Editing Enginseer-Prime Quintus Aureleus

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* '''Corruptors of Form:''' (Genestealers)
 
* '''Corruptors of Form:''' (Genestealers)
 
* '''The Alien Without:''' (Xenos in general)
 
* '''The Alien Without:''' (Xenos in general)
<blockquote>The prohibition against alien technology and biocrafting is, Quintus accepts, generally well-founded.  Just as the alien is a twisted reflection of humanity, often with motives equally foreign and dangerous, so too their technology is generally hazardous to use.  Study is acceptable, if done carefully, but one must always recall when studying an alien device that something inhuman designed it, for something inhuman to operate; better to build devices that are made by a human being and designed for the same.</blockquote>
 
 
* '''The Madness of Chaos:''' (Chaos)
 
* '''The Madness of Chaos:''' (Chaos)
 
* '''Who Watches the Watchers:''' (The Inquisition)
 
* '''Who Watches the Watchers:''' (The Inquisition)
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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
|-
 
|-
| Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 9250/9950
+
| Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 8200/9450
 
|-
 
|-
 
|
 
|
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
|-
 
|-
| 27 || 40 || 35 || 50 || 30 || 65(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3
+
| 27 || 40 || 35 || 50 || 30 || 60(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3
 
|}
 
|}
  
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** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br>
 
** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br>
 
** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br>
 
** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br>
 
* '''Physical'''
 
** Heightened Sense (Smell): +10 to Perception Tests involving Smell.
 
  
 
* '''Mental'''
 
* '''Mental'''
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* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket.  Fires a potent, if short-ranged, laser.
 
* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket.  Fires a potent, if short-ranged, laser.
 
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
 
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
* '''Cybernetic Senses (Smell):''' Chemical sensors on the top of Quintus' facemask allow for a keep detection of odors that might signify burning machinery or organic presence.
 
** ''Gain Heightened Senses (Smell) and +20 to Tests to resist attacks on the sense of smell.''
 
 
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen.  Marked by electrum circuits that are set flush with Quintus' skin.
 
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen.  Marked by electrum circuits that are set flush with Quintus' skin.
 
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
 
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
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* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics.  Mounted to the cyber-mantle below the neck on Quintus' back.
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics.  Mounted to the cyber-mantle below the neck on Quintus' back.
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
* '''Utility Mechadendrite (Good):''' A tentacle-arm with built-in equipment for technical procedures.  Mounted to the right shoulder-blade and arches over the back.
 
** ''+10 to tech-use tests, six injectors that hold sacred machine oil, mono knife with Defensive trait.''
 
** '' a tubed censor that blows smoke over repairs and can choke in melee combat (-5 to WS, 2m radius, half action), if active +10 to Perception Tests to detect Quintus through smell''
 
  
=== Armour, Weapons & Vehicles ===
+
=== Armour/Weapons ===
 
* '''Power Axe, Mezoa-Pattern (Good):'''  
 
* '''Power Axe, Mezoa-Pattern (Good):'''  
** ''Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests (6 kg)''<br>
+
** Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests ''(6 kg)''<br>
 
* '''Storm Bolter (Common):'''  
 
* '''Storm Bolter (Common):'''  
** ''Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing (9 kg)''<br>
+
** Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing ''(9 kg)''<br>
* '''Dragon Scale Armour (Common):''' A combination between power armour and scaly clothing, this platinum-and-gold marvel is constantly worn (except when cleaning) by Quintus.
+
* '''Dragon Scale Armour (Common):'''  
** ''Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil (20 kg)''<br>
+
** Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil'' (20 kg)''<br>
* '''Power Board (Common):''' A new and treasured possession, given to him by Boris after the opening of the Yaztromov data-tomb.
 
** ''Requires the Pilot (Personal) skill.  Gives the Flier (15) trait.''
 
  
 
=== Servitors ===
 
=== Servitors ===
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** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame)
 
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame)
* '''K3Y (Servo-Skull Familiar):'''
 
** WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br>
 
** Awareness +10, Concealment +10, Dodge, Silent Move +10, Security +20<br>
 
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Built-in vox, built-in cogitator, multikey, laspistol ()
 
  
 
=== Chemicals ===
 
=== Chemicals ===
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== Advancement Notes ==
 
== Advancement Notes ==
* Background (600):
+
'''Background:''' Fringe Survivor: Heretek, New Horizons: Xeno Arcanist, Knowledge: Knowledge is Power<br>
** 100: Fringe Survivor (Heretek) - Chem-Use, Scholastic Lore (Chymistry), +3 Intelligence, +1d5+1 Corruption
+
'''Simple Characteristic Bonuses:''' Intelligence (100), Strength (100), Toughness x2 (350), Ballistics Skill (250)<br>
** 200: New Horizons (Xeno Arcanist) - Forbidden Lore (Xenos), +3 Intelligence
+
'''Skills:''' Awareness (100), Scholastic Lore: Astromancy (100), Trade: Armourer (100), Medicae (200)<br>
** 300: Knowledge (Knowledge is Power) - Scholastic Lore (Archaic), Foresight, +3 Int
+
'''Talents:''' Autosanguine (200), Mechadendrite Use (Utility) (500)<br>
* Characteristics (1050):
+
 
** 250: Ballistics Skill +5
+
200: Tech-Use +10<br>
** 100: Strength +5
+
200: Forbidden Lore (Archeotech) +10<br>
** 350: Toughness +10
+
200: Forbidden Lore (Adeptus Mechanicus) +10<br>
** 350: Intelligence +10
+
200: Awareness +10<br>
* Skills (1400):
+
200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule.<br>
** 200: Tech-Use +10
+
200: Pilot (Personal)<br>
** 200: Forbidden Lore (Archeotech) +10
 
** 200: Forbidden Lore (Adeptus Mechanicus) +10
 
** 100: Scholastic Lore: Astromancy
 
** 300: Awareness, Awareness +10
 
** 200: Pilot (Personal)
 
** 100: Trade (Armourer)
 
** 200: Medicae
 
* Talents (1700):
 
** 200: Autosanguine
 
** 200: Binary Chatter
 
** 200: Electro Graft Use
 
** 200: Ferric Lure
 
** 200: Luminen Charge
 
** 500: Mechadendrite Use (Utility)
 
** 200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule.
 
  
 
== Personal Quarters ==
 
== Personal Quarters ==

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