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''Back to [[The_Viaticus_Dynasty|the main page]]''<br> | ''Back to [[The_Viaticus_Dynasty|the main page]]''<br> | ||
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+ | == Summary == | ||
+ | '''Name:''' Quintus Aureleus<br> | ||
+ | '''Player:''' Sunhawk<br> | ||
+ | '''Career Path:''' Explorator<br> | ||
+ | '''Rank:''' 2<br> | ||
+ | |||
+ | '''Home world:''' Forge World<br> | ||
+ | '''Birthright:''' Fringe Survivor (Heretek) <br> | ||
+ | '''Lure of the Void:''' New Horizons (Xeno Arcanist)<br> | ||
+ | '''Trials and Travails:''' Dark Voyage<br> | ||
+ | '''Motivation:''' Knowledge (Knowledge is Power)<br> | ||
+ | |||
+ | '''XP:'''8200/8450<br> | ||
== Description == | == Description == | ||
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=== History === | === History === | ||
Quintus does not know his parents, and doesn't really mind that state of affairs. Named because he was the fifth child of his creche at the orphanage, Quintus was scouted as a promising boy into the cult of the Omnissiah by an older tech-priest looking for young assistants. | Quintus does not know his parents, and doesn't really mind that state of affairs. Named because he was the fifth child of his creche at the orphanage, Quintus was scouted as a promising boy into the cult of the Omnissiah by an older tech-priest looking for young assistants. | ||
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=== Personality === | === Personality === | ||
− | + | Quintus is usually quite polite - viewing the organic component of vessels and organizations as something like biological machines, he equates courtesy to sacred machine oil and acts accordingly. While his forte is chemical interactions and chymistry in general, he has a broad base of knowledge of technology and mechanics that he utilizes to keep the ''Aetherius Aeternus'' operating smoothly. | |
− | + | His amiable personality masks a ruthless streak that is uncompromising on the basic principles of the priesthood of mars (at least as he sees them) - he is unwilling to even condone research into using the Immaterium as a technological aide, and the combination of xenos flesh with human is equally abominable to him. While he feels that cogitators can edge into forbidden patterns without the problems of the ancient Iron Men, he is nevertheless wary of machine-only intelligence, preferring to research improvements in servitors (particular servo-skulls). | |
− | + | Privately he has a fascination with xeno technology - such devices work, so clearly their machine spirits are not completely twisted... and there is, no doubt, a proper Imperial technological equivalent, if it can be rediscovered or deduced through logical progression. | |
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=== Goals === | === Goals === | ||
* '''Fame and Recognition:''' Like many another ambitious soul in the Adeptus Mechanicus (many of whom become Explorators like he has), Quintus desires to make big (re)discoveries of ancient human technology. While he's practical enough to realize that a fully functional STC is extremely unlikely, he would do much to find a new template or any useful information about or from a Standard Template Constructor. | * '''Fame and Recognition:''' Like many another ambitious soul in the Adeptus Mechanicus (many of whom become Explorators like he has), Quintus desires to make big (re)discoveries of ancient human technology. While he's practical enough to realize that a fully functional STC is extremely unlikely, he would do much to find a new template or any useful information about or from a Standard Template Constructor. | ||
