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This is the wiki for '''The Edge of Heaven''', a play-by-post ''Legends of the Wulin'' campaign. | This is the wiki for '''The Edge of Heaven''', a play-by-post ''Legends of the Wulin'' campaign. | ||
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=Campaign Information= | =Campaign Information= | ||
==Game Threads== | ==Game Threads== | ||
*[http://forum.rpg.net/showthread.php?611456-Recruitment-PbP-Legends-of-the-Wulin-Westerns-awesome Recruitment Thread] | *[http://forum.rpg.net/showthread.php?611456-Recruitment-PbP-Legends-of-the-Wulin-Westerns-awesome Recruitment Thread] | ||
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==House Rules== | ==House Rules== | ||
*Initiative rolls are treated as Opposed for the purposes of Joss and River. | *Initiative rolls are treated as Opposed for the purposes of Joss and River. | ||
− | *Marvels can ''only'' be resisted by a Skill (or, in exceptional cases, internal kung fu); the difficulty | + | *Marvels can ''only'' be resisted by a Skill (or, in exceptional cases, internal kung fu); the difficulty of recovering from the Marvel is based on its degree of success. If the marvel succeeds by 0-9, the difficulty to recover is 30; by 10-19, 40; by 20-29, 60; by 30+, 80. |
*Elemental Chi does not count toward Chi Threshold. | *Elemental Chi does not count toward Chi Threshold. | ||
+ | *Elemental Chi Deviations no longer grant the ability to regenerate 1 elemental Chi ''in addition'' to the amount you normally regenerate; instead, they grant the ability to regenerate 1 elemental Chi ''out of'' the amount you normally regenerate. | ||
*''Sheltering Water Intercession'' (p. 268) can be resisted with a minor action on the attack or initiative roll, instead of initiative roll only. | *''Sheltering Water Intercession'' (p. 268) can be resisted with a minor action on the attack or initiative roll, instead of initiative roll only. | ||
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==Homebrew Kung Fu & Extraordinary Techniques== | ==Homebrew Kung Fu & Extraordinary Techniques== | ||
− | + | ===Extraordinary Warrior Techniques=== | |
− | + | *'''Uncanny Stylist Technique''' (Augment) (2D)<br> | |
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− | ===Extraordinary Techniques=== | ||
− | *'''Uncanny Stylist Technique''' | ||
''The trained warrior learns to evaluate his opponent's style by means of tell-tale features such as stance, gestures, and the like.''<br> | ''The trained warrior learns to evaluate his opponent's style by means of tell-tale features such as stance, gestures, and the like.''<br> | ||
− | This knowledge can just as well be used to frustrate an opponent's efforts to evaluate your style. You may use a single die from your Initiative roll as the basis of a Minor Stealth | + | This knowledge can just as well be used to frustrate an opponent's efforts to evaluate your style. You may use a single die from your Initiative roll as the basis of a Minor Stealth-based Action to oppose opponents' attempts to evaluate your kung fu. |
− | *'''Sparrow Defends the Nest Technique''' | + | *'''Sparrow Defends the Nest Technique''' (Augment/Flood) (2/4D)<br> |
''Practitioners of this technique are prized as bodyguards; they become impassable obstacles to anyone who wishes to attack their charge.''<br> | ''Practitioners of this technique are prized as bodyguards; they become impassable obstacles to anyone who wishes to attack their charge.''<br> | ||
For 2D, you may use a Tactics-based Shaping Wave to create a separate zone around no more than three tightly-bunched individuals. For another 2D, you may additionally flood a single die to mark yourself as the target of any zone-crossing attack; you must block the attack, and the attack is considered hard to block. | For 2D, you may use a Tactics-based Shaping Wave to create a separate zone around no more than three tightly-bunched individuals. For another 2D, you may additionally flood a single die to mark yourself as the target of any zone-crossing attack; you must block the attack, and the attack is considered hard to block. | ||
==Loresheets== | ==Loresheets== | ||
− | [[EdgeOfHeaven/CampaignLoresheet|Campaign Loresheet | + | [[EdgeOfHeaven/CampaignLoresheet|Campaign Loresheet]] |
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=Dramatis Personae= | =Dramatis Personae= | ||
==Player Characters== | ==Player Characters== | ||
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==Non-Player Characters== | ==Non-Player Characters== | ||
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