Editing Enginseer-Prime Quintus Aureleus

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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience
 
|-
 
|-
| Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 9250/9950
+
| Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 8200/9450
 
|-
 
|-
 
|
 
|
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption
 
|-
 
|-
| 27 || 40 || 35 || 50 || 30 || 65(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3
+
| 27 || 40 || 35 || 50 || 30 || 60(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3
 
|}
 
|}
  
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** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br>
 
** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br>
 
** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br>
 
** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br>
 
* '''Physical'''
 
** Heightened Sense (Smell): +10 to Perception Tests involving Smell.
 
  
 
* '''Mental'''
 
* '''Mental'''
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* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket.  Fires a potent, if short-ranged, laser.
 
* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket.  Fires a potent, if short-ranged, laser.
 
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
 
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40''
* '''Cybernetic Senses (Smell):''' Chemical sensors on the top of Quintus' facemask allow for a keep detection of odors that might signify burning machinery or organic presence.
 
** ''Gain Heightened Senses (Smell) and +20 to Tests to resist attacks on the sense of smell.''
 
 
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen.  Marked by electrum circuits that are set flush with Quintus' skin.
 
* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen.  Marked by electrum circuits that are set flush with Quintus' skin.
 
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
 
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system''
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* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
* '''Augur Array (Good):''' Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears.
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.''
 
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures.  Mounted to the left shoulder-blade and arches over the back.
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.''
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics.  Mounted to the cyber-mantle below the neck on Quintus' back.
 
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics.  Mounted to the cyber-mantle below the neck on Quintus' back.
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
 
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.''
* '''Utility Mechadendrite (Good):''' A tentacle-arm with built-in equipment for technical procedures.  Mounted to the right shoulder-blade and arches over the back.
 
** ''+10 to tech-use tests, six injectors that hold sacred machine oil, mono knife with Defensive trait.''
 
** '' a tubed censor that blows smoke over repairs and can choke in melee combat (-5 to WS, 2m radius, half action), if active +10 to Perception Tests to detect Quintus through smell''
 
  
=== Armour, Weapons & Vehicles ===
+
=== Armour/Weapons ===
 
* '''Power Axe, Mezoa-Pattern (Good):'''  
 
* '''Power Axe, Mezoa-Pattern (Good):'''  
** ''Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests (6 kg)''<br>
+
** Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests ''(6 kg)''<br>
 
* '''Storm Bolter (Common):'''  
 
* '''Storm Bolter (Common):'''  
** ''Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing (9 kg)''<br>
+
** Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing ''(9 kg)''<br>
* '''Dragon Scale Armour (Common):''' A combination between power armour and scaly clothing, this platinum-and-gold marvel is constantly worn (except when cleaning) by Quintus.
+
* '''Dragon Scale Armour (Common):'''  
** ''Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil (20 kg)''<br>
+
** Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil'' (20 kg)''<br>
* '''Power Board (Common):''' A new and treasured possession, given to him by Boris after the opening of the Yaztromov data-tomb.
 
** ''Requires the Pilot (Personal) skill.  Gives the Flier (15) trait.''
 
  
 
=== Servitors ===
 
=== Servitors ===
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** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame)
 
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame)
* '''K3Y (Servo-Skull Familiar):'''
 
** WS 15, BS 15, S 10, T 20, Ag 30, Int 15, Per 35, WP 20, Fel --, Wounds 4, Armour 2<br>
 
** Awareness +10, Concealment +10, Dodge, Silent Move +10, Security +20<br>
 
** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br>
 
** Built-in vox, built-in cogitator, multikey, laspistol ()
 
  
 
=== Chemicals ===
 
=== Chemicals ===
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** 100: Fringe Survivor (Heretek) - Chem-Use, Scholastic Lore (Chymistry), +3 Intelligence, +1d5+1 Corruption
 
** 100: Fringe Survivor (Heretek) - Chem-Use, Scholastic Lore (Chymistry), +3 Intelligence, +1d5+1 Corruption
 
** 200: New Horizons (Xeno Arcanist) - Forbidden Lore (Xenos), +3 Intelligence
 
** 200: New Horizons (Xeno Arcanist) - Forbidden Lore (Xenos), +3 Intelligence
** 300: Knowledge (Knowledge is Power) - Scholastic Lore (Archaic), Foresight, +3 Int
+
** 300: Knowledge (Knowledge is Power) - Scholastic Lore (?), Foresight, +3 Int/Per
* Characteristics (1050):
+
* Characteristics (800):
 
** 250: Ballistics Skill +5
 
** 250: Ballistics Skill +5
 
** 100: Strength +5
 
** 100: Strength +5
 
** 350: Toughness +10
 
** 350: Toughness +10
** 350: Intelligence +10
+
** 100: Intelligence +5
 
* Skills (1400):
 
* Skills (1400):
 
** 200: Tech-Use +10
 
** 200: Tech-Use +10
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** 100: Trade (Armourer)
 
** 100: Trade (Armourer)
 
** 200: Medicae
 
** 200: Medicae
* Talents (1700):
+
* Talents (900):
 
** 200: Autosanguine
 
** 200: Autosanguine
** 200: Binary Chatter
 
** 200: Electro Graft Use
 
** 200: Ferric Lure
 
** 200: Luminen Charge
 
 
** 500: Mechadendrite Use (Utility)
 
** 500: Mechadendrite Use (Utility)
 
** 200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule.
 
** 200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule.

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