Editing Dwimmermount: If Trouble Was Money
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**[[Eryn]] Blade-dancer 4 | AC 6 | HP 17/18 | Swords 9+; 1d6 | '''+3 Initiative''' | **[[Eryn]] Blade-dancer 4 | AC 6 | HP 17/18 | Swords 9+; 1d6 | '''+3 Initiative''' | ||
**[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)''' | **[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)''' | ||
− | **[[Rugu the Lawful]] Fighter | + | **[[Rugu the Lawful]] Fighter 3 | AC 5 | HP 10/10 | Halberd 8+; 1d10+2 | '''No initiative Modifier/+1 bonus to avoid surprise (from Combat Reflexes)''' |
− | *[[Savia the Savant]] Wonderworker | + | *[[Savia the Savant]] Wonderworker 3 | AC 3 | HP: 13/13 | Dagger 10+; 1d4 | Crossbow 9+; 1d8 | '''+1 Initiative''' |
− | **[[Happ]] Fighter | + | **[[Happ]] Fighter 2 | AC 6 | HP 6/6 | Morning Star 9+; 1d10+2 | Crossbow 10+; 1d8+1 |
**[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2 | **[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2 | ||
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*Shirou the Assassin | *Shirou the Assassin | ||
**Gear: 2 5/6 stone | **Gear: 2 5/6 stone | ||
− | **Treasure: | + | **Treasure: |
− | **Total Encumbrance: | + | **Total Encumbrance: 2 5/6 stone, Movement Rate: 120/40/120 |
=== Lost in the Dark === | === Lost in the Dark === | ||
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'''Yet to be distributed''' | '''Yet to be distributed''' | ||
− | * | + | *20 silver spikes (1,000 gp) |
− | * | + | *Chest with alchemical tools |
+ | *Scroll | ||
+ | *500 sp | ||
+ | *Dagger | ||
+ | *Three potions | ||
+ | *7,500 sp | ||
+ | *A piece of turquoise (25 gp) | ||
+ | *A wrought-silver statuette of a dragon (400 gp) | ||
+ | *Three weird masks made of steel and leaded glass (190 gp apiece) | ||
+ | *[http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18867758#post18867758 Jeweled collar (from a gnoll) worth 600 gp] | ||
+ | *Citrine (100 gp) | ||
'''Group treasure''' | '''Group treasure''' | ||
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**1st - Charm Person, Choking Grip, Detect Magic, Sleep | **1st - Charm Person, Choking Grip, Detect Magic, Sleep | ||
**2nd - Mirror Image, Stinking Cloud, Web | **2nd - Mirror Image, Stinking Cloud, Web | ||
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== Experience Awarded == | == Experience Awarded == | ||
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183) | *[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183) | ||
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== Mounts == | == Mounts == | ||
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===Light=== | ===Light=== | ||
− | Savia - Lantern ( | + | Savia - Lantern (refueled on Turn 25) |
===Spells Cast on Current Delve=== | ===Spells Cast on Current Delve=== | ||
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2nd level M-U spells (1/1) | 2nd level M-U spells (1/1) | ||
− | [ | + | [ ] |
Detect Magic (1/1) | Detect Magic (1/1) | ||
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*[[Dwimmermount Level 2]] | *[[Dwimmermount Level 2]] | ||
*[http://wiki.rpg.net/images/3/34/Sully_Dwimmer_Level_2_map.jpg Sully's Dwimmer lvl 2 map] | *[http://wiki.rpg.net/images/3/34/Sully_Dwimmer_Level_2_map.jpg Sully's Dwimmer lvl 2 map] | ||
− | *[ | + | *[http://wiki.rpg.net/images/5/55/Level_2_South_Map_06APR15.jpg Sully's Dwimmer lvl 2 (south) map] |
== NPCs == | == NPCs == | ||
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=== Languages === | === Languages === | ||
− | + | *The following are available languages: | |
− | The following are available languages: | + | **Common: You all speak this. It is descended from Low Thulian. There is some regional variation, but people of different dialects can generally make themselves understood. |
− | + | **Low Thulian: A form of Thulian used by the lower classes and conquered people of the Thulian empire. It was rarely written down. | |
− | *Common: | + | **High Thulian: An elegant and highly-inflected language spoken by the literate classes of the Thulian Empire. It was spoken by aristocrats and scholars, and is still the language of the Great Church. |
− | + | **Ancient Thulian: The rather more barbaric mother tongue that predated the establishment of the Empire. Many of the earliest holy texts are written in it. | |
− | + | **Beastial: Spoken by gnolls, orcs, lizardmen, et cetera. | |
− | + | **Elven: the liquid, lilting tongue of the elves. | |
− | *Low Thulian: A | + | **Dwarven: A workmanlike language of curt words with a highly regular and efficient grammar. |
− | *High Thulian: An elegant | + | **The fast and guttural language of goblins bears no resemblance to any other language on Telluria, including beastial. Goblin's strange, transpositional grammar is difficult for even sages to learn, although the dumbest goblin masters it easily. Goblins insist that theirs is the only native language on Telluria. |
− | *Ancient Thulian: The | + | **Sages theorize that there may be a Precursor language underlying the similarities between Ancient Thulian, Dwarven, and Elven, perhaps the tongue spoken by the Great Ancients. If so, no one known to man speaks it. The secrets of this language must lay sealed away deep in the earth. |
− | + | **Giant, Draconic, Fey (spoken by pixies, nixies, dryads, et cetera), Elemental (spoken by djinn, efreets, elementals, et cetera), Infernal (spoken by demons and devils), and so forth are also available, but note that a LOT of humanoid languages are subsumed into Beastman dialects. | |
− | *Beastial: Spoken by gnolls, orcs, lizardmen, et cetera. | ||
− | *Elven: the liquid, lilting tongue of the elves. | ||
− | *Dwarven: A workmanlike language of curt words with a highly regular and efficient grammar. | ||
− | *The fast and guttural language of goblins bears no resemblance to any other language on Telluria, including beastial. Goblin's strange, transpositional grammar is difficult for even sages to learn, although the dumbest goblin masters it easily. Goblins insist that theirs is the only native language on Telluria. | ||
− | *Sages theorize that there may be a Precursor language underlying the similarities between Ancient Thulian, Dwarven, and Elven, perhaps the tongue spoken by the Great Ancients. If so, no one known to man speaks it. The secrets of this language must lay sealed away deep in the earth. | ||
− | *Giant, Draconic, Fey (spoken by pixies, nixies, dryads, et cetera), Elemental (spoken by djinn, efreets, elementals, et cetera), Infernal (spoken by demons and devils), and so forth are also available, but note that a LOT of humanoid languages are subsumed into Beastman dialects. | ||
=== Henchmen & Hirelings === | === Henchmen & Hirelings === |