* '''The Dynasty that Thrives:''' Quintus has not been involved in the affairs of the Viaticus Dynasty, but he finds it refreshingly brisk and lacking in the corruption that infests many another powerful family. While its fortunes are weak, he sees this as just another opportunity to insert himself in the highest of councils and guide it to proper management of the subsector in regards to technology and the Priesthood of Mars. In addition, he finds himself liking his new comrades quite a lot better than many of his cybernetic colleagues. | * '''The Dynasty that Thrives:''' Quintus has not been involved in the affairs of the Viaticus Dynasty, but he finds it refreshingly brisk and lacking in the corruption that infests many another powerful family. While its fortunes are weak, he sees this as just another opportunity to insert himself in the highest of councils and guide it to proper management of the subsector in regards to technology and the Priesthood of Mars. In addition, he finds himself liking his new comrades quite a lot better than many of his cybernetic colleagues. | ||
− | * '''Founder of a New Order:''' Quintus has problems with the current Mechanicus of the Koronus Expanse (and indeed in general). He considers many Magos to be secretive to the point of paranoia, preferring that a particular technology that they hold power over be lost forever to humanity rather than give it up to the broader Priesthood of Mars. Many also are short-sighted and unimaginative - they mouth the words of the Restrictions without understanding the reasons behind them, they speak the words of rituals of maintenance without meaning, and they blindly follow in their forebears footsteps without showing proper respect to the Omnissiah and to machinery. Understanding is the greatest form of worship, and knowledge once achieved or rediscovered should be shared amongst the entirety of the Adeptus Mechanicus. His ambition here is to create a 'purer' sect of the Priesthood of Mars, and towards that end he inculcates his underpriests aboard the Aetherium Aeternus; when they have been sufficiently tested and trained he'll leave them on stations and planets and acquire new apprentices | + | * '''Founder of a New Order:''' Quintus has problems with the current Mechanicus of the Koronus Expanse (and indeed in general). He considers many Magos to be secretive to the point of paranoia, preferring that a particular technology that they hold power over be lost forever to humanity rather than give it up to the broader Priesthood of Mars. Many also are short-sighted and unimaginative - they mouth the words of the Restrictions without understanding the reasons behind them, they speak the words of rituals of maintenance without meaning, and they blindly follow in their forebears footsteps without showing proper respect to the Omnissiah and to machinery. Understanding is the greatest form of worship, and knowledge once achieved or rediscovered should be shared amongst the entirety of the Adeptus Mechanicus. His ambition here is to create a 'purer' sect of the Priesthood of Mars, and towards that end he inculcates his underpriests aboard the Aetherium Aeternus; when they have been sufficiently tested and trained he'll leave them on stations and planets and acquire new apprentices. |
* '''The House Shall Be Pure:''' After recent exposure to the tech-heresy on Drustilla, Quintus is adamant that any such cults be ripped out root and branch. Not only do they insult the sacred implants with their mockery, but the forbiddance of warp-imbued technology is both sound and well-reasoned. While some of the other strictures may have some leeway to them (servitors and cogitators that approach the boundary of Machine Intelligence), this one, Quintus feels, is nigh-absolute, with the only exceptions perhaps being technology to prevent the impact of the Immaterium upon an object or person or to detect its presence. | * '''The House Shall Be Pure:''' After recent exposure to the tech-heresy on Drustilla, Quintus is adamant that any such cults be ripped out root and branch. Not only do they insult the sacred implants with their mockery, but the forbiddance of warp-imbued technology is both sound and well-reasoned. While some of the other strictures may have some leeway to them (servitors and cogitators that approach the boundary of Machine Intelligence), this one, Quintus feels, is nigh-absolute, with the only exceptions perhaps being technology to prevent the impact of the Immaterium upon an object or person or to detect its presence. | ||
