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[[Category:Exalted]]
 
[[Category:Exalted]]
 
  
 
1) Collated and final Stats, with huge apologies for jerking people around -
 
1) Collated and final Stats, with huge apologies for jerking people around -
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* 7 Virtues, 3 Essence.
 
* 7 Virtues, 3 Essence.
 
* 45 Bonus Points.  
 
* 45 Bonus Points.  
 
  
 
2) The Host’s Hierarch of Nobility, determining the lowness of bows, honourifics and general matters of prestige and obedience are complex. Compared with, say, English feudalism, the Realm uses this system to finely nuance it’s hierarchy instead of using levelled titles and ranks like Duke, Count, Prince, Lord, Knight. Every citizen of the Realm who can pass a difficulty 2 Socialize or better can do the mental calculations to determine where people fit on this scale and how to act in their presence. For guidelines, I’ve made a system using a scoring method:
 
2) The Host’s Hierarch of Nobility, determining the lowness of bows, honourifics and general matters of prestige and obedience are complex. Compared with, say, English feudalism, the Realm uses this system to finely nuance it’s hierarchy instead of using levelled titles and ranks like Duke, Count, Prince, Lord, Knight. Every citizen of the Realm who can pass a difficulty 2 Socialize or better can do the mental calculations to determine where people fit on this scale and how to act in their presence. For guidelines, I’ve made a system using a scoring method:
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Once your sheets are created, I’ll arrange you all in a rough hierarchy. Note that from a design perspective, this system ha little mechanical meight. It is instead meant to give weight to the abstract qualities like Reputation and Connections, so as to fully integrate their worth, and isn’t meant to be fair so much as to model the unfairness inherent to the system. Please use this system is guiding your OOC understandings of your relative prestige and importance.
 
Once your sheets are created, I’ll arrange you all in a rough hierarchy. Note that from a design perspective, this system ha little mechanical meight. It is instead meant to give weight to the abstract qualities like Reputation and Connections, so as to fully integrate their worth, and isn’t meant to be fair so much as to model the unfairness inherent to the system. Please use this system is guiding your OOC understandings of your relative prestige and importance.
 
  
  
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*•••• Resource: 18 talents. Setting up simhata-breeding country estates, buying lands for your favoured veterans, hiring undead assassins and antiquing for First Age daiklaives become routine expenditures. Day-to-day existence poses no financial limits. Client fees from dozens of patrician families. The family starts looking at you to pay rather than receive stipends.
 
*•••• Resource: 18 talents. Setting up simhata-breeding country estates, buying lands for your favoured veterans, hiring undead assassins and antiquing for First Age daiklaives become routine expenditures. Day-to-day existence poses no financial limits. Client fees from dozens of patrician families. The family starts looking at you to pay rather than receive stipends.
 
*••••• Resource: 45 talents. A financial pillar of Creation, an Exalted Rothschilde or Crosseus. Donating a new wing for Great House’s Imperial Manse or sponsoring a dozen studio of godblooded artificers is a minor investment. Building a new city in your favourite Satrapy is a medium-term project.
 
*••••• Resource: 45 talents. A financial pillar of Creation, an Exalted Rothschilde or Crosseus. Donating a new wing for Great House’s Imperial Manse or sponsoring a dozen studio of godblooded artificers is a minor investment. Building a new city in your favourite Satrapy is a medium-term project.
 
 
  
 
4) Retainers and Resources always seemed a silly fine line – who has 20 talents of jade but doesn’t have whatever servants and slaves they want? Where does the social context arise for someone to makes less than a peasant but have 20-something loyal retainers? The idea of the background seems to give a sense of Imperial grandeur and establish your relation with the world. So lets keep that, but change to a more Roman client / Japanese feudality sort of effect. This system already seems to be in place by the books, but it is currently only represented by a vague use of Influence. So this also makes up for the lack of the grandeur of Followers for anyone who wants to rule men in a non-military way. So, a retainer is an unExalted Dynast, citizen or patrician client of the Realm who owes you their service, allegiance and obedience, and who you owe protection and favouritism. It is informal rather than feudal, but is recognised by law. The Retainer Background covers many members of Realm society are your retainers. It counts how many free citizens of the Realm have sworn on as your retainer, including both free servants (who are retainers who stay with you and perform tasks for you), civilians and patricians. In short, it describes your degree of ‘lordliness’, your impact on townships, civilians, peasants and Realm society.
 
