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The old walls have seen better days.  The gates were torn down for scrap half a century ago.  The old market quarter is a ghost town, home to vermin and rubble, but no trade.  The old Magistrate’s Residence, sitting on the shore of Waning Moon Lake, has been boarded up longer than anyone can remember, and anything valuable in there was stolen long ago.  The willow district, once the finest on the Path, is closed for business.  The stately homes of the Hill Song District are now ramshackle residences, three or four families per.  The oases that once made the town an agricultural miracle still support the few hundred souls that live here, but most of the fertile land lies untended.<br>
 
The old walls have seen better days.  The gates were torn down for scrap half a century ago.  The old market quarter is a ghost town, home to vermin and rubble, but no trade.  The old Magistrate’s Residence, sitting on the shore of Waning Moon Lake, has been boarded up longer than anyone can remember, and anything valuable in there was stolen long ago.  The willow district, once the finest on the Path, is closed for business.  The stately homes of the Hill Song District are now ramshackle residences, three or four families per.  The oases that once made the town an agricultural miracle still support the few hundred souls that live here, but most of the fertile land lies untended.<br>
 
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Of all the things that made Blazing Beacon great, only two are still standing: the great brass brazier on its stonework tower in the center of town, and the Emperor's Rest Teahouse.  The latter is — for now, anyway — the first and last choice in restaurants, teahouses, taverns and brothels.  It’s a makeshift town hall, to boot; it’s Duke Ko’s place, and when the Duke thinks there’s something the needs to be discussed, that’s where it gets discussed.<br>
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Of all the things that made Blazing Beacon great, only two are still standing: the great brass brazier on its stonework tower in the center of town, and the Heaven’s Edge Teahouse.  The latter is — for now, anyway — the first and last choice in restaurants, teahouses, taverns and brothels.  It’s a makeshift town hall, to boot; it’s Duke Ko’s place, and when the Duke thinks there’s something the needs to be discussed, that’s where it gets discussed.<br>
 
*'''0 Bonus''': All characters begin with 1 Involvement in Blazing Beacon.
 
*'''0 Bonus''': All characters begin with 1 Involvement in Blazing Beacon.
 
*'''1+ Involvement''': Perhaps you're here to make a name for yourself, or to see civilization returned, or propriety restored, or what have you. You're in the mix in the soon-to-be-booming town.
 
*'''1+ Involvement''': Perhaps you're here to make a name for yourself, or to see civilization returned, or propriety restored, or what have you. You're in the mix in the soon-to-be-booming town.
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**'''0 Bonus''': Among the Mountain Heart Sect, you have 2 Status: A Friend of the Mason; this gives you access to the Sect that outsiders otherwise do not enjoy
 
**'''0 Bonus''': Among the Mountain Heart Sect, you have 2 Status: A Friend of the Mason; this gives you access to the Sect that outsiders otherwise do not enjoy
 
'''10 Destiny/Victory''': The tenure of the Third Mason approaches its end. You will play a vital role in determining his successor — or you will be his successor!
 
'''10 Destiny/Victory''': The tenure of the Third Mason approaches its end. You will play a vital role in determining his successor — or you will be his successor!
 
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===The Storm Brother Clan===
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===Ten-Thousand Clan Pact===
 
*'''4 Destiny''': One of the Emperor's Concubines has been promised to the Kaagan; your story will intersect with hers. Will you be the one to make sure she is brought to his palace in distant Kashgar and preserve the newly-won peace, or will you save her from a life in a strange and distant court, consequences be damned?
 
*'''5+ Fortune''': The Kaagan of the Ten-Thousand Clan Pact owes you a favor! What have you (or your ancestors) done to earn such a benison? He commands the clever merchants of the Crimson Hills Clan, the tireless warriors of the Sky Wheel Clan, and the peerless lords of the Moon Clan; his are the tent cities along the Dragons Blood Mountains in the north, and his are the ingenious Garden Cities along the Golden Peaks in the south. Work with your Sage to determine why such a powerful figure owes you a favor, and what kind of repayment you can expect in return.
 
