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''Back to [[The_Viaticus_Dynasty|the main page]]''<br>
 
''Back to [[The_Viaticus_Dynasty|the main page]]''<br>
 +
 +
== Summary ==
 +
'''Name:''' Quintus Aureleus<br>
 +
'''Player:''' Sunhawk<br>
 +
'''Career Path:''' Explorator<br>
 +
'''Rank:''' 2<br>
 +
 +
'''Home world:''' Forge World<br>
 +
'''Birthright:''' Fringe Survivor (Heretek) <br>
 +
'''Lure of the Void:''' New Horizons (Xeno Arcanist)<br>
 +
'''Trials and Travails:''' Dark Voyage<br>
 +
'''Motivation:''' Knowledge (Knowledge is Power)<br>
 +
 +
'''XP:'''8200/8450<br>
  
 
== Description ==
 
== Description ==
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* '''Fame and Recognition:''' Like many another ambitious soul in the Adeptus Mechanicus (many of whom become Explorators like he has), Quintus desires to make big (re)discoveries of ancient human technology.  While he's practical enough to realize that a fully functional STC is extremely unlikely, he would do much to find a new template or any useful information about or from a Standard Template Constructor.
 
* '''Fame and Recognition:''' Like many another ambitious soul in the Adeptus Mechanicus (many of whom become Explorators like he has), Quintus desires to make big (re)discoveries of ancient human technology.  While he's practical enough to realize that a fully functional STC is extremely unlikely, he would do much to find a new template or any useful information about or from a Standard Template Constructor.
 
* '''The Dynasty that Thrives:''' Quintus has not been involved in the affairs of the Viaticus Dynasty, but he finds it refreshingly brisk and lacking in the corruption that infests many another powerful family.  While its fortunes are weak, he sees this as just another opportunity to insert himself in the highest of councils and guide it to proper management of the subsector in regards to technology and the Priesthood of Mars.  In addition, he finds himself liking his new comrades quite a lot better than many of his cybernetic colleagues.
 
* '''The Dynasty that Thrives:''' Quintus has not been involved in the affairs of the Viaticus Dynasty, but he finds it refreshingly brisk and lacking in the corruption that infests many another powerful family.  While its fortunes are weak, he sees this as just another opportunity to insert himself in the highest of councils and guide it to proper management of the subsector in regards to technology and the Priesthood of Mars.  In addition, he finds himself liking his new comrades quite a lot better than many of his cybernetic colleagues.
* '''Founder of a New Order:''' Quintus has problems with the current Mechanicus of the Koronus Expanse (and indeed in general).  He considers many Magos to be secretive to the point of paranoia, preferring that a particular technology that they hold power over be lost forever to humanity rather than give it up to the broader Priesthood of Mars.  Many also are short-sighted and unimaginative - they mouth the words of the Restrictions without understanding the reasons behind them, they speak the words of rituals of maintenance without meaning, and they blindly follow in their forebears footsteps without showing proper respect to the Omnissiah and to machinery.  Understanding is the greatest form of worship, and knowledge once achieved or rediscovered should be shared amongst the entirety of the Adeptus Mechanicus.  His ambition here is to create a 'purer' sect of the Priesthood of Mars, and towards that end he inculcates his underpriests aboard the Aetherium Aeternus; when they have been sufficiently tested and trained he'll leave them on stations and planets and acquire new apprentices.  Heretical freethinkers are much desired - those with inquisitive leanings might be easily poached from other subsectors...
+
* '''Founder of a New Order:''' Quintus has problems with the current Mechanicus of the Koronus Expanse (and indeed in general).  He considers many Magos to be secretive to the point of paranoia, preferring that a particular technology that they hold power over be lost forever to humanity rather than give it up to the broader Priesthood of Mars.  Many also are short-sighted and unimaginative - they mouth the words of the Restrictions without understanding the reasons behind them, they speak the words of rituals of maintenance without meaning, and they blindly follow in their forebears footsteps without showing proper respect to the Omnissiah and to machinery.  Understanding is the greatest form of worship, and knowledge once achieved or rediscovered should be shared amongst the entirety of the Adeptus Mechanicus.  His ambition here is to create a 'purer' sect of the Priesthood of Mars, and towards that end he inculcates his underpriests aboard the Aetherium Aeternus; when they have been sufficiently tested and trained he'll leave them on stations and planets and acquire new apprentices.
 
