Editing Dwimmermount: If Trouble Was Money
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List the PCs and their henchmen here. A la the Grim Fist, I will allow henches of henches. Use the below as an example. Instead of just saying "player character whatever," of course, it should be a link to their sheet. The below is provided purely as an example. Each character name should be followed by the following information Class Level, AC: X HP: Y, and a primary physical attack if you want to list it. So, it would look like Bob the Barbaric, Fighter 2, AC: 15 HP: 9/9 | List the PCs and their henchmen here. A la the Grim Fist, I will allow henches of henches. Use the below as an example. Instead of just saying "player character whatever," of course, it should be a link to their sheet. The below is provided purely as an example. Each character name should be followed by the following information Class Level, AC: X HP: Y, and a primary physical attack if you want to list it. So, it would look like Bob the Barbaric, Fighter 2, AC: 15 HP: 9/9 | ||
− | *[[Golle the Gregarious]] Elven Spellsword 4 | AC 5 | HP | + | *[[Golle the Gregarious]] Elven Spellsword 4 | AC 5 | HP 10/10 | Sword 8+; 1d6+2/1d8+2 |
**[[Casper, monkey familiar]] Capuchin monkey | AC | HP 5/5 | 10+; 1d2 | **[[Casper, monkey familiar]] Capuchin monkey | AC | HP 5/5 | 10+; 1d2 | ||
**[[Climent]] Magic-user 4 | AC 1 | HP 10/10 | Dagger 9+; 1d4 | Dagger 8+; 1d4 (thrown) | '''+1 Initiative''' | **[[Climent]] Magic-user 4 | AC 1 | HP 10/10 | Dagger 9+; 1d4 | Dagger 8+; 1d4 (thrown) | '''+1 Initiative''' | ||
− | **[[Eryn]] Blade-dancer 4 | AC 6 | HP | + | **[[Eryn]] Blade-dancer 4 | AC 6 | HP 16/18 | Swords 9+; 1d6 | '''+3 Initiative''' |
**[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)''' | **[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)''' | ||
− | **[[Rugu the Lawful]] Fighter | + | **[[Rugu the Lawful]] Fighter 3 | AC 5 | HP 10/10 | Halberd 8+; 1d10+2 | '''No initiative Modifier/+1 bonus to avoid surprise (from Combat Reflexes)''' |
− | *[[Savia the Savant]] Wonderworker | + | *[[Savia the Savant]] Wonderworker 3 | AC 3 | HP: 13/13 | Dagger 10+; 1d4 | Crossbow 9+; 1d8 | '''+1 Initiative''' |
− | **[[Happ]] Fighter | + | **[[Happ]] Fighter 2 | AC 6 | HP 6/6 | Morning Star 9+; 1d10+2 | Crossbow 10+; 1d8+1 |
**[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2 | **[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2 | ||
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*Golle the Gregarious | *Golle the Gregarious | ||
− | **Gear: | + | **Gear: 9 5/6 stone |
− | **Treasure: | + | **Treasure: |
**Total Encumbrance: 9 5/6 Movement Rate: 60/20/60 | **Total Encumbrance: 9 5/6 Movement Rate: 60/20/60 | ||
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*Eryn the Bladedancer | *Eryn the Bladedancer | ||
− | **Gear: | + | **Gear: 4 5/6 stone |
− | **Treasure: | + | **Treasure: |
**Total: 4 5/6 stone, Movement Rate: 120/40/120 | **Total: 4 5/6 stone, Movement Rate: 120/40/120 | ||
*Wila the Explorer | *Wila the Explorer | ||
− | **Gear: | + | **Gear: 10 stone |
− | **Treasure: | + | **Treasure: |
**Total: 10 stone, Movement Rate: 60/20/60 | **Total: 10 stone, Movement Rate: 60/20/60 | ||
*Rugu the Lawful Fighter | *Rugu the Lawful Fighter | ||
− | **Gear: | + | **Gear: 9 4/6 stone |
− | **Treasure: | + | **Treasure: |
**Total Encumbrance: 9 4/6 stone, Movement Rate: 60/20/60 | **Total Encumbrance: 9 4/6 stone, Movement Rate: 60/20/60 | ||
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*Shirou the Assassin | *Shirou the Assassin | ||
**Gear: 2 5/6 stone | **Gear: 2 5/6 stone | ||
− | **Treasure: | + | **Treasure: |
− | **Total Encumbrance: | + | **Total Encumbrance: 2 5/6 stone, Movement Rate: 120/40/120 |
=== Lost in the Dark === | === Lost in the Dark === | ||
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'''Yet to be distributed''' | '''Yet to be distributed''' | ||
− | * | + | *7,500 sp |
− | * | + | *A piece of turquoise (25 gp) |
+ | *A wrought-silver statuette of a dragon (400 gp) | ||
+ | *Three weird masks made of steel and leaded glass (190 gp apiece) | ||
+ | *[http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18867758#post18867758 Jeweled collar (from a gnoll) worth 600 gp] | ||
+ | *Citrine (100 gp) | ||
'''Group treasure''' | '''Group treasure''' | ||
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**1st - Charm Person, Choking Grip, Detect Magic, Sleep | **1st - Charm Person, Choking Grip, Detect Magic, Sleep | ||
**2nd - Mirror Image, Stinking Cloud, Web | **2nd - Mirror Image, Stinking Cloud, Web | ||
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== Experience Awarded == | == Experience Awarded == | ||
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183) | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183) | ||
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== Mounts == | == Mounts == | ||
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===Light=== | ===Light=== | ||
− | + | Climent - Lantern () | |
===Spells Cast on Current Delve=== | ===Spells Cast on Current Delve=== | ||
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1st level M-U spells (2/2) | 1st level M-U spells (2/2) | ||
− | [ | + | [ ] [ ] |
2nd level M-U spells (1/1) | 2nd level M-U spells (1/1) | ||
− | [ | + | [ ] |
Detect Magic (1/1) | Detect Magic (1/1) | ||