====Storm Brother Clan====
 
''(The status and related options can be used as a template for other clans in the Pact.)''
 
*'''1-2 Status''': You were either born into one of the clans of the Pact, or adopted into one. Work with your sage to detail which Clan you were affiliated with, and why you're no longer with them.
 
**'''0 Bonus''': You have a +5 Survival Specialty: the Empty Hand Desert.
 
**'''0/5 Disadvantage''': Ostracized. Whatever your past with the Storm Brothers, they have cast you out. None among them may offer you hospitality or aid of any kind, and will likely be hostile toward you on any pretext — a truly dangerous status in the Empty Hands Desert.
 
*'''2 Fortune''': You have contacts within the otherwise clannish and insular Storm Brothers, and can serve as a go-between with them and your people.
 
*'''5 Destiny''': The Storm Brother Clan shares a long, secret and tempestuous history with the Xiongnu invaders who became the Jin Dynasty; you will play an important role in the coming conflict between them, whether as a peace-maker, as the one who tips the balance of power, or the curse that befalls both houses.
 
 
 
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===The Four Devil Ring===
 
===The Four Devil Ring===
While the departure of the Old Owl Legion and the subsequent fall of the Jade Gate fortress essentially closed Huangdi's Path to the Silk Road, the corridor remained the fastest and most convenient route from the western lands into the heart of Shen Zhou. As a result, smuggling became a viable and often immensely profitable activity for those who still lived in the towns of the region; it was also very dangerous, and prone to create gang wars that made the Warring States period look pacific. In time, order emerged from the chaos of competing gangs and criminal overlords. A syndicate of gangs, one representing each of the three major towns along the Path, plus a gang of outlaws from the barbarian Storm Brother Clan, formed and has controlled the smuggling routes for the past generation. The members are: the Hell Riders (from the desert); the Stone Pig Gang (Blazing Beacon); Bloodwine Brotherhood (Wine Springs); and the Trackless Friends (Bronze Horse).<br>
 
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With the return of the legions and the Silk Road caravans, their 'business model' is very much in danger. But they know the territory, and the gangs command loyalty and respect in their respective towns. Surely they must have something up their sleeves to survive this change in circumstance!
 
*'''2 Bonus''': You know the ways of the Four Devils Ring as well as any member, and quite a bit better than most. You get a +5 bonus to any social action involving the Four Devils Ring, including the Courtier's Arts.
 
*'''3 Fortune''': Somehow, you have learned of the Ring's plans for surviving - and thriving - once imperial government returns to the Path. Secrets like that can be dangerous ... both for you and them.
 
 
====The Stone Pigs====
 
====The Stone Pigs====
Blazing Beacon's own "Devil," and by an impartial reckoning, the strongest individual gang of the four. In addition to their criminal enterprises in the region (including, but not limited to, smuggling, theft, extortion, and murder), they also serve, often quite capably, as the police, the firemen, the militia and all-around civil servants of the town. Few would call their governance merciful or enlightened, and to wear the blue sash that marks membership in the gang is to be immune to what passes for law, but that hardly distinguishes them from many places that enjoy the protection of the Emperor.<br>
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====Others====
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It's something of an open secret that Duke Ko, the boss-in-all-but-name of the town, is their chief.
 
*'''1+ Involvement''': Your tale will intertwine with the Stone Pigs Gang; perhaps you will set them on a righteous path, or perhaps you'll come to lead them.
 
*'''2 Status''': You're not a member of the gang, but you're known and liked and/or respected by them. Senior members of the gang will treat you with respect, while junior members who treat you disrespectfully will suffer censure behind closed doors.
 
**'''0 Bonus''': No one knows the region better than the Stone Pigs do, and you've absorbed much of their knowledge. You gain a +5 Bonus to any survival rolls in and around Blazing Beacon.
 
  
 
==Relationships==
 
==Relationships==

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