Editing Enginseer-Prime Quintus Aureleus
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! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience | ! Character Name !! Player Name !! Career Path !! Ship's Role !! Rank !! Experience | ||
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− | | Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || | + | | Quintus Aureleus || Sunhawk || Explorator || Enginseer Prime || 2 || 8200/9450 |
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! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption | ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship!! Wounds !! Fate !! Insanity !! Corruption | ||
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− | | 27 || 40 || 35 || 50 || 30 || | + | | 27 || 40 || 35 || 50 || 30 || 60(x2) || 50 || 40 || 30 || 12 || 3 || 7 || 3 |
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** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br> | ** Melee Weapon Training (Universal): Includes Chain, Shock, Power and Primitive Melee weapon training<br> | ||
** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br> | ** Mechadendrite Use (Utility): Allows the usage of non-weapon mechadendrites<br> | ||
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* '''Mental''' | * '''Mental''' | ||
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* '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket. Fires a potent, if short-ranged, laser. | * '''Baleful Eye (Common):''' A green archeotech cybernetic eye, supported by a golden cogwheel plate embedded into the skin surrounding the socket. Fires a potent, if short-ranged, laser. | ||
** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40'' | ** ''Range 10m, Rate of Fire S/2/-, Damage 1d10+4E, Penetration 7, Clip 40'' | ||
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* '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen. Marked by electrum circuits that are set flush with Quintus' skin. | * '''Cortex Implants (Good):''' A brain augmentation system the likes of which is seldom seen. Marked by electrum circuits that are set flush with Quintus' skin. | ||
** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system'' | ** ''Grants Unnatural Intelligence (x2) and acts as a cogitator system'' | ||
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* '''Augur Array (Good):''' Implanted full auspex system. Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears. | * '''Augur Array (Good):''' Implanted full auspex system. Almost completely unobtrusive, aside from two nodules that rest behind Quintus' ears. | ||
** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.'' | ** ''Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.'' | ||
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* '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures. Mounted to the left shoulder-blade and arches over the back. | * '''Medicae Mechadendrite (Good):''' A tentacle-arm with built-in equipment for medical procedures. Mounted to the left shoulder-blade and arches over the back. | ||
** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.'' | ** ''+10 to medicae/interrogation tests, six injectors that can hold drugs, staunch Blood Loss with a Half Action, Limb Amputation is Challenging, improvised weapon.'' | ||
* '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics. Mounted to the cyber-mantle below the neck on Quintus' back. | * '''Optical Mechadendrite (Good):''' A slim tentacle-arm with built-in optics. Mounted to the cyber-mantle below the neck on Quintus' back. | ||
** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.'' | ** ''+10 to vision-based Perception Tests (+20 at night), counts as a telescopic sight, no darkness penalties, equipped with a light that can change color at whim.'' | ||
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− | === Armour | + | === Armour/Weapons === |
* '''Power Axe, Mezoa-Pattern (Good):''' | * '''Power Axe, Mezoa-Pattern (Good):''' | ||
− | ** | + | ** Melee, Damage 1d10+7 E, Penetration 7, Power Field, Unbalanced, 6kg, +5 to Weapon Skill Tests ''(6 kg)''<br> |
* '''Storm Bolter (Common):''' | * '''Storm Bolter (Common):''' | ||
− | ** | + | ** Basic, Range 90m, RoF S/2/4, Damage 1d10+5 X, Penetration 4, Clip 60, Reload Full, Storm, Tearing ''(9 kg)''<br> |
− | * '''Dragon Scale Armour (Common):''' | + | * '''Dragon Scale Armour (Common):''' |
− | ** | + | ** Locations All, Armour Points 8, includes visor and respirator, +10 to Strength Characteristic, powered by Potentia Coil'' (20 kg)''<br> |
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=== Servitors === | === Servitors === | ||
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** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br> | ** Fearless, Dark Sight, Flier 6, Machine (2), Size (Puny)<br> | ||
** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame) | ** Built-in vox, built-in cogitator, auspex, hand flamer (Range 10m, RoF S/-/-, Damage 1d10+4 E, Penetration 2, Clip 2, Reload 2 Full, Flame) | ||
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=== Chemicals === | === Chemicals === | ||
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** 200: New Horizons (Xeno Arcanist) - Forbidden Lore (Xenos), +3 Intelligence | ** 200: New Horizons (Xeno Arcanist) - Forbidden Lore (Xenos), +3 Intelligence | ||
** 300: Knowledge (Knowledge is Power) - Scholastic Lore (Archaic), Foresight, +3 Int | ** 300: Knowledge (Knowledge is Power) - Scholastic Lore (Archaic), Foresight, +3 Int | ||
− | * Characteristics ( | + | * Characteristics (800): |
** 250: Ballistics Skill +5 | ** 250: Ballistics Skill +5 | ||
** 100: Strength +5 | ** 100: Strength +5 | ||
** 350: Toughness +10 | ** 350: Toughness +10 | ||
− | ** | + | ** 100: Intelligence +5 |
* Skills (1400): | * Skills (1400): | ||
** 200: Tech-Use +10 | ** 200: Tech-Use +10 | ||
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** 100: Trade (Armourer) | ** 100: Trade (Armourer) | ||
** 200: Medicae | ** 200: Medicae | ||
− | * Talents ( | + | * Talents (900): |
** 200: Autosanguine | ** 200: Autosanguine | ||
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** 500: Mechadendrite Use (Utility) | ** 500: Mechadendrite Use (Utility) | ||
** 200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule. | ** 200: "Technical Knock" turns to Talented (Chem-Use) with the replication rule. |