Editing ELS Jamie

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
 
Solo d8, Buddy d6, Team d10
 
Solo d8, Buddy d6, Team d10
  
'''Distinctions:'''
+
Distinctions:
 
* One-Man Army
 
* One-Man Army
 
* Superior Being
 
* Superior Being
 
* Conflicting Desires
 
* Conflicting Desires
  
'''Power Set: Mutant Multiplication'''
+
Power Set: Mutant Multiplication
  
 
Duplication d10, Enhanced Durability d8, Psychic Resistance d10
 
Duplication d10, Enhanced Durability d8, Psychic Resistance d10
Line 23: Line 23:
 
* Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
 
* Limit: Minds of Their Own. Change Duplication into a Complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
  
'''Specialties'''
+
Specialties
 
Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert
 
Business Expert, Crime Master, Combat Expert, Covert Master, Psych Expert, Tech Expert, Vehicle Expert
'''
+
 
Milestones'''
+
Milestones
  
 
* My Own Man
 
* My Own Man
** 1 xp when you take mental or emotional stress as a result of arguing with your dupes
+
1 xp when you take mental or emotional stress as a result of arguing with your dupes
** 3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target
+
3 xp the first time each scene you sacrifice a dupe to Absorption or Wrong Target
** 10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go
+
10 xp when you either force an errant dupe to be re-absorbed, or decide to let one go
  
 
* Reluctant Supremecist
 
* Reluctant Supremecist
** 1 xp [not sure yet?]
+
1 xp [not sure yet?]
** 3 xp when you are confronted with a choice between protecting or abandoning humans
+
3 xp when you are confronted with a choice between protecting or abandoning humans
** 10 xp when you either become a true mutant supremacist, or embrace human integration
+
10 xp when you either become a true mutant supremacist, or embrace human integration

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)