Editing Enginseer-Prime Quintus Aureleus
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* '''Fame and Recognition:''' Like many another ambitious soul in the Adeptus Mechanicus (many of whom become Explorators like he has), Quintus desires to make big (re)discoveries of ancient human technology. While he's practical enough to realize that a fully functional STC is extremely unlikely, he would do much to find a new template or any useful information about or from a Standard Template Constructor. | * '''Fame and Recognition:''' Like many another ambitious soul in the Adeptus Mechanicus (many of whom become Explorators like he has), Quintus desires to make big (re)discoveries of ancient human technology. While he's practical enough to realize that a fully functional STC is extremely unlikely, he would do much to find a new template or any useful information about or from a Standard Template Constructor. | ||
* '''The Dynasty that Thrives:''' Quintus has not been involved in the affairs of the Viaticus Dynasty, but he finds it refreshingly brisk and lacking in the corruption that infests many another powerful family. While its fortunes are weak, he sees this as just another opportunity to insert himself in the highest of councils and guide it to proper management of the subsector in regards to technology and the Priesthood of Mars. In addition, he finds himself liking his new comrades quite a lot better than many of his cybernetic colleagues. | * '''The Dynasty that Thrives:''' Quintus has not been involved in the affairs of the Viaticus Dynasty, but he finds it refreshingly brisk and lacking in the corruption that infests many another powerful family. While its fortunes are weak, he sees this as just another opportunity to insert himself in the highest of councils and guide it to proper management of the subsector in regards to technology and the Priesthood of Mars. In addition, he finds himself liking his new comrades quite a lot better than many of his cybernetic colleagues. | ||
− | * '''Founder of a New Order:''' Quintus has problems with the current Mechanicus of the Koronus Expanse (and indeed in general). He considers many Magos to be secretive to the point of paranoia, preferring that a particular technology that they hold power over be lost forever to humanity rather than give it up to the broader Priesthood of Mars. Many also are short-sighted and unimaginative - they mouth the words of the Restrictions without understanding the reasons behind them, they speak the words of rituals of maintenance without meaning, and they blindly follow in their forebears footsteps without showing proper respect to the Omnissiah and to machinery. Understanding is the greatest form of worship, and knowledge once achieved or rediscovered should be shared amongst the entirety of the Adeptus Mechanicus. His ambition here is to create a 'purer' sect of the Priesthood of Mars, and towards that end he inculcates his underpriests aboard the Aetherium Aeternus; when they have been sufficiently tested and trained he'll leave them on stations and planets and acquire new apprentices | + | * '''Founder of a New Order:''' Quintus has problems with the current Mechanicus of the Koronus Expanse (and indeed in general). He considers many Magos to be secretive to the point of paranoia, preferring that a particular technology that they hold power over be lost forever to humanity rather than give it up to the broader Priesthood of Mars. Many also are short-sighted and unimaginative - they mouth the words of the Restrictions without understanding the reasons behind them, they speak the words of rituals of maintenance without meaning, and they blindly follow in their forebears footsteps without showing proper respect to the Omnissiah and to machinery. Understanding is the greatest form of worship, and knowledge once achieved or rediscovered should be shared amongst the entirety of the Adeptus Mechanicus. His ambition here is to create a 'purer' sect of the Priesthood of Mars, and towards that end he inculcates his underpriests aboard the Aetherium Aeternus; when they have been sufficiently tested and trained he'll leave them on stations and planets and acquire new apprentices. |
