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__NOTOC__ =Current Aspects and Advantages= These are the current Aspects and Advantages - to be updated as new ones are created and others used up. Situational Aspects: Other Aspects: Advantages: Boosts: =Characters= *[[Eclipse_Fate:_Gravity%27s_Rainbow:_Cummings|Cummings]] *[[Eclipse_Fate:_Gravity%27s_Rainbow:_Skadi|Skadi]] *[[Eclipse_Fate:_Gravity%27s_Rainbow:_Edison|Edison]] =Helpful Resources= *[https://forum.rpg.net/index.php?threads/eclipse-fate-gravitys-rainbow.869918/ In Character Thread] *[https://forum.rpg.net/index.php?threads/eclipse-fate-gravitys-rainbow.869917/ Out of Character Thread] *[https://forum.rpg.net/index.php?threads/interest-recruitment-eclipse-fate-fate-condensed.869642/ Recruitment Thread] *[https://robboyle.wordpress.com/eclipse-phase-pdfs/ Rob Doyle's page of Eclipse Phase setting resources] *[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Weapons Eclipse Fate Weapons types and rules] *[https://wiki.rpg.net/index.php/Eclipse_Fate:_Gravity%27s_Rainbow:_Gear Eclipse Fate Gear types and rules] =Character Creation= The character sheet below has a brief character creation checklist at right along with skills list. I can provide a direct link to the spreadsheet on request. [[File:EclipseFateCharSheet.jpg]] =Morphs= Generic morph types have specific advantages and disadvantages in various areas. These are presented in + or - adjustments to the character’s core skills or stress boxes. Note that these are applicable both as differences from their personal morph if they resleeve, or when choosing the initial morph, so that some morphs will have specific advantages and disadvantages from the start. (Note that, unless stated, biomorphs are not simply baseline humans: they are genetically engineered, uplifted, mutated, and heavily tweaked semi-artificial organisms. Almost all humanity outside the Jovian Republic is transhumanity, to a greater or lesser degree.) The generic morph characteristics are further modified by the specific type/model of morph. All morphs are assumed to have cortical stacks and mesh inserts unless ruled otherwise (e.g. Jovian characters, infoserfs, etc.) A few morphs prevent any access to certain skills or capabilities. [[Morph Types]] '''Biomorph''': Invoke: Adaptability; Compel: Exsurgent virus prone '''Pod''': Free extras: Access jacks, cyberbrain, puppet sock; Invoke: Instant resleeve ; Compel: Hack prone '''Synthmorph''': Skill adjusts: +1 Physique, Tech, -1 Empathy, Rapport; Stress adjust: +1 ; Armor: +1; Free extras: Access jacks, cyberbrain, puppet sock, mnemonic aug; Invoke: Instant resleeve, no biological functions; Compel: Hack prone '''Infomorph''': Skill adjusts: +2 Tech, +1 Academics, no physical skills; Free extras: mnemonic aug; Invoke: Infolife, full mesh access; Compel: Hack prone, tech substrate == Common Morphs == [[Biomorphs]] '''Aquanaut''' Skill adjust: +1 Athletics, Notice (underwater only) Stress adjust: None Armour: None Free extras: Gills, Sonar, Swim Bladder, Temperature Tolerance (cold) Invokes: Amphibious Compels: Fish out of Water Cost: 3 '''Bouncer''' Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Grip Pads, Oxygen Reserve, Prehensile Feet Invokes: Free as a bird in zero-g Compels: Bound down by gravity Cost: 2 '''Bruiser''' Skill adjust: +1 Athletics, Fight, Provoke; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: Adrenal Boost, Claws Invokes: Effortlessly intimidating Compels: Hulking brute Cost: 3 '''Crasher''' Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: +1 Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Direction Sense, Eidetic Memory, Enhanced Respiration, Enhanced Vision, Grip Pads, Hibernation, Medichines, Oxygen Reserve, Toxin Filters, Vacuum Sealing Invokes: Highly survivable Compels: Optimized for the wild Cost: 4 '''Dvergr''' Skill adjust: +1 Athletics, Fight, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: High-G Adaptation Invokes: At home on heavy planets Compels: Lost in low-g Cost: 3 '''Exalt''' Skill adjust: +1 Athletics, Empathy, Physique, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Homo sapiens 2.0 Compels: Resented snobs Cost: 3 '''Flat''' Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Baseline is best Compels: Unimproved and endangered Cost: 1 '''Fury''' Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Academics, Empathy, Investigate Stress adjust: +1 Armour: +2 Free extras: Enhanced Vision, Neurachem (Level 1), Toxin Filters Invokes: Furious fighter Compels: Thinks with her kneecaps Cost: 3 '''Ghost''' Skill adjust: +1 Athletics, Intrusion, Notice, Stealth; -1 Fight Stress adjust: -1 Armour: None Free extras: Adrenal Boost, Chameleon Skin, Enhanced Vision, Grip Pads Invokes: Silent and deadly Compels: Light body Cost: 3 '''Hyperbright''' Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique, Rapport Stress adjust: -1 Armour: None Free extras: Circadian Regulation, Eidetic Memory, Endocrine Control, Grip Pads, Hyper-Linguist, Math Boost, Mental Speed, Prehensile Feet Invokes: Fastest thinker Compels: Overdriven and unbalanced Cost: 4 '''Martian Alpiner''' Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Direction Sense, Grip Pads, Low Pressure Tolerance, Oxygen Reserve, Respirocytes, Temperature Tolerance (Improved Cold) Invokes: Highly survivable Compels: : Fast Metabolism, Planned Obsolescence Cost: 2 '''Menton''' Skill adjust: +1 Academics, Investigation, Notice, Tech; -1 Athletics, Empathy, Physique Stress adjust: -1 Armour: None Free extras: Eidetic Memory, Hyper Linguist, Math Boost Invokes: Fast thinker Compels: Fragile geek Cost: 3 '''Neotenic''' Skill adjust: +1 Stealth; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: None Invokes: Neat petite Compels: Disconcertingly childlike Cost: 3 '''Nomad''' Skill adjust: +1 Athletics, Notice, Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Efficient Digestion, Enhanced Respiration, Fat Storage, Medichines, Respirocytes, Temperature Tolerance (Improved Cold), Toxin Filters Invokes: Highly survivable Compels: Creepily near-baseline Cost: 3 '''Octomorph''' Skill adjust: +1 Athletics, Stealth, Tech; -1 Rapport Stress adjust: +1 Armour: None Free extras: Environmental Adaptation (Gills), Manipulators (8 Arms), Mobility (Limber), Mobility (Swim), Natural Attack (Beak), Natural Attack (Ink) Invokes: Amphibian omnidextrous Compels: Despised uplift Cost: 3 '''Olympian''' Skill adjust: +1 Athletics, Notice, Physique Stress adjust: +1 Armour: None Free extras: None Invokes: Highly survivable Compels: Best in the wild Cost: 2 '''Remade''' Skill adjust: +1 Athletics, Fight, Investigate, Notice, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: None Free extras: Circadian Regulation, Clean Metabolism, Cortical Stack, Eidetic Memory, Enhanced Respiration, Temperature Tolerance, Toxin Filters Invokes: Humanity 2.0 Compels: Ubermensch stigma Cost: 4 '''Ruster''' Skill adjust: +1 Physique; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Respiration, Temperature Tolerance Invokes: Martian native Compels: Despised underclass Cost: 1 '''Splicer''' Skill adjust: None Stress adjust: +1 Armour: None Free extras: