Editing Eel
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2: | Line 2: | ||
'''"Eel"''' (Real name undisclosed) | '''"Eel"''' (Real name undisclosed) | ||
− | + | Background | |
− | |||
Outlander | Outlander | ||
Line 9: | Line 8: | ||
Stealth Tank / Nonlethal Takedowns | Stealth Tank / Nonlethal Takedowns | ||
− | '''Level:''' | + | '''Level:''' 2 |
'''Strength:''' 11 | '''Strength:''' 11 | ||
'''Dexterity:''' 18 (+3) | '''Dexterity:''' 18 (+3) | ||
− | + | ''' | |
− | '''Constitution:''' 14 (+1) [ | + | Constitution:''' 14 (+1) [14 max SysStr -2 for Squatter -8 for Cyber = 4 available SysStr] |
'''Intelligence:''' 9 | '''Intelligence:''' 9 | ||
'''Wisdom:''' 14 (+1) | '''Wisdom:''' 14 (+1) | ||
+ | ''' | ||
+ | Charisma:''' 8 | ||
− | ''' | + | '''HP:''' 8 |
− | + | ''' | |
− | + | Saving throws:''' Physical 13+, Evasion 11+, Mental 13+, Luck 14+ | |
− | |||
− | |||
'''AC:''' 23 / 23 | '''AC:''' 23 / 23 | ||
− | + | Base Attack Bonus: +1, | |
− | Unarmed Attack +5, | + | Unarmed Attack: +5, |
− | Gas Grenade +4 | + | Gas Grenade: +4 |
'''Attacks:''' | '''Attacks:''' | ||
− | + | Unarmed Attack - Dmg 2d8+4 (Shockfists), Range --, Shock 4 / AC 15; when Lethal, Trauma Die 1d6, Trauma Rating x2 (+2d6 when Grappling/Grappled) | |
− | + | Gas Grenade - Dmg 1d10+3, Range 10/30, Shock None, Trauma Die --, Trauma Rating -- | |
'''Skills:''' | '''Skills:''' | ||
− | Exert-0 | + | Exert-0 |
− | Notice-1 | + | Notice-1 |
− | Punch-1 | + | Punch-1 |
− | Sneak- | + | Sneak-1 |
Survive-0 | Survive-0 | ||
Line 49: | Line 48: | ||
Catalan | Catalan | ||
− | '''Contacts | + | '''Contacts''' |
− | + | Reba Xian, Outlander Smuggler - Share same hobby/scene (supporting Shady Oaks) | |
− | |||
General Social Circles: Badlanders, backwoodsmen, and ruralists | General Social Circles: Badlanders, backwoodsmen, and ruralists | ||
− | Last Significant Interaction: | + | Last Significant Interaction: Helped them with their day job a bit (sent her $1K of supplies this month to smuggle to the refuge) |
What Do They Get Out of This?: Raising money for the refuge | What Do They Get Out of This?: Raising money for the refuge | ||
− | How Well Do You Know Them?: You go back a long time | + | How Well Do You Know Them?: You go back a long time together |
How Did You First Meet Them?: Supporting Shady Oaks | How Did You First Meet Them?: Supporting Shady Oaks | ||
What Can They Do For You?: Smuggle you or objects in and out | What Can They Do For You?: Smuggle you or objects in and out | ||
− | + | Dr. Jill Evans, Black Market Cyberdoc - Share same hobby or scene (supporting Shady Oaks) | |
General Social Circles: Docs, techs, hackers, or other skilled pros | General Social Circles: Docs, techs, hackers, or other skilled pros | ||
− | Last Significant Interaction: | + | Last Significant Interaction: Sent $1K of supplies this month to the refuge |
What Do They Get Out of This?: Raising money for the refuge | What Do They Get Out of This?: Raising money for the refuge | ||
− | How Well Do You Know Them?: You go back a long time | + | How Well Do You Know Them?: You go back a long time together |
How Did You First Meet Them?: Supporting Shady Oaks | How Did You First Meet Them?: Supporting Shady Oaks | ||
What Can They Do For You?: Find you nice used cyberware | What Can They Do For You?: Find you nice used cyberware | ||