* '''The House Shall Be Pure:''' After recent exposure to the tech-heresy on Drustilla, Quintus is adamant that any such cults be ripped out root and branch.  Not only do they insult the sacred implants with their mockery, but the forbiddance of warp-imbued technology is both sound and well-reasoned.  While some of the other strictures may have some leeway to them (servitors and cogitators that approach the boundary of Machine Intelligence), this one, Quintus feels, is nigh-absolute, with the only exceptions perhaps being technology to prevent the impact of the Immaterium upon an object or person or to detect its presence.
 
* '''The House Shall Be Pure:''' After recent exposure to the tech-heresy on Drustilla, Quintus is adamant that any such cults be ripped out root and branch.  Not only do they insult the sacred implants with their mockery, but the forbiddance of warp-imbued technology is both sound and well-reasoned.  While some of the other strictures may have some leeway to them (servitors and cogitators that approach the boundary of Machine Intelligence), this one, Quintus feels, is nigh-absolute, with the only exceptions perhaps being technology to prevent the impact of the Immaterium upon an object or person or to detect its presence.
* (pending) '''The Need for Speed:''' Quintus wants to go fast; towards that end he has recently trained himself in personal piloting and is looking at proper personal vehicles that are both fast and are suitable for a techpriest's dignity (and need for technological bling).  He has found one - a power board - and is currently training himself in its usage.
+
* (pending) '''The Need for Speed:''' Quintus wants to go fast; towards that end he has recently trained himself in personal piloting and is looking at proper personal vehicles that are both fast and are suitable for a techpriest's dignity (and need for technological bling).
  
 
=== Views ===
 
=== Views ===
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As a side note, after having performed surgery upon Boris, Quintus is quite sure he is not a mutant - while his frame is large and bulky, his organs are in the right place and his form is human.</blockquote>
 
As a side note, after having performed surgery upon Boris, Quintus is quite sure he is not a mutant - while his frame is large and bulky, his organs are in the right place and his form is human.</blockquote>
 
* '''The Face at the Window:''' (Imperium)
 
* '''The Face at the Window:''' (Imperium)
* '''Masters of Light:''' (Eldar)<br>
+
* '''Masters of Light:''' (Eldar)
<blockquote>Eldar, Quintus admits, have achieved a mastery of light only equaled by (naturally) lost human achievements during the Dark Age of Technology (whether this is actually true is beside the point).  With that in mind, he's quite willing to acquire, disassemble and learn from their hololithic devices and laser weapons.  Seeking to reclaim human mastery of all technology, he believes that from such devices he can discover how ancient humanity achieved the same things.  Their wraithbone technology he disdains altogether - it smacks too much of warp-sorcery, and is thus too alien and dangerous to humanity to encourage.</blockquote>
 
 
* '''Corruptors of Form:''' (Genestealers)
 
* '''Corruptors of Form:''' (Genestealers)
 
* '''The Alien Without:''' (Xenos in general)
 
* '''The Alien Without:''' (Xenos in general)
<blockquote>The prohibition against alien technology and biocrafting is, Quintus accepts, generally well-founded.  Just as the alien is a twisted reflection of humanity, often with motives equally foreign and dangerous, so too their technology is generally hazardous to use.  Study is acceptable, if done carefully, but one must always recall when studying an alien device that something inhuman designed it, for something inhuman to operate; better to build devices that are made by a human being and designed for the same.</blockquote>
 
 
* '''The Madness of Chaos:''' (Chaos)
 
* '''The Madness of Chaos:''' (Chaos)
 
* '''Who Watches the Watchers:''' (The Inquisition)
 
* '''Who Watches the Watchers:''' (The Inquisition)
  
== Profile ==
+
== Mechanics ==
 +
=== Abilities ===
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
+
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship
|-
 
| Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 9250/9950
 
|-
 
|
 
|-
 
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage
 
 
|-
 
|-
| Forge World || Fringe Survivor (Heretek) || New Horizons (Xeno Arcanist) || Dark Voyage || Knowledge (Knowledge is Power) || None
+
| 27 (2) || 40 (4) || 35 (3) || 50 (5) || 30 (3) || 60(12) || 50 (5) || 40 (4) || 30 (3)
 
|}
 
|}
 
{| class="wikitable" border="0" style="text-align:center"
 
