Editing Dungeons&D6:Mage

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
[[Dungeons%26D6s:Main_Page|Main Page]]
 
[[Dungeons%26D6s:Main_Page|Main Page]]
  
The Sorcerer is a character with the ability to learn and manipulate magic.
+
The Warrior is a character with substantial combat prowess that can grow to the level of being an army in and of themselves.
 
 
  
 
Abilities:
 
Abilities:
Line 10: Line 9:
 
* Spells:  Sorcerers start with the ability to learn a single spell.  At each level, they may learn another spell (two per level at higher levels).  This is not automatic.  The Sorcerer must seek out and locate new spells, either through adventure or through paying another sorcerer to teach them a spell.
 
* Spells:  Sorcerers start with the ability to learn a single spell.  At each level, they may learn another spell (two per level at higher levels).  This is not automatic.  The Sorcerer must seek out and locate new spells, either through adventure or through paying another sorcerer to teach them a spell.
 
* Magic Bonus:  Sorcerers start with a bonus to casting rolls.  Every three levels they gain an addition bonus to their casting rolls.
 
* Magic Bonus:  Sorcerers start with a bonus to casting rolls.  Every three levels they gain an addition bonus to their casting rolls.
 
  
 
Spell Casting:  2d6 + Magic Bonus - Spell Complexity - Encumbrance - Fatigue
 
Spell Casting:  2d6 + Magic Bonus - Spell Complexity - Encumbrance - Fatigue
Line 54: Line 52:
 
|-
 
|-
 
|}
 
|}
 
 
=== Spells ===
 
 
* Complexity 1 Spells
 
** Detect Magic
 
** Hold Portal
 
** Read Magic
 
** Read Languages
 
** Protection
 
** Light/Dark
 
** Charm
 
** Sleep
 
** Cure Wounds
 
** Purify Food & Water
 
** Detect Enemies
 
** Courage
 
** Diminution/Enlargement
 
** Jump
 
** Magic Aura
 
** Silence
 
** Strength
 
** Travel
 
** Command
 
** Remove Fear
 
** Turn Undead
 
** Faerie Fire
 
** Feather Fall
 
** Hold Portal
 
** Identify
 
** Mending
 
** Message
 
** Shield
 
** Unseen Servant
 
** Sound
 
 
* Complexity 2 Spells
 
** Augury
 
** Delay Poison
 
** Enthrall
 
** Heat Metal
 
** Heroism
 
** Resist Cold
 
** Resist Fire
 
** Detect Invisible
 
** Force of Forbidment
 
** Forget
 
** Invisibility
 
** Knock
 
** Levitate
 
** Magic Mouth
 
** Mirror Image
 
** Phantasmal Force
 
** Weakness
 
** Speak with Animals
 
** Stinking Cloud
 
** Wall of Fog
 
** Web
 
** Wizard Lock
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)