− | * (pending) '''The Need for Speed:''' Quintus wants to go fast; towards that end he has recently trained himself in personal piloting and is looking at proper personal vehicles that are both fast and are suitable for a techpriest's dignity (and need for technological bling) | + | * (pending) '''The Need for Speed:''' Quintus wants to go fast; towards that end he has recently trained himself in personal piloting and is looking at proper personal vehicles that are both fast and are suitable for a techpriest's dignity (and need for technological bling). |
=== Views === | === Views === | ||
− | + | '''On Eldar'''<br> | |
− | + | '''On Genestealers'''<br> | |
− | + | '''On Xenos in General'''<br> | |
− | + | '''On Forbidden AI'''<br> | |
− | + | '''On Fleshcrafting'''<br> | |
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− | == | + | == Mechanics == |
− | + | === Abilities === | |
− | + | '''Weapon Skill:''' 27 (2)<br> | |
− | + | '''Ballistics Skill:''' 40 (4)<br> | |
− | + | '''Strength:''' 35 (3)<br> | |
− | + | '''Toughness:''' 50 (5)<br> | |
− | + | '''Agility:''' 30 (3)<br> | |
− | + | '''Intelligence:''' 60 (12)<br> | |
+ | '''Perception:''' 50 (5)<br> | ||
+ | '''Willpower:''' 40 (4)<br> | ||
+ | '''Fellowship:''' 30 (3)<br> | ||
+ | <br> | ||
+ | '''Wounds:''' 12<br> | ||
+ | '''Corruption:''' 3<br> | ||
+ | '''Insanity:''' 7<br> | ||
+ | '''Fate''' 3<br> | ||
− | == | + | === Traits === |
− | + | '''Stranger to the Cult:''' -5 Fellowship vs. Ecclesiarchy<br> | |
− | + | '''Mechanicus Implants:''' Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry<br> | |
− | + | '''Role - Enginseer Prime:''' +10 to Ship Action 'Emergency Repairs'<br> | |
− | + | '''Unnatural Intelligence (x2):''' Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test. | |
− | + | === Talents === | |
− | + | '''Weapon/Mechadendrite Talents'''<br> | |
+ | '''Basic Weapon Training (Universal):''' Includes Bolt, Las, Launcher, Primitive and SP Basic weapon training<br> | ||
+ | '''Melee Weapon Training (Universal):''' Includes Chain, Shock, Power and Primitive Melee weapon training<br> | ||
+ | '''Mechadendrite Use (Utility):''' Allows the usage of non-weapon mechadendrites<br> | ||
− | + | '''Other Talents'''<br> | |
− | + | '''Autosanguine:''' Always count as lightly-wounded, naturally heal 2 points of Damage per day<br> | |
+ | '''Binary Chatter:'''<br> | ||
+ | '''Electro Graft Usage:'''<br> | ||
+ | '''Ferric Lure:'''<br> | ||
+ | '''Foresight:''' With ten minutes of analysis, gain +10 on an Intelligence Test<br> | ||
+ | '''Logis Implant:''' Use a round's Reaction and a Tech-Use Test to gain +10 to all WS and BS Tests until the end of next turn.<br> | ||
+ | '''Luminen Charge:'''<br> | ||
+ | '''Talented (Tech-Use):''' Gain +10 bonus to any Tech-Use Test<br> | ||
+ | '''Technical Knock:''' Un-jam a gun as a half-action<br> | ||
− | + | === Skills === | |
− | + | '''Perception'''<br> | |
− | + | Awareness (+20, perceive lots of things, re-roll failures once from Augur Array)<br> | |
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− | + | '''Intelligence'''<br> | |
− | + | Chem-Use<br> | |
− | + | Literacy<br> | |
− | + | Logic<br> | |
+ | Medicae (+10 from Medicae Mechadendrite)<br> | ||
+ | Tech-Use<br> | ||
+ | Trade (Armourer)<br> | ||
+ | Trade (Technomat)<br> | ||
− | + | '''Intelligence: Lores'''<br> | |
− | + | Common Lore (Machine Cult)<br> | |
− | + | Common Lore (Tech)<br> | |
− | + | Forbidden Lore (Adeptus Mechanicus)<br> | |
− | + | Forbidden Lore (Archeotech)<br> | |
− | + | Forbidden Lore (Pirates)<br> | |
− | + | Forbidden Lore (Xenos)<br> | |
− | + | Scholastic Lore (Archaic)<br> | |
− | + | Scholastic Lore (Astromancy)<br> | |
+ | Scholastic Lore (Chymistry)<br> | ||
+ | Speak Language (Explorator Binary)<br> | ||
+ | Speak Language (Low Gothic)<br> | ||
+ | Speak Language (Techna-Lingua)<br> | ||
== Equipment == | == Equipment == | ||
=== Bionics === | === Bionics === | ||
− | + | '''Baleful Eye (Common):''' An archeotech cybernetic eye that fires a laser. Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40<br> | |
− | + | '''Cortex Implants (Good):''' A brain augmentation system. Grants Unnatural Intelligence (x2) and acts as a cogitator system<br> | |
− | + | '''MIU Implant (Good):''' System for interfacing directly with machines. Gain +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits. Can share senses of cyber-familiars.<br> | |
