Editing
Dungeons&D6:Creation
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Dungeons%26D6s:Main_Page|Main Page]] == Character Creation == * Choose a [[Dungeons&D6:Classes|Character Class]]: [[Dungeons&D6:Fighter|Warrior]], [[Dungeons&D6:Mage|Sorcerer]], [[Dungeons&D6:Rogue|Rogue]] * Select an [[Dungeons&D6:Attributes|Attribute]] to be favored. Record it. ** Strength: Bonus added to every damage die in melee combat, as well as a general bonus to skill checks involving Strength. ** Intelligence: Bonus added to starting skill points and must be favored by Sorcerers to get access to the most powerful spells. ** Wisdom: Bonus added to the ability to read people and situations, and as a bonus against mind altering magic. ** Constitution: Bonus added to Vitality and Hit Points at every advancement, in addition to a bonus for saves against disease and poison. ** Dexterity: Bonus added to missile combat in addition to any skill checks involving hand-eye coordination. ** Charisma: Bonus added to all Reaction Rolls and determines total number of loyal retainers a character can have. * Optional: select a second [[Dungeons&D6:Attributes|Attribute]] to be favored and select an [[Dungeons&D6:Attributes|Attribute]] to be exceptionable. Record both. * Determine Vitality: Record 5 +/- Constitution adjustment. This is the character's physical ability to absorb damage. All damage to Vitality is physical wounds that can incapacitate, permanently injure, or possibly kill the character. * Determine Hit Points: Record 12 for a Warrior, 8 for a Rogue, and 4 for a Sorcerer. Add 4 if the character has advantaged Constitution. Likewise subtract 4 if the character has exceptionable Constitution. Hit Points represent the combination of skill, experience, luck, innate magic, and blessing of the gods that allows a powerful character to avoid attacks that would grievously wound lesser people. So long as a character has Hit Points, no hit is considered to have done physical damage to the character. * Record 600 Experience Points. * Write down all given class abilities up to 4th level and select pertinent class abilities. ** Warrior: Record +2 Combat Bonus, 4 Damage Dice, +1 Saving Throws, and Select a Combat Style. ** Sorcerer: Record +2 Magic Bonus, +1 Saving Throws vs. Spells, and Select two Complexity 1 and two Complexity 2 spells. ** Rogue: Record +1 Combat Bonus, +1 Magic Bonus, 2 Damage Dice, +1 Saving Throws, and Select two Complexity 1 spells. * Select Starting Equipment: ** Warrior: any armor, weapons to match the character's Combat Style, a dagger, standard adventurer pack. ** Sorcerer: light armor, a single weapon of choice, and a standard adventurer pack. ** Rogue: light armor, two weapons of choice, and a standard adventurer pack. ** All: start with 20 xxx. With Charisma bonus double, with Charisma disadvantage, halve. * Start play!
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information