Editing Enginseer-Prime Quintus Aureleus
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* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket. Fires a potent, if short-ranged, laser. | * '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket. Fires a potent, if short-ranged, laser. | ||
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40'' | ** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40'' | ||
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* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen. Marked by electrum circuits that are set flush with Quintus' skin. | * '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen. Marked by electrum circuits that are set flush with Quintus' skin. | ||
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system'' | ** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system'' | ||
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* '''Augur Array (Good):''' Implanted full auspex system. Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears. | * '''Augur Array (Good):''' Implanted full auspex system. Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears. | ||
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.'' | ** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.'' | ||
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* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures. Mounted to the left shoulder-blade and arches over the back. | * '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures. Mounted to the left shoulder-blade and arches over the back. | ||
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.'' | ** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.'' | ||
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics. Mounted to the cyber-mantle below the neck on Quintus' back. | * '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics. Mounted to the cyber-mantle below the neck on Quintus' back. | ||
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.'' | ** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.'' | ||
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=== Armour, Weapons & Vehicles === | === Armour, Weapons & Vehicles === |