{| class="wikitable" border="0" style="text-align:center"
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
+
! Wounds !! Fate Points !! Insanity !! Corruption
 
|-
 
|-
| 27 || 40 || 35 || 50 || 30 || 65(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3
+
| 12 || 3 || 7 || 3
 
|}
 
|}
  
== Skills ==
+
=== Traits ===
* '''Agility:''' Pilot (Personal)
+
'''Stranger to the Cult:''' -5 Fellowship vs. Ecclesiarchy<br>
* '''Intelligence:''' Chem-Use, Literacy, Logic, Medicae, Tech-Use +10, Trade (Armourer, Technomat)<br>
+
'''Mechanicus Implants:''' Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry<br>
** '''Lore (Common):''' Machine Cult, Tech<br>
+
'''Role - Enginseer Prime:''' +10 to Ship Action 'Emergency Repairs'<br>
** '''Lore (Scholastic):''' Archaic, Astromancy, Chymistry<br>
+
'''Unnatural Intelligence (x2):''' Double Intelligence Bonus value.  +2 degree of success in any Opposed Intelligence-based Test.
** '''Lore (Forbidden):''' Adeptus Mechanicus +10, Archeotech +10, Pirates, Xenos<br>
 
** '''Lore (Lingustics):''' Explorator Binary, Low Gothic, Techna-Lingua
 
* '''Perception:''' Awareness +10<br>
 
 
 
== Talents ==
 
* '''Weapon/Mechadendrite'''
 
** Basic Weapon Training (Universal): Includes Bolt, Las, Launcher, Primitive and SP Basic weapon training<br>
 
** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br>
 
** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br>
 
  
* '''Physical'''
+
=== Talents ===
** Heightened Sense (Smell): +10 to Perception Tests involving Smell.
+
'''Weapon/Mechadendrite Talents'''<br>
 +
'''Basic Weapon Training (Universal):''' Includes Bolt, Las, Launcher, Primitive and SP Basic weapon training<br>
 +
'''Melee Weapon Training (Universal):''' Includes Chain, Shock, Power and Primitive Melee weapon training<br>
 +
'''Mechadendrite Use (Utility):''' Allows the usage of non-weapon mechadendrites<br>
  
* '''Mental'''
+
'''Other Talents'''<br>
** Foresight: With ten minutes of analysis, gain +10 on an Intelligence Test<br>
+
'''Autosanguine:''' Always count as lightly-wounded, naturally heal 2 points of Damage per day<br>
 +
'''Binary Chatter:'''<br>
 +
'''Electro Graft Usage:'''<br>
 +
'''Ferric Lure:'''<br>
 +
'''Foresight:''' With ten minutes of analysis, gain +10 on an Intelligence Test<br>
 +
'''Logis Implant:''' Use a round's Reaction and a Tech-Use Test to gain +10 to all WS and BS Tests until the end of next turn.<br>
 +
'''Luminen Charge:'''<br>
 +
'''Talented (Tech-Use):''' Gain +10 bonus to any Tech-Use Test<br>
 +
'''Technical Knock:''' Un-jam a gun as a half-action<br>
  
* '''Cybernetic'''
+
=== Skills ===
** Autosanguine: Always count as lightly-wounded, naturally heal 2 points of Damage per day
+
'''Perception'''<br>
** Binary Chatter:
+
Awareness (+20, perceive lots of things, re-roll failures once from Augur Array)<br>
** Electro Graft Usage:
 
** Ferric Lure:
 
** Logis Implant: Use a round's Reaction and a Tech-Use Test to gain +10 to all WS and BS Tests until the end of next turn.
 
** Luminen Charge:
 
  
* '''Skill'''
+
'''Intelligence'''<br>
** Talented (Chem-Use): Gain +10 bonus to any Chem-Use Test
+
Chem-Use<br>
** Talented (Tech-Use): Gain +10 bonus to any Tech-Use Test
+
Literacy<br>
** Technical Knock: Un-jam a gun as a half-action
+
Logic<br>
 +
Medicae (+10 from Medicae Mechadendrite)<br>
 +
Tech-Use<br>
 +
Trade (Armourer)<br>
 +
Trade (Technomat)<br>
  
