Editing Dwimmermount: If Trouble Was Money

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**[[Eryn]] Blade-dancer 4 | AC 6 | HP 17/18 | Swords 9+; 1d6 | '''+3 Initiative'''
 
**[[Eryn]] Blade-dancer 4 | AC 6 | HP 17/18 | Swords 9+; 1d6 | '''+3 Initiative'''
 
**[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)'''
 
**[[Wila]] Explorer 3 | AC 5 | HP 15/15 | Spear 8+; 1d6+4/1d8+4 | Crossbow 8+; 1d8+2 | '''+2 Initiative/+1 bonus to avoid surprise (from Alertness)'''
**[[Rugu the Lawful]] Fighter 4 | AC 5 | HP 19/19 | Halberd 8+; 1d10+2 | '''No initiative Modifier/+1 bonus to avoid surprise (from Combat Reflexes)'''
+
**[[Rugu the Lawful]] Fighter 3 | AC 5 | HP 10/10 | Halberd 8+; 1d10+2 | '''No initiative Modifier/+1 bonus to avoid surprise (from Combat Reflexes)'''
 
*[[Savia the Savant]] Wonderworker 4 | AC 3 | HP: 14/14 | Dagger 10+; 1d4 | Crossbow 9+; 1d8 | '''+1 Initiative'''
 
*[[Savia the Savant]] Wonderworker 4 | AC 3 | HP: 14/14 | Dagger 10+; 1d4 | Crossbow 9+; 1d8 | '''+1 Initiative'''
**[[Happ]] Fighter 3 | AC 6 | HP 7/7 | Morning Star 9+; 1d10+3 | Crossbow 10+; 1d8+2
+
**[[Happ]] Fighter 2 | AC 6 | HP 6/6 | Morning Star 9+; 1d10+2 | Crossbow 10+; 1d8+1
 
**[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2
 
**[[Shirou]] Assassin 3 | AC 2 | HP 10/10 | Mace 8+; 1d6+3 | Crossbow 9+; 1d8+2
  
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'''Yet to be distributed'''
 
'''Yet to be distributed'''
*Areonite ring (to be ID'd)
+
*Three items of poison sacs from beetles
*Magic dagger (to be ID'd)
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*One stone of carcass scavenger tentacles (405 gp)
 +
*Metal pages with strange writing
 +
*Magic 'straight-bladed Thulian sword of adamantine steel' (carried by Eryn)
 +
*Areonite ring
 +
*Amulet
 +
*20 silver spikes (1,000 gp)
 +
*Chest with alchemical tools (125 gp)
 +
*Scroll (arcane, ''Protection from Evil'' and ''Web'')
 +
*500 sp
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*Magic dagger (carried by Savia)
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*Three potions
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*7,500 sp
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*A piece of turquoise (25 gp)
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*A wrought-silver statuette of a dragon (400 gp)
 +
*Three weird masks made of steel and leaded glass (190 gp apiece)
 +
*[http://forum.rpg.net/showthread.php?743228-Dwimmermount-If-Trouble-Was-Money&p=18867758#post18867758 Jeweled collar (from a gnoll) worth 600 gp]
 +
*Citrine (100 gp)
  
 
'''Group treasure'''
 
'''Group treasure'''
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**1st - Charm Person, Choking Grip, Detect Magic, Sleep
 
**1st - Charm Person, Choking Grip, Detect Magic, Sleep
 
**2nd - Mirror Image, Stinking Cloud, Web
 
**2nd - Mirror Image, Stinking Cloud, Web
*Chest with alchemical tools (125 gp)
 
*Amulet
 
*Metal pages with instructions on how to use the Pool of Life
 
  
 
== Experience Awarded ==
 
== Experience Awarded ==
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183)
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 Clearing the Mill] (183/548/183)
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 Level 2 South delve - Monster XP only]  (2,000/1,000)
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 Level 2 South delve - Monster XP only]  (2,000/1,000)
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 Level 2 South delve - Treasure XP] (2,400/1,200)
 
  
 
== Mounts ==
 
== Mounts ==

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