Editing ELS Task
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− | + | Taskmaster (Tony Masters) | |
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Solo d8 / Buddy d6 / Team d10 | Solo d8 / Buddy d6 / Team d10 | ||
− | + | Super-Criminal Past | |
− | + | Skilled Instructor | |
− | + | A better man than he thinks | |
− | + | Who did I borrow this from? | |
− | + | Superhuman Durability d10 | |
− | + | Weapon d8 | |
− | + | Shapeshifting d8 | |
SFX: Area Attack. Against multiple opponents, for every additional target add a d6 and keep an additional effect die. | SFX: Area Attack. Against multiple opponents, for every additional target add a d6 and keep an additional effect die. | ||
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SFX: Ricochet. Against a single target, step up or double a Weapon die. Remove the highest rolling die and use three dice for your total. | SFX: Ricochet. Against a single target, step up or double a Weapon die. Remove the highest rolling die and use three dice for your total. | ||
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SFX: Shoot to Kill. Add a d6 to your attack action pool and step back the highest die in the pool. Step up physical stress inflicted. | SFX: Shoot to Kill. Add a d6 to your attack action pool and step back the highest die in the pool. Step up physical stress inflicted. | ||
+ | Limit: Gear. Shutdown Superhuman Durability (Shield) to gain 1 PP. Take an action vs. the doom pool to recover. Shutdown Weapon for an additional plot point if Taskmaster is ever completely disarmed (unlikely). | ||
− | + | Photographic Reflexes | |
− | + | Superhuman Reflexes d10 | |
− | + | Mimic d10 | |
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SFX: Copycat. On a successful reaction against an opponent using a Combat or Acrobatics Specialty, convert your opponent’s effect die into a Photographic Reflexes stunt or step up a Photographic Reflexes power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds. | SFX: Copycat. On a successful reaction against an opponent using a Combat or Acrobatics Specialty, convert your opponent’s effect die into a Photographic Reflexes stunt or step up a Photographic Reflexes power by +1 for your next action. Spend 1 PP to use this stunt if your opponent’s action succeeds. | ||
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SFX: Perfect Counter. On a successful reaction against a close combat attack action, inflict the effect die as physical stress or create it as an asset without spending a plot point. | SFX: Perfect Counter. On a successful reaction against a close combat attack action, inflict the effect die as physical stress or create it as an asset without spending a plot point. | ||
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SFX: Someone else's tricks. Add a d6 to your dice pool and step up effect die +1 when inflicting a complication on a target. | SFX: Someone else's tricks. Add a d6 to your dice pool and step up effect die +1 when inflicting a complication on a target. | ||
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Limit: Natural Mimic. Mimic can only copy trained or skill-based powers or Specialties. | Limit: Natural Mimic. Mimic can only copy trained or skill-based powers or Specialties. | ||
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Limit: Exhaustion. Shutdown any Photographic Reflexes power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. | Limit: Exhaustion. Shutdown any Photographic Reflexes power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. | ||
− | + | Specialties | |
− | + | Acrobatic Master | |
− | + | Combat Master | |
− | + | Covert Master | |
− | + | Menace Expert | |
− | + | Psych Expert | |
− | + | Vehicle Expert | |
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+ | Former Mercenary | ||
1 XP when you discuss the super-criminal armies you've worked for in the past. | 1 XP when you discuss the super-criminal armies you've worked for in the past. | ||
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3 XP when you face off against former criminal allies and deal them stress. | 3 XP when you face off against former criminal allies and deal them stress. | ||
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10 XP when you take responsibility for an act of villainy you were involved in and make amends or abandon your mission to spare an old partner in crime. | 10 XP when you take responsibility for an act of villainy you were involved in and make amends or abandon your mission to spare an old partner in crime. | ||
− | + | Instructor | |
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1XP: when you tell the audience exactly what you are doing and why. | 1XP: when you tell the audience exactly what you are doing and why. | ||
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3XP: when you either name someone as your student, give your student an asset, or rescue them. | 3XP: when you either name someone as your student, give your student an asset, or rescue them. | ||
− | + | 10XP: when you... (I'm not sure about the choice I'm leading up to here) | |
− | 10XP: when |