+
*'''Class and Level:''' Magic User L2 (3,600/)
 
*'''Race:''' Human
 
*'''Race:''' Human
 
*'''Alignment:''' NG
 
*'''Alignment:''' NG
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'''Combat:'''
 
'''Combat:'''
 
*AC: 10
 
*AC: 10
*HP: 8/8
+
*HP: 8
 
*THAC0: 20
 
*THAC0: 20
*Weapon/Damage: 1d3 (steel knife, -1 to hit)
+
*Weapon/Damage:
*Dart 1d3 (+0 to hit)
 
  
 
'''Class/Race Features:'''
 
'''Class/Race Features:'''
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* Sleep
 
* Sleep
  
'''Equipment:''' Ink and Pen, Jar(large) of lamp oil, steel knife, darts
+
'''Equipment:''' Ink and Pen, Jar(large) of lamp oil
  
 
-----
 
-----
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'''Combat:'''
 
'''Combat:'''
 
*AC: 10
 
*AC: 10
*HP: 16/18
+
*HP: 18
 
*THAC0: 19  
 
*THAC0: 19  
*Weapon/Damage: macahuitl / 1-8/1-8
+
*Weapon/Damage: club/1-6
  
 
'''Class Features:'''
 
'''Class Features:'''
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*Counter magical attacks involving songs and poetry
 
*Counter magical attacks involving songs and poetry
 
*Knowledge of local history
 
*Knowledge of local history
*Identify general purpose and functions of magic items (5% per level = 15%)
+
*Identify general purpose and functions of magic items (5% per level = 10%)
 
*Bard abilities (base + points for levels + armor):
 
*Bard abilities (base + points for levels + armor):
 
**'''Climb walls''': 50% + 10% + 10% = '''70%'''
 
**'''Climb walls''': 50% + 10% + 10% = '''70%'''
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'''Equipment:'''
 
'''Equipment:'''
*macahuitl
 
 
*2x empty gourds
 
*2x empty gourds
*large wicker basket
+
*glass bottle
*small sack
+
*8x long-burning candles
**glass bottle
+
*5 yards hemp rope
**8x long-burning candles
+
 
**5 yards hemp rope
 
**1 bottle of old wine
 
**wooden club
 
*stone spear
 
  
 
'''Background:''' Geridel always traveled a lot in his lust for learning stories and knowing new cultures. He then joined the company of baron Geoffrey Wyne in his years-long campaign against the orc tribes, as a fighting man and court minstrel. In an unfortunate battle he died at the side of his patron.
 
'''Background:''' Geridel always traveled a lot in his lust for learning stories and knowing new cultures. He then joined the company of baron Geoffrey Wyne in his years-long campaign against the orc tribes, as a fighting man and court minstrel. In an unfortunate battle he died at the side of his patron.
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==Accounting==
 
==Accounting==
 
===Party XP===
 
===Party XP===
XP: 95 (7 bakemono)
+
XP: 0
  
 
===Player Notes===
 
===Player Notes===
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*0 d: 00 h: 10 m : Exit room, search hallways
 
*0 d: 00 h: 10 m : Exit room, search hallways
 
*0 d: 00 h: 20 m : Searched store rooms
 
*0 d: 00 h: 20 m : Searched store rooms
*0 d: 00 h: 30 m : Fought bakemono
 
*0 d: 00 h: 40 m : Encounter with deep mold in furniture storeroom
 
*0 d: 00 h: 50 m : Encounter with haun in cold room
 
*0 d: 01 h: 10 m : Current time
 

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