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[[New_Barcelona#Characters | < < < Back To Main Page]]
 
[[New_Barcelona#Characters | < < < Back To Main Page]]
  
'''"Eel"''' (Real name undisclosed)
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"Eel" (Real name undisclosed)
 
+
Background
'''Background:'''
 
 
Outlander
 
Outlander
  
'''Role:'''
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Role:
 
Stealth Tank / Nonlethal Takedowns
 
Stealth Tank / Nonlethal Takedowns
  
'''Level:''' 2
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Level: 2
  
'''Strength:''' 11
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Strength: 11
  
'''Dexterity:''' 18 (+3)
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Dexterity: 18 (+3)
  
'''Constitution:''' 14 (+1) ['''Available SysStr:''' 4 (14 max -2 Squatter -8 Cyber)]
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Constitution: 14 (+1) [14 max SysStr -2 for Squatter -8 for Cyber = 4 available SysStr]
  
'''Intelligence:''' 9
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Intelligence: 9
  
'''Wisdom:''' 14 (+1)
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Wisdom: 14 (+1)
  
'''Charisma:''' 8
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Charisma: 8
  
'''HP:''' 8
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HP: 8
  
'''Saving throws:''' Physical 13+, Evasion 11+, Mental 13+, Luck 14+
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Saving throws: Physical 13+, Evasion 11+, Mental 13+, Luck 14+
  
'''AC:''' 23 / 23
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AC: 23 / 23
  
'''Attack Bonus:''' Base +1,
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Base Attack Bonus: +1,
Unarmed Attack +5,
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Unarmed Attack: +5,
Gas Grenade +4
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Gas Grenade: +4
  
'''Attacks:'''
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Attacks:
  
  ''Unarmed Attack'' - Dmg 2d8+4 (Shockfists), Range --, Shock 4 / AC 15; when Lethal, Trauma Die 1d6, Trauma Rating x2 (+2d6 when Grappling/Grappled)
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Unarmed Attack - Dmg 2d8+4 (Shockfists), Range --, Shock 4 / AC 15; when Lethal, Trauma Die 1d6, Trauma Rating x2
 +
(+2d6 when Grappling/Grappled)
  
  ''Gas Grenade'' - Dmg 1d10+3, Range 10/30, Shock None, Trauma Die --, Trauma Rating --
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Gas Grenade - Dmg 1d10+3, Range 10/30, Shock None, Trauma Die --, Trauma Rating --
  
'''Skills:'''
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Skills:  
Exert-0,
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Exert-0
Notice-1,
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Notice-1
Punch-1,
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Punch-1
Sneak-1,
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Sneak-1
 
Survive-0
 
Survive-0
  
'''Languages:'''
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Languages
 
Catalan
 
Catalan
  
'''Contacts:'''
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Contacts
 
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Reba Xian, Outlander Smuggler - Share same hobby/scene (supporting Shady Oaks)
''Reba Xian'', Outlander Smuggler - Also supports Shady Oaks
 
 
   General Social Circles: Badlanders, backwoodsmen, and ruralists
 
   General Social Circles: Badlanders, backwoodsmen, and ruralists
   Last Significant Interaction: Sent $1K of supplies this month to smuggle to the refuge
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   Last Significant Interaction: Helped them with their day job a bit (sent her $1K of supplies this month to smuggle to the refuge)
 
   What Do They Get Out of This?: Raising money for the refuge
 
   What Do They Get Out of This?: Raising money for the refuge
   How Well Do You Know Them?: You go back a long time
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   How Well Do You Know Them?: You go back a long time together
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   What Can They Do For You?: Smuggle you or objects in and out
 
   What Can They Do For You?: Smuggle you or objects in and out
  
''Dr. Jill Evans'', Black Market Cyberdoc - Also supports Shady Oaks
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Dr. Jill Evans, Black Market Cyberdoc - Share same hobby or scene (supporting Shady Oaks)
 
   General Social Circles: Docs, techs, hackers, or other skilled pros
 
   General Social Circles: Docs, techs, hackers, or other skilled pros
   Last Significant Interaction: Laundered $1K through her this month for the refuge, from cyber maintenance fees
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   Last Significant Interaction: Sent $1K of supplies this month to the refuge
 
   What Do They Get Out of This?: Raising money for the refuge
 
   What Do They Get Out of This?: Raising money for the refuge
   How Well Do You Know Them?: You go back a long time
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   How Well Do You Know Them?: You go back a long time together
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   How Did You First Meet Them?: Supporting Shady Oaks
 
   What Can They Do For You?: Find you nice used cyberware
 
   What Can They Do For You?: Find you nice used cyberware
  
'''Edges:'''
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Edges
Prodigy (Dexterity),
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Prodigy (Dexterity)
 
Wired ($600k left to pay off)
 
Wired ($600k left to pay off)
  
'''Foci:'''
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Focus
 +
Unarmed Combatant- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2
  
''Unarmed Combatant''- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2
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Alert- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.
  