== Traits ==
+
'''Intelligence: Lores'''<br>
* '''Stranger to the Cult:''' Quintus is only theoretically familiar with the rites and customs surrounding the worship of the God-Emperor
+
Common Lore (Machine Cult)<br>
** ''-5 Fellowship vs. Ecclesiarchy''
+
Common Lore (Tech)<br>
* '''Mechanicus Implants:''' His body the finest of machines, the heart of Quintus' augments is his Mechanicum Implants.
+
Forbidden Lore (Adeptus Mechanicus)<br>
** ''Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry''
+
Forbidden Lore (Archeotech)<br>
* '''Role - Enginseer Prime:''' Anything mechanical onboard the Aetherius Aeternus is Quintus' responsibility, and he's quite good at making sure it all runs.
+
Forbidden Lore (Pirates)<br>
** ''+10 to Ship Action 'Emergency Repairs'''
+
Forbidden Lore (Xenos)<br>
* '''Unnatural Intelligence (x2):''' Boosted by rare and almost mythical cranial circuitry, Quintus' already formidable intellect has reached almost superhuman capabilities.
+
Scholastic Lore (Archaic)<br>
** ''Double Intelligence Bonus value.  +2 degree of success in any Opposed Intelligence-based Test.''
+
Scholastic Lore (Astromancy)<br>
 +
Scholastic Lore (Chymistry)<br>
 +
Speak Language (Explorator Binary)<br>
 +
Speak Language (Low Gothic)<br>
 +
Speak Language (Techna-Lingua)<br>
  
 
== Equipment ==
 
== Equipment ==
 
=== Bionics ===
 
=== Bionics ===
* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socketFires a potent, if short-ranged, laser.
+
'''Baleful Eye (Common):''' An archeotech cybernetic eye that fires a laser.  Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40<br>
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
+
'''Cortex Implants (Good):''' A brain augmentation system.  Grants Unnatural Intelligence (x2) and acts as a cogitator system<br>
* '''Cybernetic Senses (Smell):''' Chemical sensors on the top of Quintus' facemask allow for a keep detection of odors that might signify burning machinery or organic presence.
+
'''MIU Implant (Good):''' System for interfacing directly with machines.  Gain +10 to  Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits.  Can share senses of cyber-familiars.<br>
** ''Gain Heightened Senses (Smell) and +20 to Tests to resist attacks on the sense of smell.''
+
'''Augur Array (Good):''' Implanted full auspex system (50m range, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like), allows rerolls for all Perception-based Tests that use it.<br>
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seenMarked by electrum circuits that are set flush with Quintus' skin.
+
'''Medicae Mechadendrite (Good):''' +10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon, whatever benefits Good givesSternum-mounted.<br>
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
+
'''Optical Mechadendrite (Good):'''<br>
* '''MIU Implant (Good):''' A system for interfacing directly with machines.  Touch-sensitive and aether-communications ports rest on the palms, and a pair of silver plugs rest beneath the shoulders on the chest.
 
** ''Gain +10 to  Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits.  Can share senses of cyber-familiars.''
 
* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
 
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in opticsMounted to the cyber-mantle below the neck on Quintus' back.
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
 
* '''Utility Mechadendrite (Good):''' A tentacle-arm with built-in equipment for technical procedures.  Mounted to the right shoulder-blade and arches over the back.
 
** ''+10 to tech-use tests, six injectors that hold sacred machine oil, mono knife with Defensive trait.''
 
** '' a tubed censor that blows smoke over repairs and can choke in melee combat (-5 to WS, 2m radius, half action), if active +10 to Perception Tests to detect Quintus through smell''
 
  
=== Armour, Weapons & Vehicles ===
+
=== Armour/Weapons ===
* '''Power Axe, Mezoa-Pattern (Good):'''
+
'''Power Axe, Mezoa-Pattern (Good):''' Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests ''(6 kg)''<br>
** ''Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests (6 kg)''<br>
+
'''Storm Bolter (Common):''' Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing ''(9 kg)''<br>
* '''Storm Bolter (Common):'''
+
'''Enforcer Light Carapace (Common):''' Locations All, Armor Points 5 ''(15 kg)''<br>
** ''Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing (9 kg)''<br>
+
'''Dragon Scale Armour (Common):''' Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil'' (20 kg)''<br>
* '''Dragon Scale Armour (Common):''' A combination between power armour and scaly clothing, this platinum-and-gold marvel is constantly worn (except when cleaning) by Quintus.
 
