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*[http://wiki.rpg.net/index.php/Attack_of_the_Pentan_mummies wiki] ==Background== ==Character Details== * Name: * Race: '''Baboon''' * Cults: ** Rune Level: ** Initiate: '''Foundchild''' ** Initiate Member: '''Daka Fal''' * Social Condition: '''----''' * Sex: '''Male''' * Previous Experience: '''2nd Age Baboon tracker''' ==Characteristics== Str: '''16''', Con: '''15''', Siz: '''8''', Int: '''13''', Pow: '''17''', Dex: '''15''':, Cha: '''15'''. *Damage Bonus/Minus: '''--''' *Hit Point Bonus/minus: '''-- HPs''' *Experience bonus: '''+3%''' *Encumbrance limit: -- Enc. *Move 10 ==Skill Groups== <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *'''Knowledge: +10%''' **Evaluate (5%): **Read/Write Language (10%):- **First Aid (5) **Second age World lore 50%^ **Undead lore 45%^ ** plant lore 30% **Uz lore 20%^ **Sailing 15% *'''Manipulation: +'15%''' **Conceal item (10)75%(') **Dodge (dex x 2%): 45% (70%vs undead) **Climb '''I'''(15%):90 % **Jump '''I'''(15%): 65% **Throw '(15%): 40% **Map Making (10)-% **Ride Vampire(5)0%(') **Swim '(15)-35% **Set Disarm trap (5) 25% *'''Perception: +10%''' **Listen (25)%: 50%(') **Spot Hidden items(5): 65%^ **Spot Trap (5): 40% **Track'''I'''(10)-90%(') *'''Stealth: +10%''' **Camouflage (10%): 45% **Hide (15%): 65%(') **Move quietly (15%): 65%(') **Pick Pocket '''I'''(5)-90% *'''Communication: +10%''' **Bargain (10%): 20% **Orate (10%):20 % **Story telling '''I'''40%^ **Sing Baboon rock ballards (5%): 30% **Speak Spirit talk. (Int x 5)65% **Speak Trade 20% **Speak Sartar 15% **Speak Darktongue 30%^ **Speak Votank 20% **Speak Beast talk 65% </div> ==Hit Points and Armour== {| border="1" cellpadding="2" !width="200"|Location Name !width="300"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || hide wrappings || 5 || 4 || 0 || 19-20 |- |Left Arm || hide || 4 || 3 || 0 || 16-18 |- |Right Arm || hide || 4 || 3 || 0 || 13-15 |- |Chest || hide/furs || 6 || 4 || 0 || 12 |- |Abdomen || hide/furs || 5 || 3 || 0 || 09-11 |- |Left Leg || hide || 5 || 3 || 0 || 05-08 |- |Right Leg || hide || 5|| 3 || 0 || 01-04 |} *Total Hit Points: 15 HP ==Weapons and Shields== * Attack Bonus/Minus: +15% * Parry Bonus/Minus: +10% *Strike Ranks: Siz:(2)+Dex:2)='''4''' {| border="1" cellpadding="2" !width="200"|Weapon/Shield Name !width="150"|Damage !width="50"|S.R. !width="50"|A.P. !width="50"|Attack % !width="50"|Parry % !width="100"|Range !width="50"|Enc. |- |spear|| 1d6+1 || 6 || 15 || 55%(') || 50% || - || 2 |- |Teeth || 1d8 || 7 || - || 55% || % || - || 0 |- |Rh Kukri || 1d4+2 || 16 || 15 || 55% || % || - || 0 |- |Lh Kukri || 1d4+2 || 16 || 15 || % || 50% || - || 0 |- |sling || 1d8 || 2/9 || - || 60% || % || 80m || 0 |- |claw || 1d6 || 7 || arm ||75 % (') || 35% || 0 || 0 |- |Kick || 1d6 || 7 || leg || 45% || -- || 0 || 0 |- |Head Butt '''I'''|| 1d4 || 7 || head || 90% || -- || 0 || 0 |- |Grapple || Special || 7 || special || 50% || % || 0 || 0 |} ==Magic== *'''Power:-''' ** Current Characteristic POW: '''-''' ** Current Available POW: '''-''' ** Current Stored POW: '''-''' Pow Crystal '''Spirits:''' <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *Chak Chak ** INT:11 ** POW:12 ** Where Bound:your head *Spirit Two ** INT: ** POW: ** Where Bound: *Spirit Three ** INT: ** POW: ** Where Bound: </div> *'''Battle Magic:''' **clawsharp 3 **Furstiff 3 **Disruption **Healing 2 **Mobility **Bind Spirit **Detect Life * '''Rune Magic:''' ** Summon ancestor x 2 *'''Heroquest+special''' **permanent detect spirit pow x10m **Speak Spiritspeech int x 5 **Track unphysical undead 35% **smell undead 20m range **Dodge vs undead +25% **Permanent spirit shield 2 -4pow off spirits. ** You can leave your body to go into the spirit world, leaving Chak Chak in charge of your body. He's to scared of you to run away. This requires a ceremony and can't be done mid fight etc, but more likely a few hours of mumbo jumbo. **a bonus against vampires hypnotic stares, unless they are a baboon. *'''Things''' **Rh Iron Kukri, bladesharp 2 matrix **Lh Iron Kukri parry 2 matrix. ==Equipment== *Weapons: **1h spear **Flint dagger **sling and bullets **Hide helmet and jacket. *Other: **Bone fetish of detect fruit/root/vegetable. 20m **Bone feather fetish of detect small furry/feathered tasty creature 40m. No bigger than a large hare. Eat can automatically kill or catch on a roll of 60% or less **3 doses of healing plant 1d4 each **3 black roots of the black root tree. Stains who ever eats them teeth black for one week. Hoot Root! **1 root of fever breaking. **One sweet yellow nut ?? **7 bean pods. Each contains one pea that will feed you for a day. Each pea is the size of a mandarin. **A skin flask **A deerskin satchel **Some Do Dahs which we will work out later **Copper necklace (4 of Yoskolo's vampire fangs) seem innocent 4 matrix **Each point of Seem Innocent adds 5% to Communication skills when the user is trying to wheedle his way in somewhere. *Money: ** 42 bolgs =friends= *Bear spirit is Heskovizenako (means "porcupine bear" in Navajo so let's make him a porcupine bear spirit too. For impact.) *The band. *Barnvar Sweetvoice, loresinger. *Naskora, sometime lover of Bearpawsson (among others), negotiator, courtesan. Uleria and Issaries type. *Yoskolo, Impala shaman from the Wastes. General spirittalker and wrangler *Something Welsh, Uzko ally of Bearpawsson. Rune Priest of Zolan Zubar? (to partner B's runelord?) *Yellow Wolf, Bearpawsson's battlebrother.
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