''Alert''- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll.
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Starting Gear / Enc ($500 worth / Enc 5, Readied items: 5)
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Squatter lifestyle (-2 maximum System Strain, $0 cost/month)
 +
Active hearing protection $250 1
 +
Backpack or gear harness $25 1~
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Clothing, ordinary $25 1~
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Goggles, IR $1K 1 (Free big-ticket item; +1 Notice for heat sigs)
 +
Lockpicks $100 1
 +
Gas grenade x2 $100 2
  
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Cyberware ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused)
 +
$5K - Deadman Circuit (Used- Complication rolls of 11, 8; chose 8, no effect; Sight, 0.25 SysStr)
 +
$100K - Dermal Armor III (Used- Complication rolls of 1, 5; chose 5, no effect; Sight, 3 SysStr)
 +
$30K - Poseidon Implants (Touch, 1 SysStr)
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$15K - Sealed Systems Implant (Medical, 1 SysStr)
 +
$20K - Sharkskin Electrodes (Touch, 1 SysStr)
 +
$15K - Sticky Pads (Touch, 0.5 SysStr)
 +
$10K - Shock Fists (Touch, 1 SysStr)
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$1K - Headcomm (Medical, 0.25 SysStr)
  
'''Starting Gear''' ($500 worth / Enc 5, Readied items: 5)
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Appearance
 
 
Credits on hand: 2,500
 
Squatter lifestyle (-2 maximum System Strain, $0 cost/month)
 
Active hearing protection $250 1
 
Backpack or gear harness $25 1~
 
Clothing, ordinary $25 1~
 
Goggles, IR $1K 1 (Free big-ticket item; +1 Notice for heat sigs)
 
Lockpicks $100 1
 
Gas grenade x2 $100 2
 
 
 
'''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused)
 
 
 
$5K - Deadman Circuit (Used- Sight, 0.25 SysStr)
 
$100K - Dermal Armor III (Used- Sight, 3 SysStr)
 
$30K - Poseidon Implants (Touch, 1 SysStr)
 
$15K - Sealed Systems Implant (Medical, 1 SysStr)
 
$20K - Sharkskin Electrodes (Touch, 1 SysStr)
 
$15K - Sticky Pads (Touch, 0.5 SysStr)
 
$10K - Shock Fists (Touch, 1 SysStr)
 
$1K - Headcomm (Medical, 0.25 SysStr)
 
 
 
'''Appearance'''
 
 
 
 
Average height and build. Bald and beardless, because he doesn't have much hair on his heavily-modded body anymore. Wears a black wetsuit with gray highlights, in or out of water. Skin is a dark, unnatural gray with a hard, armored look to it, and feels like sandpaper. Bears a clearly-displayed Deadman Circuit on his forehead and temples-- meant to discourage trouble from cyberleggers, by clearly advertising there's no profit in trying to jump him for parts. That, plus the beat down they'd get for trying, of course.
 
Average height and build. Bald and beardless, because he doesn't have much hair on his heavily-modded body anymore. Wears a black wetsuit with gray highlights, in or out of water. Skin is a dark, unnatural gray with a hard, armored look to it, and feels like sandpaper. Bears a clearly-displayed Deadman Circuit on his forehead and temples-- meant to discourage trouble from cyberleggers, by clearly advertising there's no profit in trying to jump him for parts. That, plus the beat down they'd get for trying, of course.
  
'''Backstory'''
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Backstory
 
 
 
Eel runs missions on behalf of the evil corps who'll hire him, like any runner, but he steers towards taking missions against other evil corps. It's best when the targets have it coming, instead of hassling the weak. But unlike most runners, he doesn't spend the mission proceeds on himself.
 
Eel runs missions on behalf of the evil corps who'll hire him, like any runner, but he steers towards taking missions against other evil corps. It's best when the targets have it coming, instead of hassling the weak. But unlike most runners, he doesn't spend the mission proceeds on himself.
  
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Welcome to Paradise, chum.
 
Welcome to Paradise, chum.
  
 
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Short-Term Goals:
'''Short-Term Goals:'''
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Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions.
Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions. Cover his monthly maintenance fee.
 
 
Live another day.
 
Live another day.
  
'''Long-Term Goals:'''
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Long-Term Goals:
Work off the double-cost of his Wired Edge, laundered as payments to his Shady Oaks-affiliated cyberdoc Contact.
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Work off the double-cost of his Wired Edge, made as payments to his Shady Oaks-affiliated cyberdoc Contact.
Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and to reduce his overhead.
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Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and reduce their overhead.
Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there himself, but others might.
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Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there, but others might.
  
'''Level Ups:'''
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Level Ups:
 
Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert
 
Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert

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