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*[[Dwimmermount Level 2]] | *[[Dwimmermount Level 2]] | ||
*[http://wiki.rpg.net/images/3/34/Sully_Dwimmer_Level_2_map.jpg Sully's Dwimmer lvl 2 map] | *[http://wiki.rpg.net/images/3/34/Sully_Dwimmer_Level_2_map.jpg Sully's Dwimmer lvl 2 map] | ||
− | *[ | + | *[http://wiki.rpg.net/images/5/55/Level_2_South_Map_06APR15.jpg Sully's Dwimmer lvl 2 (south) map] |
== NPCs == | == NPCs == | ||
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== Setting Lore == | == Setting Lore == | ||
Geopolitics, trade modifiers, and other information goes here. Please note that this campaign will largely be about discovery. I will give you bits and pieces of information as we go on, and it will be up to you to record it and take advantage of it. I think we'll go ahead and separate this by region. | Geopolitics, trade modifiers, and other information goes here. Please note that this campaign will largely be about discovery. I will give you bits and pieces of information as we go on, and it will be up to you to record it and take advantage of it. I think we'll go ahead and separate this by region. | ||
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=== Muntburg === | === Muntburg === | ||
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=== Era 2: ??? === | === Era 2: ??? === | ||
− | === Era 3: | + | === Era 3: ??? === |
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=== Era 4: The Thulians === | === Era 4: The Thulians === | ||
=== Era 5: The Turmaxians === | === Era 5: The Turmaxians === | ||
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=== Era 6: The City-States === | === Era 6: The City-States === | ||
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=== Era 7: Present Day === | === Era 7: Present Day === | ||
− | == | + | === Links === |
− | * | + | *Important post about Turmax: http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18782668#post18782668 |
− | * | + | *Details on Azoth: http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18905281#post18905281 |
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== House Rules == | == House Rules == | ||
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=== Languages === | === Languages === | ||
− | + | *The following are available languages: | |
− | The following are available languages: | + | **Common: You all speak this. It is descended from Low Thulian. There is some regional variation, but people of different dialects can generally make themselves understood. |
− | + | **Low Thulian: A form of Thulian used by the lower classes and conquered people of the Thulian empire. It was rarely written down. | |
− | *Common: | + | **High Thulian: An elegant and highly-inflected language spoken by the literate classes of the Thulian Empire. It was spoken by aristocrats and scholars, and is still the language of the Great Church. |
− | + | **Ancient Thulian: The rather more barbaric mother tongue that predated the establishment of the Empire. Many of the earliest holy texts are written in it. | |
− | + | **Beastial: Spoken by gnolls, orcs, lizardmen, et cetera. | |
− | + | **Elven: the liquid, lilting tongue of the elves. | |
− | *Low Thulian: A | + | **Dwarven: A workmanlike language of curt words with a highly regular and efficient grammar. |
− | *High Thulian: An elegant | + | **The fast and guttural language of goblins bears no resemblance to any other language on Telluria, including beastial. Goblin's strange, transpositional grammar is difficult for even sages to learn, although the dumbest goblin masters it easily. Goblins insist that theirs is the only native language on Telluria. |
− | *Ancient Thulian: The | + | **Sages theorize that there may be a Precursor language underlying the similarities between Ancient Thulian, Dwarven, and Elven, perhaps the tongue spoken by the Great Ancients. If so, no one known to man speaks it. The secrets of this language must lay sealed away deep in the earth. |
− | + | **Giant, Draconic, Fey (spoken by pixies, nixies, dryads, et cetera), Elemental (spoken by djinn, efreets, elementals, et cetera), Infernal (spoken by demons and devils), and so forth are also available, but note that a LOT of humanoid languages are subsumed into Beastman dialects. | |
− | *Beastial: Spoken by gnolls, orcs, lizardmen, et cetera. | ||
− | *Elven: the liquid, lilting tongue of the elves. | ||
− | *Dwarven: A workmanlike language of curt words with a highly regular and efficient grammar. | ||
− | *The fast and guttural language of goblins bears no resemblance to any other language on Telluria, including beastial. Goblin's strange, transpositional grammar is difficult for even sages to learn, although the dumbest goblin masters it easily. Goblins insist that theirs is the only native language on Telluria. | ||
− | *Sages theorize that there may be a Precursor language underlying the similarities between Ancient Thulian, Dwarven, and Elven, perhaps the tongue spoken by the Great Ancients. If so, no one known to man speaks it. The secrets of this language must lay sealed away deep in the earth. | ||
− | *Giant, Draconic, Fey (spoken by pixies, nixies, dryads, et cetera), Elemental (spoken by djinn, efreets, elementals, et cetera), Infernal (spoken by demons and devils), and so forth are also available, but note that a LOT of humanoid languages are subsumed into Beastman dialects. | ||
=== Henchmen & Hirelings === | === Henchmen & Hirelings === |