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[[Strange Highways]] == Rank == *Spellsword 1 *XP: 2500/4000 *Neutral *Full PC *List any titles or holdings == Attributes == *STR 10 *INT 10 *WIS 10 *DEX 13 (+1) *CON 10 *CHA 10 == Skills == *Elf **Connected to nature: 1+ to suprise rolls **Secret and Hidden doors: @8+ active, @14 otherwise **Immune to ghoul paralysis **Extra possible languages *Languages ** Common ** ** *General Proficiencies ** Adventuring ** Riding ** SUrvival: Foraging while traveling @14+ for 1d6 man size creatures, automatic for self. Hunting sole activity one day @10+ for 2d6 man size creatures, one wandering monster roll. Both abilities assume fertile areas? pp95 *Class Proficiencies ** Beast Friendship: Plants and Fauna identified @11+. Mood and body language of beasts. Normal animals 2+ reaction, may gain as henchman. ** Fighting Style: Sword and Shield. May ready and move same action. AC1+ ** == Combat == *AC 9 *HP 6 *Movement Rate 60/20/60 *Initiative Modifier: 1+ *Attacks: One handed Sword, SHortbow **Primary Melee Attack: 10+ @ 1d6+1 **Secondary Melee Attack: **Primary Ranged Attack: 9+ @ 1d6+1 *Saves: **Petrification & Paralysis: 13+ **Poison & Death: 14+ **Blast & Breath: 16+ **Staves & Wands: 16+ **Spells: 15+ == Spells == *First Level: 1 **Magic Missile **Another first-level spell in your repertoire **Etc *Second Level: Spells Per Day **One **Two **You-know-what-to-do == Equipment == *Plate Armor 6 stone 60gp *Shield 1 stone 10gp *Sword 1/6s 15gp *Waterskin 1/6s 6sp *Dress **Low leather boots 6sp **Serf tunic and pants 2gp *Coin purse 1/6s 5sp **3gp 8sp *Mule 20gp **Tack and saddle 5gp **Large sack 8sp ***Spellbook 20gp ***One week standard rations 7s
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