None Invokes: Martian native Compels: Despised underclass Cost: 1 '''Sylph''' Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones Invokes: Ineffably alluring Compels: Super-rich toy Cost: 4 [[Pods]] '''Basic Pod''' Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: None Free extras: None Invokes: Common and versatile Compels: Cheap dummy Cost: 1 '''Digger''' Skill adjust: +1 Athletics, Investigation, Notice; -1 Rapport Stress adjust: None Armour: None Free extras: Digging Claws, Enhanced Vision, Wrist-Mounted Tools Invokes: Perfect excavator Compels: Mole-thing Cost: 3 '''Novacrab''' Skill adjust: +1 Fight, Physique, Provoke; -1 Rapport Stress adjust: +1 Armour: +2 Free extras: Carapace Armor, Enhanced Respiration, Gills, Oxygen Reserve, Temperature Tolerance, Vacuum Sealing Invokes: Tough space crab Compels: Alarming crustacean creature Cost: 3 '''Pleasure Pod''' Skill adjust: +1 Deceive, Empathy, Rapport; -1 Physique, Provoke Stress adjust: -1 Armour: None Free extras: Clean Metabolism, Enhanced Pheromones, Mnemonic Augmentation, Sex Switch Invokes: Ineffably alluring Compels: Mere meat puppet Cost: 3 '''Security Pod''' Skill adjust: +1 Athletics, Fight, Physique, Shoot; -1 Academics, Empathy, Investigation, Rapport Stress adjust: -1 Armour: +1 Free extras: Adrenal Boost, Claws, Eelware, Enhanced Vision, Grip Pads, T-Ray Emitter Invokes: Durable field model Compels: Meat grunt Cost: 2 '''Vacuum Pod''' Skill adjust: +1 Athletics (Zero-/micro-g only) Stress adjust: None Armour: None Free extras: Enhanced Respiration, Grip Pads, Oxygen Reserve, Prehensile Feet, Vacuum Sealing Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 6 '''Worker Pod''' Skill adjust: None Stress adjust: None Armour: None Free extras: None Invokes: Robust space worker Compels: Cheap expendable vac jockey Cost: 1 [[Synthmorphs]] '''Case''' Skill adjust: -1 Empathy, Rapport Stress adjust: None Armour: +1 Free extras: None Invokes: Easily modifiable Compels: Lemon Cost: 1 '''Guard''' Skill adjust: +1 Athletics, Fight, Notice, Provoke, Shoot; -1 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: Chemical Sniffer, Cyberclaws, Enhanced Vision, Hand Laser, Lidar, Neurachem (Level 1), Synthetic Mask, T-Ray Emitter Invokes: Human tank Compels: Tank beneath the skin Cost: 3 '''Reaper''' Skill adjust: +2 Athletics, Fight, Notice, Provoke, Shoot; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Cyber Claws, Extra Limbs (4), Magnetic System, Pneumatic Limbs, Radar, Reflex Booster, Shape Adjusting, Structural Enhancement, T-Ray Emitter, Weapon Mount Invokes: Mean killing machine Compels: Pure intimidation Cost: 4 '''Slitheroid''' Skill adjust: +1 Notice, Tech; -1 Rapport Stress adjust: +1 Armour: None Free extras: Enhanced Vision, Mnemonic Augmentation Invokes: Agile flexible versatile mechanic Compels: Slithering tin can Cost: 3 '''Sphere''' Skill adjust: +2 Athletics, Fight, Notice, Provoke; -2 Empathy, Rapport Stress adjust: +2 Armour: +2 Free extras: 360-Degree Vision, Chameleon Skin, Enhanced Vision, Extra Limbs (4 Arms), Gas-Jet System, Telescoping Limbs Invokes: Ball of hell Compels: Frightful round blank Cost: 3 '''Synth''' Skill adjust: + Physique; -1 Empathy, Rapport Stress adjust: +1 Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 1 [[Infomorphs]] '''Basic Eidolon''' Skill adjust: + 1 Academics, Investigate; -1 Empathy, Provoke, Rapport (no physical skills) Stress adjust: +1 (Mental Stress only) Armour: None Free extras: None Invokes: Common and versatile Compels: Clanking masses Cost: 1
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