Editing Dwellers in Dark Dungeons
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*Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage | *Name, Class, Level, HP, AC, Initiative, Main Weapon Attack Bonus and Damage | ||
− | *[[DDD_Jacques|Jacques]], Thief | + | *[[DDD_Jacques|Jacques]], Thief 3, 21/21 HP, AC 12, Init 0, Longsword +5 for 1d8+3, Longbow +2 for 1d8+2 |
− | *[[DDD_MIshka|Mishka]], Fighter 3, | + | *[[DDD_Konrad|Konrad]], Fighter 3, 21/21 HP, AC 19, Init +2, Flaming Sword +5, 1d8+4, Shortbow +4 for 1d6+1 |
− | *[[DDD_Everiat|Everiat Grim]], Thief | + | *[[DDD_MIshka|Mishka]], Fighter 3, 15/20 HP, AC 14, Init -1, Two-handed sword +4 for 1d10+3, Shortbow +0 for 1d6+1 |
− | * | + | *[[DDD_Everiat|Everiat Grim]], Thief 3, 9/9 HP, AC 12, Init +0, Handaxe +3 to hit for 1d6 melee and thrown |
− | *[[DDD_Malgrim|Malgrim]], Cleric | + | *[[DDD_Cyr|Cyr]], Fighter 3 | 16/16 HP | AC 18 | Init +2 | Longbow +4, 1d8+2 damage | Long sword +3, 1d8+2 damage |
− | + | *[[DDD_Malgrim|Malgrim]], Cleric 3, 9/9 HP, AC 16, Init 0, Longsword +2, 1d8+1, Light Crossbow +2 1d6 | |
− | *[[Nyssa the Enchantress]] Magic-user | + | *[[Nyssa the Enchantress]] Magic-user 2, 14/14 HP, AC 11, Init +1, Dagger +1, 1d4, Dagger (thrown) +2, 1d4 |
**[[Brugar]], Halfling, / HP, AC , Init , weapon | **[[Brugar]], Halfling, / HP, AC , Init , weapon | ||
*[[Dwellers Blank Character Sheet]] | *[[Dwellers Blank Character Sheet]] | ||
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==Maps== | ==Maps== | ||
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==Encumbrance and Movement / Treasure== | ==Encumbrance and Movement / Treasure== | ||
− | * | + | *1000 electrum coins, of ancient and unrecognizable mint |
− | * | + | *2000 gold coins, of the same |
− | + | *6 gems, five of which are worth 500 gold apiece, the sixth being worth 5,000 gold | |
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| Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || | | Jacques || 5 || 4 / '''8''' / 11 / 14 || 10 || 8 / '''16''' / 22 / 28 || 90' || | ||
|- | |- | ||
− | | | + | | Konrad || 7 || 4 / '''8''' / 11 / 14 || 7+5 || 8 / '''16''' / 22 /28 || 90' || |
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− | | Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small vial of iron, stoppered and unlabeled. | + | | Mishka || 11 || 4 / 8 / '''11''' / 14 || 18+2 || 8 / 17 / '''23''' / 29 || 60' || 3 polished quartzes (10 gp each), four whitish onyxes (75 gold each) |
+ | |- | ||
+ | | Everiat || 5 || 2 / '''5''' / 8 / 11 || 11+4 || 6 / 11 / '''17''' / 23 || 90' || a small velvet bag, containing ten topazes, each worth 500 gold apiece <br/> a small vial of iron, stoppered and unlabeled. | ||
+ | |- | ||
+ | | Cyr || 9 || 3 / 7 / '''10''' / 13 || 12 || 7 / '''14'''' / 20 / 26 || 60' || | ||
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| Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW | | Malgrim || 6 || 2 / 5 / '''8''' / 11 || 8+2 || 5 / '''10''' / 16 / 22 || 60' || a small book, bound in greenish leather. The writing inside is in Common, and at a quick glance looks to be a prayer book or something similar. <br/> a set of pan pipes, fashioned from bone. A scroll case containing a scroll of CLW | ||
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| Pack Mule #1 || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || | | Pack Mule #1 || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || | ||
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+ | | Konrad's Horse || Saddle, Bridle, 2x Saddle Bags || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || | ||
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− | | | + | | ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || |
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− | | | + | | ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || |
+ | |- | ||
+ | | ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || | ||
|- | |- | ||
| ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || | | ??? || ? || ? / ? / ? / ? || ? || ? / ? / ? / ? || ? || | ||
|} | |} | ||
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==House Rules== | ==House Rules== | ||
*A backpack can hold 12 stowed items, a large sack 6 and a small sack 2. | *A backpack can hold 12 stowed items, a large sack 6 and a small sack 2. | ||