− | + | '''Augur Array (Good):''' Implanted full auspex system (50m range, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like), allows rerolls for all Perception-based Tests that use it.<br> | |
− | + | '''Medicae Mechadendrite (Good):''' +10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon, whatever benefits Good gives. Sternum-mounted.<br> | |
− | + | '''Optical Mechadendrite (Good):'''<br> | |
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− | + | === Armour/Weapons === | |
− | + | '''Power Axe, Mezoa-Pattern (Good):''' Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests ''(6 kg)''<br> | |
− | + | '''Storm Bolter (Common):''' Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing ''(9 kg)''<br> | |
− | + | '''Enforcer Light Carapace (Common):''' Locations All, Armor Points 5 ''(15 kg)''<br> | |
− | + | '''Dragon Scale Armour (Common):''' Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil'' (20 kg)''<br> | |
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− | === Armour | ||
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=== Servitors === | === Servitors === | ||
− | + | '''B0M (Servo-Skull Familiar)'''<br> | |
− | + | WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br> | |
− | + | Awareness +10, Concealment +10, Dodge, Silent Move +10, Demolition +20<br> | |
− | + | Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br> | |
− | + | Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame) | |
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=== Chemicals === | === Chemicals === | ||
− | + | '''Injector:''' Can hold a single dose of a drug (holds a dose of Spur)<br> | |
− | + | '''Sacred Machine Oil:''' If applied to a weapon, becomes immune to Jamming for a number of shots equal to its clip size or immediately unjams the weapon<br> | |
− | + | '''Spur:''' Lasts 2d10 minutes, cannot be Stunned and takes no Fatigue for the duration, afterwards -20 Toughness and Agility Tests for an hour and a Fatigue for every two prevented. More than 5 times/week can cause addiction<br> | |
=== Other === | === Other === | ||
− | + | Bolter<br> | |
− | + | Void Suit<br> | |
− | + | Combi-Tool<br> | |
− | + | Data-Slate<br> | |
− | + | Micro-Bead<br> | |
+ | Multi-Key<br> | ||
== Advancement Notes == | == Advancement Notes == | ||
− | + | '''Background:''' Fringe Survivor: Heretek, New Horizons: Xeno Arcanist, Knowledge: Knowledge is Power<br> | |
− | + | '''Simple Characteristic Bonuses:''' Intelligence (100), Strength (100), Toughness x2 (350), Ballistics Skill (250)<br> | |
− | + | '''Skills:''' Awareness (100), Scholastic Lore: Astromancy (100), Trade: Armourer (100), Medicae (200)<br> | |
− | + | '''Talents:''' Autosanguine (200), Mechadendrite Use (Utility) (500)<br> | |
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== Personal Quarters == | == Personal Quarters == | ||
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''And soon now I'll be building cannon shells of uranium.''<br> | ''And soon now I'll be building cannon shells of uranium.''<br> | ||
''For the eternal glory of the captain's planetarium!'' - Quintus, after several glasses of an unidentified bubbling liquour.<br> | ''For the eternal glory of the captain's planetarium!'' - Quintus, after several glasses of an unidentified bubbling liquour.<br> | ||
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+ | == Random Notes == | ||
+ | '''Wishlist''' (ie, things to pick up at some point in career) | ||
+ | '''Drugs:''' White Void, Cold Fire, Slaught, Frenzon, Attention Spanner, Wideawake, De-Tox, any other chemical that shows up<br> | ||
+ | '''Bionics:'''Blackbone Bracing, Gastral Bionics, Chem Gland, Utility Mechadendrite, Cranial Armour, Calculus Logi Upgrade, Bionic Heart, Locator Matrix, Memorance Implant, MIU Weapon Interface, Respiratory Filter Implant, Subskin Armour, Synthetic Muscle Grafts, Vox Implant<br> | ||
+ | '''Archeotech/Xeno:''' Archeotech Blurshield, Carnelian Sievestone<br> | ||
+ | '''Servoskulls:''' various (total number 4-6)<br> | ||
+ | '''Other:''' Power Board, Data-Loom, Diagnostor, Almanac Astrae Divinitus, Medikit<br> | ||
+ | '''Services:''' Upgrading equipment in quality step by step |