** ''Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil (20 kg)''<br>
 
* '''Power Board (Common):''' A new and treasured possession, given to him by Boris after the opening of the Yaztromov data-tomb.
 
** ''Requires the Pilot (Personal) skill.  Gives the Flier (15) trait.''
 
  
 
=== Servitors ===
 
=== Servitors ===
* '''B0M (Servo-Skull Familiar):'''
+
'''B0M (Servo-Skull Familiar)'''<br>
** WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br>
+
WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br>
** Awareness +10, Concealment +10, Dodge, Silent Move +10, Demolition +20<br>
+
Awareness +10, Concealment +10, Dodge, Silent Move +10, Demolition +20<br>
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
+
Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame)
+
Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame)
* '''K3Y (Servo-Skull Familiar):'''
 
** WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br>
 
** Awareness +10, Concealment +10, Dodge, Silent Move +10, Security +20<br>
 
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Built-in vox, built-in cogitator, multikey, laspistol ()
 
  
 
=== Chemicals ===
 
=== Chemicals ===
* '''Injector:''' Can hold a single dose of a drug (holds a dose of Spur)<br>
+
'''Injector:''' Can hold a single dose of a drug (holds a dose of Spur)<br>
* '''Sacred Machine Oil:''' If applied to a weapon, becomes immune to Jamming for a number of shots equal to its clip size or immediately unjams the weapon<br>
+
'''Sacred Machine Oil:''' If applied to a weapon, becomes immune to Jamming for a number of shots equal to its clip size or immediately unjams the weapon<br>
* '''Spur:''' Lasts 2d10 minutes, cannot be Stunned and takes no Fatigue for the duration, afterwards -20 Toughness and Agility Tests for an hour and a Fatigue for every two prevented.  More than 5 times/week can cause addiction<br>
+
'''Spur:''' Lasts 2d10 minutes, cannot be Stunned and takes no Fatigue for the duration, afterwards -20 Toughness and Agility Tests for an hour and a Fatigue for every two prevented.  More than 5 times/week can cause addiction<br>
  
 
=== Other ===
 
=== Other ===
* Void Suit<br>
+
Bolter<br>
* Combi-Tool<br>
+
Void Suit<br>
* Data-Slate<br>
+
Combi-Tool<br>
* Micro-Bead<br>
+
Data-Slate<br>
* Multi-Key<br>
+
Micro-Bead<br>
 +
Multi-Key<br>
  
 
== Advancement Notes ==
 
== Advancement Notes ==
* Background (600):
+
'''Background:''' Fringe Survivor: Heretek, New Horizons: Xeno Arcanist, Knowledge: Knowledge is Power<br>
** 100: Fringe Survivor (Heretek) - Chem-Use, Scholastic Lore (Chymistry), +3 Intelligence, +1d5+1 Corruption
+
'''Simple Characteristic Bonuses:''' Intelligence (100), Strength (100), Toughness x2 (350), Ballistics Skill (250)<br>
** 200: New Horizons (Xeno Arcanist) - Forbidden Lore (Xenos), +3 Intelligence
+
'''Skills:''' Awareness (100), Scholastic Lore: Astromancy (100), Trade: Armourer (100), Medicae (200)<br>
** 300: Knowledge (Knowledge is Power) - Scholastic Lore (Archaic), Foresight, +3 Int
+
'''Talents:''' Autosanguine (200), Mechadendrite Use (Utility) (500)<br>
* Characteristics (1050):
 
** 250: Ballistics Skill +5
 
** 100: Strength +5
 
** 350: Toughness +10
 
** 350: Intelligence +10
 
* Skills (1400):
 
** 200: Tech-Use +10
 
** 200: Forbidden Lore (Archeotech) +10
 
** 200: Forbidden Lore (Adeptus Mechanicus) +10
 
** 100: Scholastic Lore: Astromancy
 
** 300: Awareness, Awareness +10
 
** 200: Pilot (Personal)
 
** 100: Trade (Armourer)
 
** 200: Medicae
 
* Talents (1700):
 
** 200: Autosanguine
 
** 200: Binary Chatter
 
** 200: Electro Graft Use
 
** 200: Ferric Lure
 
** 200: Luminen Charge
 
** 500: Mechadendrite Use (Utility)
 
** 200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule.
 
  
 
== Personal Quarters ==
 
== Personal Quarters ==

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