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== Rank ==
 
== Rank ==
 
*Elven Spellsword L2 (Warrior-Seer)
 
*Elven Spellsword L2 (Warrior-Seer)
*XP: 4222/8000 (+10%)
+
*XP: 4000/8000
*Lawful
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*Neutral
 
*PC
 
*PC
 
*No holdings
 
*No holdings
 
Emelarn Stormcandle has been wandering the lands of Men for five years, crafting an Adventure Song before returning to his people. It puts him in a lot of places he really shouldn't be.
 
  
 
== Attributes ==
 
== Attributes ==
 
*STR 16 (+2)
 
*STR 16 (+2)
 
*INT 16 (+2)
 
*INT 16 (+2)
*WIS 10
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*WIS 12
 
*DEX 10
 
*DEX 10
 
*CON 9
 
*CON 9
*CHA 11
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*CHA 9
  
 
== Skills ==
 
== Skills ==
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**Hobgoblin
 
**Hobgoblin
 
**Orc
 
**Orc
**Kobold
 
**Bonus
 
 
*General Proficiencies
 
*General Proficiencies
**Adventuring
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**(please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
**'''Engineering:''' Skilled in planning, designing, and constructing castles, towers, roads, and such, any character with this skill can evaluate constructions the party is passing through to assess what shape they are in, when and by whom they were built, etc., with a proficiency throw of 11+. Each time this proficiency is taken, the character can supervise 25,000gp worth of permanent construction.
+
**
**'''Knowledge (history):''' With a proficiency throw of 11+, the character can recall expert commentary or information relating to his area of knowledge. The character can usually make his living by acting as an expert on the subject.
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**
**'''Mapping:''' The character can understand and make maps. With a proficiency throw of 11+, the character can interpret or draft complicated layouts or map an area by memory.
 
 
*Class Proficiencies
 
*Class Proficiencies
**'''Magical Engineering''' The character has specialized knowledge of magical items. He gains a +1 to magical research throws. He can recognize most common magical items after careful investigation with a proficiency throw of 11+, with restrictions.
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**
**'''Attunement to nature:''' +1 bonus to surprise rolls when in the wilderness
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**
**'''Keen eyes:''' detect hidden and secret doors with a proficiency throw of 8+ on 1d20 when actively searching, or 14+ on casual inspection
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**
**'''Connection to nature:''' unaffected by the paralysis of ghouls
 
  
 
== Combat ==
 
== Combat ==
*AC 7 (plate + shield)
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*AC
*HP 7
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*HP (just list the max here, list current HP on the front page.)
*Movement Rate 60/20/60
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*Movement Rate
*Initiative Modifier +0
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*Initiative Modifier
*Attacks  
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*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**sword: attack 7+, 1d6+3
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**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**handaxe (melee): attack 7+, 1d6+3
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**Secondary Melee Attack:
**handaxe (thrown): attack 9+, 1d6+1, 10/20/30' range
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**Primary Ranged Attack:
**longbow: attack 9+, 1d6+1, 70/140/210' range
 
 
*Saves:
 
*Saves:
**Petrification & Paralysis 13+
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**Petrification & Paralysis
**Poison & Death 13+
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**Poison & Death
**Blast & Breath 15+
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**Blast & Breath
**Staves & Wands 15+
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**Staves & Wands
**Spells 15+
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**Spells
  
 
== Spells ==
 
== Spells ==
*First Level: 2/day
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*First Level: Spells Per Day
**Light
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**A first level spell in your repertoire
**Magic Rope
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**Another first-level spell in your repertoire
**Protection from Evil
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**Etc
**Wall of Smoke
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*Second Level: Spells Per Day
 
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**One
== Equipment ==
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**Two
*Total Encumbrance: 9s, 5i
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**You-know-what-to-do
**Plate armor (6s) (60gp)
 
**Shield (1s) (10 gp)
 
**Sword (1i) (10gp)
 
**handaxe (1i) (4gp)
 
**longbow (1s) (7gp)
 
**dagger (1i) (3gp)
 
**quiver with 20 arrows (1i) (1gp)
 
**backpack (1i) (2gp)
 
***spellbook (1i) (20gp)
 
***1 week iron rations (1i) (5gp)
 
***6 torches (1i) (1sp)
 
***tinderbox (1i) (8sp)
 
***waterskin (1i) (6sp)
 
**coinpurse (1i) (5sp)
 
*mule (Ignominy) (40gp)
 
**saddle & tack
 
**2 saddlebags
 
***5 lg sacks (4gp)
 
***crowbar (1gp)
 
***4 flasks military oil (8gp)
 
***100' rope (2 gp)
 
***backup shield
 
*Coin: 81 gp
 
  
==XP Awards==
+
== Equipment ==
*222 XP [https://forum.rpg.net/showthread.php?796281-OOC-ACKS-Sinister-Stone-of-Sakkara&p=20752441#post20752441 First Foray]
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*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
 +
**Then list
 +
**Those things
 +
**Individually

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