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Eadwin of Oomis
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[[Barbarians of Lemuria: The Breath Of A Demon God]] ''A slave from an early age, Eadwin yearned to be free, and finally got his chance at the age of 14, escaping his master’s palace, only to find that life outside was not as pleasant or easy as he had imagined. With few prospects, he took to begging in the streets, but soon found thievery was a much quicker (if more risky) way of acquiring life’s necessities, and more to his liking. Often plying his trade in Oomis’ many markets, he befriended more than one merchant, and came to learn about (if not practice) more honest means of providing for oneself-enough, in fact, that he managed to convince the caravan master of a particularly wealthy merchant to hire him on as a handler, for the dual purposes of earning a few coins and gauging the difficulty of illicitly securing some of the caravan’s wealth for himself. A short, lanky young man with dark, bushy hair, not particularly good-looking or strong, but quick in body and mind. '' '''Strength''' 0 '''Agility''' 2 '''Mind''' 2 '''Appeal''' 0 '''Brawl''' 1 '''Melee''' 1 '''Ranged''' 1 '''Defense''' 2 '''Lifeblood''' 7/10 '''Hero Points''' 2/5 '''Advancement Points''' 0 '''Slave''' 1 '''Beggar''' 1 '''Thief''' 3 '''Merchant''' 1 '''Boons''' - Detect Deception-Anytime someone tries to lie to or con your character, he can see right through him or her. Roll an extra die to divine fact from fable. He won’t automatically know the truth but he knows that what he’s being told isn’t it. '''Gear''' Long, thin spike (functionally equivalent to a dagger, damage 1d3); Vest with hidden pockets; Tarnished silver cup; Small handheld blade (for cutting purse strings, pockets, etc - damage 1d3); Normal clothing and travelling equipment; Sword (damage 1d6)
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