− | '''Edges | + | '''Edges''' |
− | Prodigy (Dexterity) | + | |
+ | Prodigy (Dexterity) | ||
+ | |||
Wired ($600k left to pay off) | Wired ($600k left to pay off) | ||
− | ''' | + | ''' |
+ | Focus''' | ||
− | + | Unarmed Combatant- Gain Punch as a bonus skill. Your Unarmed attacks become more dangerous as your Punch skill increases. [ ] At level-1, they do 1d8 damage. [ ] At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage you inflict, don't add it twice to Shock damage. If you choose to strike lethally with unarmed attacks, they have a Trauma Die of 1d6 and a Trauma Rating of x2 | |
− | + | Alert- Gain Notice as a bonus skill. You cannot be surprised, nor can others use the Execution Attack option on you. When your group rolls initiative, your vigilance allows them to roll twice and take the higher roll. | |
'''Starting Gear''' ($500 worth / Enc 5, Readied items: 5) | '''Starting Gear''' ($500 worth / Enc 5, Readied items: 5) | ||
− | + | Squatter lifestyle (-2 maximum System Strain, $0 cost/month) | |
− | + | ||
− | + | Active hearing protection $250 1 | |
− | + | ||
− | + | Backpack or gear harness $25 1~ | |
− | + | ||
− | + | Clothing, ordinary $25 1~ | |
− | + | ||
+ | Goggles, IR $1K 1 (Free big-ticket item; +1 Notice for heat sigs) | ||
+ | |||
+ | Lockpicks $100 1 | ||
+ | |||
+ | Gas grenade x2 $100 2 | ||
+ | |||
'''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused) | '''Cyberware''' ($15.05K Maintenance/month, System Strain: 8 of 12; $4K of starting budget unused) | ||
− | + | $5K - Deadman Circuit (Used- Complication rolls of 11, 8; chose 8, no effect; Sight, 0.25 SysStr) | |
− | + | ||
− | + | $100K - Dermal Armor III (Used- Complication rolls of 1, 5; chose 5, no effect; Sight, 3 SysStr) | |
− | + | ||
− | + | $30K - Poseidon Implants (Touch, 1 SysStr) | |
− | + | ||
− | + | $15K - Sealed Systems Implant (Medical, 1 SysStr) | |
− | + | ||
+ | $20K - Sharkskin Electrodes (Touch, 1 SysStr) | ||
+ | |||
+ | $15K - Sticky Pads (Touch, 0.5 SysStr) | ||
+ | |||
+ | $10K - Shock Fists (Touch, 1 SysStr) | ||
+ | |||
+ | $1K - Headcomm (Medical, 0.25 SysStr) | ||
+ | |||
'''Appearance''' | '''Appearance''' | ||
Line 119: | Line 134: | ||
Welcome to Paradise, chum. | Welcome to Paradise, chum. | ||
− | |||
'''Short-Term Goals:''' | '''Short-Term Goals:''' | ||
− | Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions | + | Get a Survival Kit, a Portable Video Camera, and any other items useful for specific missions. |
Live another day. | Live another day. | ||
− | + | ''' | |
− | '''Long-Term Goals:''' | + | Long-Term Goals:''' |
− | Work off the double-cost of his Wired Edge, | + | Work off the double-cost of his Wired Edge, made as payments to his Shady Oaks-affiliated cyberdoc Contact. |
− | Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and | + | Add Low Maintenance Mods, in order to increase cash flow directly to the refuge, and reduce their overhead. |
− | Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there | + | Give worthy outsiders a shot at a new life in the refuge when possible-- Eel may never get to "retire" there, but others might. |
'''Level Ups:''' | '''Level Ups:''' | ||
− | + | Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert | |
− | Level 1->2: Sneak-1 (2pts), Wisdom 13->14 (1pt), New Focus: Alert | ||
− | |||
− |