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Emin ibn Ibrahim
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==Biographical Info== *'''Name''' Emin ibn Ibrahim, a.k.a Murat *'''Sex''' Male *'''Age''' 25 *'''Height''' 175 cm (5 feet 9 inches) *'''Weight''' 95,7 kg before breakfast (211 lbs) *'''Hair''' Black *'''Eyes''' Grey *'''Skin''' Olive *'''History and Personality'''Murat is the son of a barbarian swordswoman from the far west, and a trader from the East. He chose his father's legacy, learning his mysterious incantations and trade. The young man loves dancing with a passion, but other than that, he dislikes exercise - which his belly is starting to betray. Alas, a freak accident in his laboratory destroyed the building, miraculously leaving him alive, but put a hardly tangible mark upon him. His face is now a deeply unsettling sight to some, mostly sub-consciously. The indemnities paid to people injured in the explosion, and the large bribes to priests who doubted he survived by accepting "the touch of Chaos", put him out of business. Now, he's following in the steps of his grandfather, amassing wealth to start a new business. To this end, he joined a bunch of people, driven by a similar lust for riches. *'''Description''' A respectable trader with clothes that remember happier times, Murat is smiling at everybody, but most people don't like his smile. Some find it smug, some claim there's something eerie about it, others claim it's his eyes that are burning them, and other such nonsense. He attributes his - temporary, as he hopes - condition, to an accident he survived with the help of arcane magic. He usually omits that it was arcane magic that produced said incident. ==Characteristics== *'''Class''' Magic User *'''Level''' 3 *'''EXP''' 5011 *'''XP required for next level''' 10 000 *'''Alignment''' Lawful *'''STR''' 4 *'''INT''' 16 (+10% XP) *'''WIS''' 9 *'''DEX''' 10 *'''CON''' 13 (+1 to some things) *'''CHR''' 5 ==Combat Stats== *'''AC''' 9 *'''HP''' 6/14 *'''Move'''120'/40'/120' *'''Saving Throws''' **''Death Ray or Poison''13 **''Magic Wands''14 **''Paralysis or Turn to Stone''13 **''Dragon Breath''16 **''Rod, Staff, or Spell''15 ==Race and Class Abilities== *'''Spell(s):''' Sleep, Magic Missile *'''Memorized spell(s):''' /Sleep/, Sleep * ''Greed (human racial quality)'' ==Gear and Treasure== *'''Encumbrance''' 126 *'''Armor''' None - Haven't yet learned the spell *'''Weapons''' **Curved jambiya dagger, hidden under his clothes in cities and worn on his belt outside or late at night in cities (a regular dagger) **3 throwing knives on their own belt, ditto (daggers, again) *'''Gear''' **Silk dancing cloth - part of clothing **A mule named "Djinn" **Saddle & Bridle **Saddle Bags **3 Flasks of Oil **Mirror (hand-size, bronze) **Standard Rations (unpreserved, 1 person/1 week) **Tinder Box (flint & steel) **Torches (6) **Water/Wine Skin (1) **Wine (1 quart, in the skin) *'''Coins''' ''GP'' 26 ''EP'' ''SP'' ''CP'' ''Platinum Pieces'' 6 *'''Treasure'''<br>Gems: 2 X 500 GP<br> 3 X 100 GP<br> Letter of credit worth 1500 GP to Bank of Nepththys in Colonia Magna<br> A good-luck charm worn by his grandfather, not for sale under any conditions [[Carceres_et_Dracones|Back to the wiki]]
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