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==History== The Earncynn Confederacy and [[Agenland]] are united in language and culture, and (almost entirely) by religion. The primary difference, apart from which side of the national border one stands on, is the matter of the deification of Seaxneat. To the Agenlanders, the descendants of the other five of the ancient six barbarian clans of the North, who warred with the Uruk empire and won (carefully not considering the influence of Orcish raids in that success), Seaxneat, leader of the Eagle Clan and war leader of the unified clans, is a cultural hero, the finest example of a Northman history has ever shown. To those of the Confederacy, however, he is a god, ascended to stand with the others and granting protection to his people to this day. In the end the matter was resolved by politics rather than religion. The Earncynn stayed to the north and formed its current nation, more civilized than its barbarian history but still a land of small settlements and towns, each more or less ruling itself. The other five clans (Badger, Bear, Lynx, Stag, and Wolf) united into a kingdom, first formed by a series of careful marriage alliances between clans leaders and their direct kin until the former clan networks were too tangled and entwined to ever separate out again, claiming the middle lands abandoned by the Uruk. While the Earncynn believe the Agenlanders have abandoned the culture that made them strong, and the Agenlanders believe that the Earncynn clings too strongly to old ways and is too disorganized to be an effective force in the modern world, both benefit extensively from the close union of the two nations: Agenlanders gaining easy trade with the Dwarves and the lands beyond the mountains and a northern border strongly defended from the threats of the wildlands to the North, and the Confederacy the benefits of the cities and political power of the Kingdom and the opportunity to ignore its Southern border and the potential threat of a second Uruk rise. Indeed to those in other regions distinguishing between the two nations is not only difficult but little worth the effort, for though they quarrel as siblings in the end as one goes so will the other, eventually.
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