4) Retainers and Resources always seemed a silly fine line – who has 20 talents of jade but doesn’t have whatever servants and slaves they want? Where does the social context arise for someone to makes less than a peasant but have 20-something loyal retainers? The idea of the background seems to give a sense of Imperial grandeur and establish your relation with the world. So lets keep that, but change to a more Roman client / Japanese feudality sort of effect. This system already seems to be in place by the books, but it is currently only represented by a vague use of Influence. So this also makes up for the lack of the grandeur of Followers for anyone who wants to rule men in a non-military way. So, a retainer is an unExalted Dynast, citizen or patrician client of the Realm who owes you their service, allegiance and obedience, and who you owe protection and favouritism. It is informal rather than feudal, but is recognised by law. The Retainer Background covers many members of Realm society are your retainers. It counts how many free citizens of the Realm have sworn on as your retainer, including both free servants (who are retainers who stay with you and perform tasks for you), civilians and patricians. In short, it describes your degree of ‘lordliness’, your impact on townships, civilians, peasants and Realm society.
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*•••• Retainers: Not a day goes by when some citizen doesn’t visit the Estate to leave a gift and their compliments. Even a couple of notable patricians support your endeavours, and lend their weight from the Lesser House of the Deliberative down to their instructions to their peasants.
 
*•••• Retainers: Not a day goes by when some citizen doesn’t visit the Estate to leave a gift and their compliments. Even a couple of notable patricians support your endeavours, and lend their weight from the Lesser House of the Deliberative down to their instructions to their peasants.
 
*••••• Retainers: Thousands of citizens call you ‘dominus’. You can request favours from almost all trained professions, and have clients in multiple prefectures. A dozen respected patrician families walk in your shadow, incorporating your colours in their House livery. Among these, twenty to fifty retainers are in your direct service at all times, including at least a couple of unExalted dynasts. Often these are second sons and daughters of the families most loyal to you.
 
*••••• Retainers: Thousands of citizens call you ‘dominus’. You can request favours from almost all trained professions, and have clients in multiple prefectures. A dozen respected patrician families walk in your shadow, incorporating your colours in their House livery. Among these, twenty to fifty retainers are in your direct service at all times, including at least a couple of unExalted dynasts. Often these are second sons and daughters of the families most loyal to you.
 
 
  
 
5) And to make a full run at it, lets go for Craft as well. I have how hard it is to make a Dynastic da Vinci! So here is an ad-hoc hodegepodge for this game. Craft is now technically one single Ability. The first dot in Craft you take is assigned to a discipline (Air, Earth, Fire, Water, Wood). As you raise the skill, that dot goes up to the new level and you gain a new discipline at the next rung down. i.e Craft 5 (Air 5, Earth 4, Wood 3, Fire 2, Water 1) or Craft 3 (Earth 3, Wood 2, Water 1). For lower tier crafts, specialties can be purchased in the disciplines to raise them to equal your highest discipline, and the usual cap of 3 specialties does not apply for this purpose.
 
5) And to make a full run at it, lets go for Craft as well. I have how hard it is to make a Dynastic da Vinci! So here is an ad-hoc hodegepodge for this game. Craft is now technically one single Ability. The first dot in Craft you take is assigned to a discipline (Air, Earth, Fire, Water, Wood). As you raise the skill, that dot goes up to the new level and you gain a new discipline at the next rung down. i.e Craft 5 (Air 5, Earth 4, Wood 3, Fire 2, Water 1) or Craft 3 (Earth 3, Wood 2, Water 1). For lower tier crafts, specialties can be purchased in the disciplines to raise them to equal your highest discipline, and the usual cap of 3 specialties does not apply for this purpose.
 
 
  
 
==Questions==
 
==Questions==

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