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− | '''Viper H. Kawasaki'''
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− | ''Cunning Ninja Cook''
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− | PL 8 120 pts
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− | ----------Ability Scores---------
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− | Strength: 14 (+2)
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− | Dexterity: 18 (+4)
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− | Constitution: 14 (+2)
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− | Intelligence: 10 (0)
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− | Wisdom: 14 (+2)
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− | Charisma: 10 (0)
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− | --------------------------------------
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− | ----------Saves---------
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− | Toughness: +4
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− | Fortitude: +5
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− | Reflex: +7
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− | Willpower: +5
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− | --------------------------------------
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− | ----------Combat---------
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− | Attack Bonus: +6
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− | Damage Bonus: Unarmed +2
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− | Grapple: +8
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− | Defense Bonus: +10 (+3 flat footed)
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− | Initiative: +4
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− | --------------------------------------
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− |
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− | ----------Lifting Capacity---------
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− | Light Load: 58 lbs
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− | Medium Load: 116 lbs
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− | Heavy Load: 175 lbs
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− | Max Load: 350 lbs
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− | Push/Drag: 875 lbs
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− | --------------------------------------
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− | ----------Movement Rate---------
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− | Base Speed: 60 ft/r / 120 ft/r / 240 ft/r
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− | Leap: 12 ft / 6 ft / 3 ft
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− | Speed: 100 ft/r
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− | --------------------------------------
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− |
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− | ----------Skills---------
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− |
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− | * Acrobatics - 8 (+12)
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− | * Bluff - 8 (+8)
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− | * Climb - 6 (+8)
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− | * Concentration - 0 (+2)
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− | * Craft: Cooking - 10 (+10)
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− | * Escape Artist - 6 (+10)
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− | * Intimidate - 4 (+4)
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− | * Notice - 12 (+14)
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− | * Sense Motive - 8 (+10)
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− | * Sleight of Hand - 6 (+10)
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− | * Stealth - 12 (+16)
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− | * Survival - 4 (+6)
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− | * Swim - 4 (+6)
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− | --------------------------------------
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− | ----------Feats---------
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− | * Evasion (2): Suffer no damage from attacks allowing a Reflex save
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− | * Accurate Attack: Reduce damage bonus to increase attack bonus
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− | * Critical Strike: Score critical hits against targets normally immune to them
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− | * Improved Critical (2): Shuriken, Kusari-Gama
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− | * Quick Change (): You can change clothes as a free action
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− | * Uncanny Dodge: Retain your dodge bonus while flat-footed
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− | * Quick Draw (): Draw & ready a weapon as a free action
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− | * Skill Mastery (): Acrobatics, Bluff, Stealth, Escape Artist
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− | * Throwing Mastery (3): +3 damage with thrown weapons
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− | * Move-by Action: Move both before and after a standard action
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− | * Instant Up: Stand up as a free action
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− | * Hide in Plain Sight: You don't need cover or concealment to hide
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− | * Precise Shot (1): No penalty for shooting or throwing into melee
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− | * Power Attack: Reduce attack bonus to increase damage bonus
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− | * Defensive Roll (2): +2 Toughness save bonus
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− | * Sneak Attack (2): +3 damage when you surprise attack an opponent
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− | * Elusive Target: Double penalties for ranged attacks against you in melee
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− | * Improved Trip: +4 bonus on trip checks, opponent can't trip you
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− | * Defensive Attack: Reduce attack bonus to increase defense bonus
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− | * Attack Specialization (2): Kusari-Gama, Shuriken
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− | * Dodge Focus (4): 0
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− | * Improved Throw: Opponent uses lesser of Str or Dex against trip attacks
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− | * Equipment (3): 0
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− | --------------------------------------
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− |
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− | ----------Powers---------
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− | Super Movement (Wall-Running) {} - Power Rank 1 - Cost 2 (2 * 1)
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− | Super-Sense (Danger Sense) {} - Power Rank 1 - Cost 1 (1 * 1)
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− | Blindsight (Hearing) {} - Power Rank 4 - Cost 4 (1 * 4)
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− | Speed {} - Power Rank 1 - Cost 1 (1 * 1)
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− | Super Movement (Slow Fall) {} - Power Rank 1 - Cost 2 (2 * 1)
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− | --------------------------------------
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− | ----------Cost Summary---------
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− | Abilities: 20
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− | Combat: 24
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− | Saves: 9
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− | Skills: 22
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− | Feats: 35
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− | Powers: 10
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− | Total Cost: 120
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