* '''The House Shall Be Pure:''' After recent exposure to the tech-heresy on Drustilla, Quintus is adamant that any such cults be ripped out root and branch. Not only do they insult the sacred implants with their mockery, but the forbiddance of warp-imbued technology is both sound and well-reasoned. While some of the other strictures may have some leeway to them (servitors and cogitators that approach the boundary of Machine Intelligence), this one, Quintus feels, is nigh-absolute, with the only exceptions perhaps being technology to prevent the impact of the Immaterium upon an object or person or to detect its presence. | * '''The House Shall Be Pure:''' After recent exposure to the tech-heresy on Drustilla, Quintus is adamant that any such cults be ripped out root and branch. Not only do they insult the sacred implants with their mockery, but the forbiddance of warp-imbued technology is both sound and well-reasoned. While some of the other strictures may have some leeway to them (servitors and cogitators that approach the boundary of Machine Intelligence), this one, Quintus feels, is nigh-absolute, with the only exceptions perhaps being technology to prevent the impact of the Immaterium upon an object or person or to detect its presence. | ||
− | * (pending) '''The Need for Speed:''' Quintus wants to go fast; towards that end he has recently trained himself in personal piloting and is looking at proper personal vehicles that are both fast and are suitable for a techpriest's dignity (and need for technological bling) | + | * (pending) '''The Need for Speed:''' Quintus wants to go fast; towards that end he has recently trained himself in personal piloting and is looking at proper personal vehicles that are both fast and are suitable for a techpriest's dignity (and need for technological bling). |
=== Views === | === Views === | ||
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As a side note, after having performed surgery upon Boris, Quintus is quite sure he is not a mutant - while his frame is large and bulky, his organs are in the right place and his form is human.</blockquote> | As a side note, after having performed surgery upon Boris, Quintus is quite sure he is not a mutant - while his frame is large and bulky, his organs are in the right place and his form is human.</blockquote> | ||
* '''The Face at the Window:''' (Imperium) | * '''The Face at the Window:''' (Imperium) | ||
− | * '''Masters of Light:''' (Eldar) | + | * '''Masters of Light:''' (Eldar) |
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* '''Corruptors of Form:''' (Genestealers) | * '''Corruptors of Form:''' (Genestealers) | ||
* '''The Alien Without:''' (Xenos in general) | * '''The Alien Without:''' (Xenos in general) | ||
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* '''The Madness of Chaos:''' (Chaos) | * '''The Madness of Chaos:''' (Chaos) | ||
* '''Who Watches the Watchers:''' (The Inquisition) | * '''Who Watches the Watchers:''' (The Inquisition) | ||
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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience | ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience | ||
|- | |- | ||
− | | Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || | + | | Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 8200/9450 |
|- | |- | ||
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption | ||
|- | |- | ||
− | | 27 || 40 || 35 || 50 || 30 || | + | | 27 || 40 || 35 || 50 || 30 || 60(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3 |
|} | |} | ||
== Skills == | == Skills == | ||
− | + | * '''Intelligence:''' Chem-Use, Literacy, Logic, Medicae, Tech-Use, Trade (Armourer, Technomat)<br> | |
− | * '''Intelligence:''' Chem-Use, Literacy, Logic, Medicae, Tech-Use | ||
** '''Lore (Common):''' Machine Cult, Tech<br> | ** '''Lore (Common):''' Machine Cult, Tech<br> | ||
** '''Lore (Scholastic):''' Archaic, Astromancy, Chymistry<br> | ** '''Lore (Scholastic):''' Archaic, Astromancy, Chymistry<br> | ||
− | ** '''Lore (Forbidden):''' Adeptus Mechanicus | + | ** '''Lore (Forbidden):''' Adeptus Mechanicus, Archeotech, Pirates, Xenos<br> |
** '''Lore (Lingustics):''' Explorator Binary, Low Gothic, Techna-Lingua | ** '''Lore (Lingustics):''' Explorator Binary, Low Gothic, Techna-Lingua | ||
− | * '''Perception:''' Awareness | + | * '''Perception:''' Awareness<br> |
== Talents == | == Talents == | ||
− | + | '''Weapon/Mechadendrite Talents'''<br> | |
− | + | '''Basic Weapon Training (Universal):''' Includes Bolt, Las, Launcher, Primitive and SP Basic weapon training<br> | |
− | + | '''Melee Weapon Training (Universal):''' Includes Chain, Shock, Power and Primitive Melee weapon training<br> | |
− | + | '''Mechadendrite Use (Utility):''' Allows the usage of non-weapon mechadendrites<br> | |
− | + | '''Other Talents'''<br> | |
− | + | '''Autosanguine:''' Always count as lightly-wounded, naturally heal 2 points of Damage per day<br> | |
− | + | '''Binary Chatter:'''<br> | |
− | + | '''Electro Graft Usage:'''<br> | |
− | + | '''Ferric Lure:'''<br> | |
− | + | '''Foresight:''' With ten minutes of analysis, gain +10 on an Intelligence Test<br> | |
