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== Characters == | == Characters == | ||
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[["Heidi" Mooskind]], Wilder Guild wanderer [player Silent Wayfarer] <br/> | [["Heidi" Mooskind]], Wilder Guild wanderer [player Silent Wayfarer] <br/> | ||
[["Leafscale"]] female Lizardfolk Druid [player JeStor]<br/> | [["Leafscale"]] female Lizardfolk Druid [player JeStor]<br/> | ||
[[Yona Piper]], young human woman with bow and pipes, Knife-Juggler's Guild [player Mindstalk]<br/> | [[Yona Piper]], young human woman with bow and pipes, Knife-Juggler's Guild [player Mindstalk]<br/> | ||
− | [[ | + | [[Kloth IronTongue]], Hobgoblin guilder Shaman [player Navaren] |
<br/> | <br/> | ||
− | ''' | + | '''NPCs'''<br/> |
− | + | [[Axer]], hobgoblin berserker <br> | |
− | + | [[Drith Kaxarix]], hobgoblin guilder from the outsider Greenskin Guild -ha ha! really TombRaiders' Club[not player OMG]<br/> | |
− | + | [[Vandari_Torvalsdottir]] arcanist, apprentice theurge [original player Escalation Lad] <br> | |
− | [[Axer]], hobgoblin berserker | + | [[Alabaster Of Bak-Tsing]], dwarf member of the Order of Fists [Player Knighthawk]<br/> |
− | [[Drith Kaxarix]], hobgoblin guilder from the outsider Greenskin Guild -ha ha! really TombRaiders' Club[not player OMG] | ||
− | [[Vandari_Torvalsdottir]] arcanist, apprentice theurge [original player Escalation Lad] | ||
− | [[Alabaster Of Bak-Tsing]], dwarf member of the Order of Fists [Player Knighthawk] | ||
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'''Party Kitty''' | '''Party Kitty''' | ||
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400 loot and bounty from raider camp <br/> | 400 loot and bounty from raider camp <br/> | ||
500 bounty for upper chamber trogs <br/> | 500 bounty for upper chamber trogs <br/> | ||
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-75ghs, accommodation and fun in SS<br/> | -75ghs, accommodation and fun in SS<br/> | ||
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-30ghs for horse and supplies [party] <br/> | -30ghs for horse and supplies [party] <br/> | ||
-150ghs for 1 endure elements, 1 hide from undead, 4 cure light potions. [for Yona, out of her share]<br/> | -150ghs for 1 endure elements, 1 hide from undead, 4 cure light potions. [for Yona, out of her share]<br/> | ||
− | - | + | -Silver flasks. Each Slayer has a flask that maximises the healing potion placed into it.<br/> |
− | + | -1,000 ghs from river crypts (1,000 share to NPCs) | |
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− | Silver flasks. Each Slayer has a flask that maximises the healing potion placed into it.<br/> | ||
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== Setting: East March == | == Setting: East March == | ||
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* loses wild empathy and animal companion | * loses wild empathy and animal companion | ||
* Common chosen enemy categories: Undead, Dragonsish (drakes, dragons, etc), Giant, Goblin, Lycanthropes, Animals,Vermin | * Common chosen enemy categories: Undead, Dragonsish (drakes, dragons, etc), Giant, Goblin, Lycanthropes, Animals,Vermin | ||
+ | <br/> | ||
Note that Universal Guild members are not rangers , really, but tough, capable wandering slayers. A character has to be a wandering slayer to belong to the UG, rather than a fancy pants fighter specialist type. UG guilders learn their trade on the road, sneering at the weapons guilders in their cloistered training halls. | Note that Universal Guild members are not rangers , really, but tough, capable wandering slayers. A character has to be a wandering slayer to belong to the UG, rather than a fancy pants fighter specialist type. UG guilders learn their trade on the road, sneering at the weapons guilders in their cloistered training halls. | ||
'''Wilders’ Lodge''': use Ranger class as per core rules. | '''Wilders’ Lodge''': use Ranger class as per core rules. | ||
− | '''[Various Weapons] | + | '''[Various Weapons] Guild''' :use Fighter class. Players start with a free +1 magic weapon. Examples: |
* Fellowship of the Quarterstaff | * Fellowship of the Quarterstaff | ||
* Archers’ Company | * Archers’ Company | ||
* Axeman’s Union, etc... | * Axeman’s Union, etc... | ||
− | ''' | + | '''“Breakers Guild”''': use rogue class |
'''Ghostslayer’s Guild''': Use cleric class but: | '''Ghostslayer’s Guild''': Use cleric class but: | ||
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*Start with max hps and gold | *Start with max hps and gold | ||
− | '''Knife-juggler’s Guild''' : use bard class, plus extra feat. Morale boosters, tricksters, and collectors of lore who support elite slayer teams and spread word of their fame. | + | '''Knife-juggler’s Guild''' : use bard class, plus extra feat. Morale boosters, tricksters, and collectors of lore who support elite slayer teams and spread word of their fame. The Knife Jugglers' guild is the most secretive and the least trusted by the theurges. The theurges fear that they collect lore and news to establish an alternative account of the world and its workings, free of theurge control. |
'''Outsider' Guilds''' : 'Outsider' guilds, based in the capital city, were founded as a safe way to recruit dangerous but useful non-human slayers. They include a Lizardfolk guild (the Bogland Band?) , for LF , and a Greenskin Guild for hobgoblins. They are treated with a measure of disdain (perhaps like 'native' companies in a colonial force) but also have some cachet and mystique. | '''Outsider' Guilds''' : 'Outsider' guilds, based in the capital city, were founded as a safe way to recruit dangerous but useful non-human slayers. They include a Lizardfolk guild (the Bogland Band?) , for LF , and a Greenskin Guild for hobgoblins. They are treated with a measure of disdain (perhaps like 'native' companies in a colonial force) but also have some cachet and mystique. | ||
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'''Origins:''' The world was once disunified and ruled by a ruthless military feudal order, like medieval europe's , with a totalitarian church. The theurges saw that this led to continuous warfare, crusade, etc., so managed somehow to wrest control from both the battle-obsessed barons and the hobgoblin warlords they struggled with. The tipping point was a huge inter racial war which threatened to cause chaos and death. Until then lesser players in the society, they intervened [we don't really know how, yet, nudge, nudge] and won control for themselves. They are anti-military, which is the reason the guilds exist- they do the job of fighting but have no political power. | '''Origins:''' The world was once disunified and ruled by a ruthless military feudal order, like medieval europe's , with a totalitarian church. The theurges saw that this led to continuous warfare, crusade, etc., so managed somehow to wrest control from both the battle-obsessed barons and the hobgoblin warlords they struggled with. The tipping point was a huge inter racial war which threatened to cause chaos and death. Until then lesser players in the society, they intervened [we don't really know how, yet, nudge, nudge] and won control for themselves. They are anti-military, which is the reason the guilds exist- they do the job of fighting but have no political power. | ||
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triangle symbol: guild facilities<br/> | triangle symbol: guild facilities<br/> | ||
Colours: High Bounty Threats. Goblinoid (green), Undead (grey), Giants (yellow), Dragonish (red). | Colours: High Bounty Threats. Goblinoid (green), Undead (grey), Giants (yellow), Dragonish (red). | ||
− | [[File: | + | [[File:table1.jpg]] |
− | [[File: | + | [[File:table2.jpg]] |
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== Game Summary/Timeline == | == Game Summary/Timeline == | ||
[[East March Timeline]] | [[East March Timeline]] | ||
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