Editing Eel
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'''Dexterity:''' 18 (+3) | '''Dexterity:''' 18 (+3) | ||
− | '''Constitution:''' 14 (+1) | + | '''Constitution:''' 14 (+1), '''Available SysStr:''' 4 (14 max -2 Squatter -8 Cyber) |
'''Intelligence:''' 9 | '''Intelligence:''' 9 | ||
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'''Attacks:''' | '''Attacks:''' | ||
− | + | Unarmed Attack - Dmg 2d8+4 (Shockfists), Range --, Shock 4 / AC 15; when Lethal, Trauma Die 1d6, Trauma Rating x2 (+2d6 when Grappling/Grappled) | |
− | + | Gas Grenade - Dmg 1d10+3, Range 10/30, Shock None, Trauma Die --, Trauma Rating -- | |
'''Skills:''' | '''Skills:''' | ||
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How Did You First Meet Them?: Supporting Shady Oaks | How Did You First Meet Them?: Supporting Shady Oaks | ||
What Can They Do For You?: Smuggle you or objects in and out | What Can They Do For You?: Smuggle you or objects in and out | ||
− | + | '' | |
− | ''Dr. Jill Evans'', Black Market Cyberdoc - Also supports Shady Oaks | + | Dr. Jill Evans'', Black Market Cyberdoc - Also supports Shady Oaks |
General Social Circles: Docs, techs, hackers, or other skilled pros | General Social Circles: Docs, techs, hackers, or other skilled pros | ||
Last Significant Interaction: Laundered $1K through her this month for the refuge, from cyber maintenance fees | Last Significant Interaction: Laundered $1K through her this month for the refuge, from cyber maintenance fees | ||
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'''Foci:''' | '''Foci:''' | ||
− | + | Unarmed Combatant- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2 | |
− | + | Alert- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. | |
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'''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused) | '''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused) | ||
− | $5K - Deadman Circuit (Used- Sight, 0.25 SysStr) | + | $5K - Deadman Circuit (Used- Complication rolls of 11, 8; chose 8, no effect; Sight, 0.25 SysStr) |
− | $100K - Dermal Armor III (Used- Sight, 3 SysStr) | + | $100K - Dermal Armor III (Used- Complication rolls of 1, 5; chose 5, no effect; Sight, 3 SysStr) |
$30K - Poseidon Implants (Touch, 1 SysStr) | $30K - Poseidon Implants (Touch, 1 SysStr) | ||
$15K - Sealed Systems Implant (Medical, 1 SysStr) | $15K - Sealed Systems Implant (Medical, 1 SysStr) | ||
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'''Short-Term Goals:''' | '''Short-Term Goals:''' | ||
− | Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions | + | Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions. |
Live another day. | Live another day. | ||
− | + | ''' | |
− | '''Long-Term Goals:''' | + | Long-Term Goals:''' |
− | Work off the double-cost of his Wired Edge, | + | Work off the double-cost of his Wired Edge, made as payments to his Shady Oaks-affiliated cyberdoc Contact. |
− | Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and | + | Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and reduce their overhead. |
− | Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there | + | Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there, but others might. |
'''Level Ups:''' | '''Level Ups:''' | ||
Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert | Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert |