Editing Dwarven Widow

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 46: Line 46:
  
 
=Class Features=
 
=Class Features=
 +
 +
'''Weapon and Armor Proficiency'''
 +
 +
Dwarven widows are proficient with all simple and martial weapons, with light and medium armor, and with shields.
 +
 +
'''Advanced Dwarven Tactics (Ex)'''
 +
 +
Dwarven widows gain an additional +1 to attack rolls against orcs and goblinoids and an additional +2 dodge bonus to Armor Class against giants.  These bonuses stack with the similar, innate Dwarven bonuses.
 +
 +
'''Bonus Feats'''
 +
 +
Like Fighters, Dwarven widows gain bonus combat feats, but their feats are limited to those taught in the smaller curriculum of the Dwarven Widow Corps.  At 2nd and 4th levels, a Dwarven widow receives a bonus feat from the following list: Cleave, Combat Expertise, Combat Reflexes, Dodge, Far Shot, Great Cleave, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Sunder, Improved Trip, Manyshot, Mobility, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Reload, Shot on the Run, Spring Attack, Weapon Focus, Whirlwind Attack.
 +
 +
'''Charm-fouling Discipline (Ex)'''
 +
 +
At 2nd level, Dwarven widows learn special techniques to avoid magical deception and enchantment.  These mental exercises grant a +2 competence bonus to save against Enchantment and Illusion spells cast by characters of whom the Dwarven widow is aware; the Dwarven widow need not see or hear the caster, but must know that she is present.  This ability has no effect against supernatural abilities or extraordinary abilities.  The bonus grows to +4 at 4th level.
 +
 +
'''Scream (Ex)'''
 +
 +
Beginning at 3rd level, a Dwarven widow may emit a terrifying scream as a free action.  All non-allies who hear this scream must make Concentration checks (DC 10 + Class level + Cha modifier).  Those who fail lose their current Initiative standing and act on 0 Initiative.  Those who are already acting at 0 or lower Initiative are not affected.  Dwarven widows can use this ability once per day at 3rd level, twice per day at 4th level and three times per day at 5th level.
 +
 +
'''Watchful Eye (Ex)'''
 +
 +
Dwarven widows develop an intuitive eye for dangerous and potentially criminal individuals.  Dwarven widows receive a +2 competence bonus to Gather Information, Sense Motive and Spot checks relating to violent or criminal intentions.  This bonus grows to +3 at 3rd level and +4 at 5th level.
 +
 
{| border = "1"
 
{| border = "1"
 
|-  
 
|-  
Line 90: Line 115:
 
| Scream 3/day, Watchful Eye (+4)
 
| Scream 3/day, Watchful Eye (+4)
 
|}
 
|}
 
'''Weapon and Armor Proficiency'''
 
 
Dwarven widows are proficient with all simple and martial weapons, with light and medium armor, and with shields.
 
 
'''Advanced Dwarven Tactics (Ex)'''
 
 
Dwarven widows gain an additional +1 to attack rolls against orcs and goblinoids and an additional +2 dodge bonus to Armor Class against giants.  These bonuses stack with the similar, innate Dwarven bonuses.
 
 
'''Bonus Feats'''
 
 
Like Fighters, Dwarven widows gain bonus combat feats, but their feats are limited to those taught in the smaller curriculum of the Dwarven Widow Corps.  At 2nd and 4th levels, a Dwarven widow receives a bonus feat from the following list: Cleave, Combat Expertise, Combat Reflexes, Dodge, Far Shot, Great Cleave, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Sunder, Improved Trip, Manyshot, Mobility, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Reload, Shot on the Run, Spring Attack, Weapon Focus, Whirlwind Attack.
 
 
'''Charm-fouling Discipline (Ex)'''
 
 
At 2nd level, Dwarven widows learn special techniques to avoid magical deception and enchantment.  These mental exercises grant a +2 competence bonus to save against Enchantment and Illusion spells cast by characters of whom the Dwarven widow is aware; the Dwarven widow need not see or hear the caster, but must know that she is present.  This ability has no effect against supernatural abilities or extraordinary abilities.  The bonus grows to +4 at 4th level.
 
 
'''Scream (Ex)'''
 
 
Beginning at 3rd level, a Dwarven widow may emit a terrifying scream as a free action.  All non-allies who hear this scream must make Concentration checks (DC 10 + Class level + Cha modifier).  Those who fail lose their current Initiative standing and act on 0 Initiative.  Those who are already acting at 0 or lower Initiative are not affected.  Dwarven widows can use this ability once per day at 3rd level, twice per day at 4th level and three times per day at 5th level.
 
 
'''Watchful Eye (Ex)'''
 
 
Dwarven widows develop an intuitive eye for dangerous and potentially criminal individuals.  Dwarven widows receive a +2 competence bonus to Gather Information, Sense Motive and Spot checks relating to violent or criminal intentions.  This bonus grows to +3 at 3rd level and +4 at 5th level.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)