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*Magic Item Creation: I've been noodling around with magical item creation rules, and the crux of the matter is that any item to be enchanted has to be "masterwork". Like, you can't just go to the village blacksmith, or even just a normal weaponsmith, and commission a sword to be enchanted. Creating an item worthy of being enchanted (and this refers just to the skill required) is done at a one step difficulty. So, someone who is Proficient at blacksmithing needs to roll a 20+, someone who is Skilled needs to roll a 15+, and someone who is an Expert needs to roll a 10+. So, if you want to commission a magical item you go to a dude like Berle, or one of the other two weaponsmiths I named. | *Magic Item Creation: I've been noodling around with magical item creation rules, and the crux of the matter is that any item to be enchanted has to be "masterwork". Like, you can't just go to the village blacksmith, or even just a normal weaponsmith, and commission a sword to be enchanted. Creating an item worthy of being enchanted (and this refers just to the skill required) is done at a one step difficulty. So, someone who is Proficient at blacksmithing needs to roll a 20+, someone who is Skilled needs to roll a 15+, and someone who is an Expert needs to roll a 10+. So, if you want to commission a magical item you go to a dude like Berle, or one of the other two weaponsmiths I named. | ||
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==XP Awards== | ==XP Awards== | ||
*Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335]) | *Fane of Vidmar ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21968556#post21968556 OOC 335]) | ||
*Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349]) | *Fane of Vidmar 2 ([https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons&p=21978721#post21978721 OOC 349]) | ||
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==Rumours== | ==Rumours== | ||
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*Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716] | *Sabeth's holy book - [https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons&p=21868716#post21868716] | ||
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==Towns== | ==Towns== | ||
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===Junction=== | ===Junction=== | ||
− | Class 4 Market | + | Class 4 Market |
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====Goods in Demand==== | ====Goods in Demand==== | ||
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===Rhea's Ford=== | ===Rhea's Ford=== | ||
− | Class 8 Market | + | Class 8 Market |
A sprawling city straddling the Bel River; ancient where Junction is young, with streets paved in cobbles instead of mud and logs and buildings of stone and slate and age-blackened timbers. The mighty river -- deep and slow-moving -- is crossed by dozens of bridges connecting the two sides, many of which have buildings -- shops, temples and dwellings-- perched upon or even dangling from them. Flat bottomed barges, packet boats and small, shallow draft sailboats ply the waters. | A sprawling city straddling the Bel River; ancient where Junction is young, with streets paved in cobbles instead of mud and logs and buildings of stone and slate and age-blackened timbers. The mighty river -- deep and slow-moving -- is crossed by dozens of bridges connecting the two sides, many of which have buildings -- shops, temples and dwellings-- perched upon or even dangling from them. Flat bottomed barges, packet boats and small, shallow draft sailboats ply the waters. | ||
The streets are teeming with hundreds -- thousands -- of people. Northern barbarians with braided beards clad in furs, envoys from the Alabaster Principality wearing white porcelain masks, and scores more than the companions can recognize. | The streets are teeming with hundreds -- thousands -- of people. Northern barbarians with braided beards clad in furs, envoys from the Alabaster Principality wearing white porcelain masks, and scores more than the companions can recognize. | ||
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====Inns==== | ====Inns==== | ||
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*The Quiet Respite | *The Quiet Respite | ||
− | There are two fancy inns in town | + | There are two fancy inns in town |
*The Velvet Curtain | *The Velvet Curtain | ||
*The Red Dragon Inn | *The Red Dragon Inn | ||
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=====Leatherworker===== | =====Leatherworker===== | ||
Cyn Nanto, who has her shop just outside of the tanneries along the river at the downstream edge of town | Cyn Nanto, who has her shop just outside of the tanneries along the river at the downstream edge of town | ||
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==Threads== | ==Threads== | ||
*[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | *[https://forum.rpg.net/showthread.php?822973-IC-Dwellers-in-Dark-Dungeons IC] | ||
*[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC] | *[https://forum.rpg.net/showthread.php?822974-OOC-Dwellers-in-Dark-Dungeons OOC] |