Editing Enginseer-Prime Quintus Aureleus

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* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket.  Fires a potent, if short-ranged, laser.
 
* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket.  Fires a potent, if short-ranged, laser.
 
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
 
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
* '''Cybernetic Senses (Smell):''' Chemical sensors on the top of Quintus' facemask allow for a keep detection of odors that might signify burning machinery or organic presence.
 
** ''Gain Heightened Senses (Smell) and +20 to Tests to resist attacks on the sense of smell.''
 
 
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen.  Marked by electrum circuits that are set flush with Quintus' skin.
 
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen.  Marked by electrum circuits that are set flush with Quintus' skin.
 
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
 
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
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* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics.  Mounted to the cyber-mantle below the neck on Quintus' back.
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics.  Mounted to the cyber-mantle below the neck on Quintus' back.
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
* '''Utility Mechadendrite (Good):''' A tentacle-arm with built-in equipment for technical procedures.  Mounted to the right shoulder-blade and arches over the back.
 
** ''+10 to tech-use tests, six injectors that hold sacred machine oil, mono knife with Defensive trait.''
 
** '' a tubed censor that blows smoke over repairs and can choke in melee combat (-5 to WS, 2m radius, half action), if active +10 to Perception Tests to detect Quintus through smell''
 
  
 
=== Armour, Weapons & Vehicles ===
 
=== Armour, Weapons & Vehicles ===

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