− | + | '''Logis Implant:''' Use a round's Reaction and a Tech-Use Test to gain +10 to all WS and BS Tests until the end of next turn.<br> | |
− | + | '''Luminen Charge:'''<br> | |
− | + | '''Talented (Tech-Use):''' Gain +10 bonus to any Tech-Use Test<br> | |
− | + | '''Technical Knock:''' Un-jam a gun as a half-action<br> | |
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== Traits == | == Traits == | ||
− | * '''Stranger to the Cult:' | + | * '''Stranger to the Cult:''' -5 Fellowship vs. Ecclesiarchy<br> |
− | + | * '''Mechanicus Implants:''' Electro-graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potential Coil, Cranial Circuitry<br> | |
− | * '''Mechanicus Implants:' | + | * '''Role - Enginseer Prime:''' +10 to Ship Action 'Emergency Repairs'<br> |
− | + | * '''Unnatural Intelligence (x2):''' Double Intelligence Bonus value. +2 degree of success in any Opposed Intelligence-based Test. | |
− | * '''Role - Enginseer Prime:' | ||
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− | * '''Unnatural Intelligence (x2):' | ||
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== Equipment == | == Equipment == | ||
=== Bionics === | === Bionics === | ||
− | * '''Baleful Eye (Common):''' | + | * '''Baleful Eye (Common):''' An archeotech cybernetic eye that fires a laser. |
− | ** | + | ** Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40<br> |
− | + | * '''Cortex Implants (Good):''' A brain augmentation system. | |
− | + | ** Grants Unnatural Intelligence (x2) and acts as a cogitator system<br> | |
− | * '''Cortex Implants (Good):''' A brain augmentation system | + | * '''MIU Implant (Good):''' System for interfacing directly with machines. |
− | ** | + | ** Gain +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits. Can share senses of cyber-familiars.<br> |
− | * '''MIU Implant (Good):''' | + | * '''Augur Array (Good):''' Implanted full auspex system |
− | ** | + | ** Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.<br> |
− | * '''Augur Array (Good):''' Implanted full auspex system | + | * '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures. Hind left shoulder mount. |
− | ** | + | ** +10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.<br> |
− | + | * '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics. Middle of shoulder blades-mount. | |
− | * '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures. | + | ** +10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light of any color<br> |
− | ** | ||
− | * '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics. | ||
− | ** | ||
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− | === Armour | + | === Armour/Weapons === |
* '''Power Axe, Mezoa-Pattern (Good):''' | * '''Power Axe, Mezoa-Pattern (Good):''' | ||
− | ** | + | ** Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests ''(6 kg)''<br> |
* '''Storm Bolter (Common):''' | * '''Storm Bolter (Common):''' | ||
− | ** | + | ** Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing ''(9 kg)''<br> |
− | * '''Dragon Scale Armour (Common):''' | + | * '''Dragon Scale Armour (Common):''' |
− | ** | + | ** Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil'' (20 kg)''<br> |
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=== Servitors === | === Servitors === | ||
− | * '''B0M (Servo-Skull Familiar) | + | * '''B0M (Servo-Skull Familiar)'''<br> |
** WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br> | ** WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br> | ||
** Awareness +10, Concealment +10, Dodge, Silent Move +10, Demolition +20<br> | ** Awareness +10, Concealment +10, Dodge, Silent Move +10, Demolition +20<br> | ||
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br> | ** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br> | ||
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame) | ** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame) | ||
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=== Chemicals === | === Chemicals === | ||
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== Advancement Notes == | == Advancement Notes == | ||
− | + | '''Background:''' Fringe Survivor: Heretek, New Horizons: Xeno Arcanist, Knowledge: Knowledge is Power<br> | |
− | + | '''Simple Characteristic Bonuses:''' Intelligence (100), Strength (100), Toughness x2 (350), Ballistics Skill (250)<br> | |
− | + | '''Skills:''' Awareness (100), Scholastic Lore: Astromancy (100), Trade: Armourer (100), Medicae (200)<br> | |
− | + | '''Talents:''' Autosanguine (200), Mechadendrite Use (Utility) (500)<br> | |
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== Personal Quarters == | == Personal Quarters == |