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[[The_Lady_and_the_Tiger,_by_Eight_Treasures:Main_Page|Main Page]]<br> ==Basic Info== '''Modern name:''' Amilar Kara <br> '''First Age name:''' Enyo <br> '''Caste/Aspect:''' No Moon Caste Lunar Exalt<br> '''Concept:''' Amnesiac Lookshyan Noble<br> '''Motivation (Kara):''' To recover her lost memories by any means necessary<br> '''Motivation (Enyo):''' To rule the Underworld in Luna's name as its eternal queen <br> '''Theme Song (Kara):''' 'One of the Unsatisfied' - Lacy J. Dalton <br> '''Theme Song (Enyo):''' 'A Dark Passage' - Blind Guardian <br> <br> '''Intimacies (Kara): ''' * The Hunt (Freedom/Remembrance) * Empress upon a Throne of Ravens (Solar Bond: Friendship) '''Intimacies (Enyo): ''' * Moloch (Lunar Husband, member of Black Nadir Concordant: Love/Hate/Desire/Spurn/Need) * Saoshyant Xatia (Solar Bond: All Different Kinds of Fucked Up) * Necromancy (Obsession) * Salina (Love/Hate/Desire/Jealousy) * Leviathan (Love/Hate/Desire) * Black Nadir Concordant (Pride) * The Underworld (Stewardship) * Stygia (Stewardship) * The Neverborn (Love/Hate/Jealousy/Fascination) '''Appearance:'''<br> * Spirit Shape: A spectral tiger covered in moonsilver tattoos with eyes the colour of pyreflames. White fur. Black stripes. <br> * Human Form: A lovely eighteen year old girl. High cheekbones. Red hair, green eyes, Lookshyan features. 5'10"<br> * Hybrid Form: Lovely and deadly, a pale eighteen year old girl with white hair and eyes the same shade of sickly green as the pyreflames of the Underworld. High cheekbones. Feral. Muscular, but not bulky. Athletic. 6'2"<br> * Enyo: A dark haired woman of perhaps thirty years, fully in her prime and untouched by age. She is handsome rather than beautiful. Blue eyes. Intelligent. Knowing. Cunning. 5'4" * Tell: Lethean Resonance - a sense of death, of peace and of forgetfulness. The promise of rest beyond sleep and of a chance to lay down the burden of memory as a precursor to renewal.'''<br> ==Attributes== Strength 4<br> Dexterity (favored) 5<br> Stamina (favored) 4<br> <br> Charisma 4<br> Manipulation 1<br> Appearance 4<br> <br> Perception 3<br> Intelligence (caste) 4<br> Wits (caste) 3<br> ==Abilities== - War - <br> <br> Archery <br> Athletics 3<br> Awareness 3<br> Dodge 3<br> Integrity 1<br> Martial Arts (favored) 3<br> Melee 2<br> Resistance 3 <br> Thrown 2<br> War<br> <br> - Life -<br> <br> Craft<br> Larceny 2<br> Linguistics<br> Performance<br> Presence<br> Ride<br> Sail<br> Socialize <br> Stealth 2<br> Survival (favored) 2<br> <br> - Wisdom - <br> <br> Bureaucracy<br> Investigation<br> Lore<br> Occult 3<br> Medicine<br> <br> - Specialties - <br> <br> +1, Martial Arts: Unarmed Combat <br> +1, Resistance: Poison <br> +1, Stealth: Ambush <br> +1, Dodge: When Unarmed ==Willpower and Virtues== '''Willpower: 7''' (sure and self-confident)<br> '''Virtues:''' * Compassion: 1 * Conviction: 4 * Temperance: 2 * Valor: 3 ==Essence and Anima== '''Essence: 3''' * Personal Essence: 19/19 * Peripheral Essence: 42/42 * Committed Essence: 0 '''Anima Banner''' ==Backgrounds== Past Life 3 <br> Heart's Blood 3 <br> Whispers 1 <br> Solar Bond 1 <br> * Empress ==Advantages== ====Knacks==== Prey's Skin Disguise <br> Intimate Training Recollection <br> Deadly Beastman Transformation <br> * STR 5, DEX 6, STA 5 <br> * DV 7, PDV 6 (MA) <br> * Small: 25% smaller (normal human size), +1 to DV (accounted for) <br> * Talons: +2L to punches and kicks <br> * Camouflage: +1 die on survival checks, +2 dice on stealth <br> * Night Vision: Sees normally in the dark (like a cat) <br> * GIFT: regenerates 4 bashing, 1 lethal per action <br> * GIFT: gains +9L/+9B soak <br> ====Charms==== Second Dexterity Excellency <br> * reflexively add up to (half of dex) succeses to any Dexterity based roll for 2 motes per success, able to increase static values in the same way.<br> Second Stamina Excellency <br> * reflexively add up to (half of sta) succeses to any Stamina based roll for 2 motes per success, able to increase static values in the same way.<br> Second Wits Excellency <br> * reflexively add up to (half of wits) succeses to any Wits based roll for 2 motes per success, able to increase static values in the same way.<br> Bruise-Relief Method <br> * GIFT: commit 2 motes to reflexively regen 1 bashing per action in Hybrid form <br> * reflexively heal up to 4 bashing per action (1 per mote spent). <br> Halting the Scarlet Flow <br> * GIFT: commit 3 motes to reflexively regen 1 lethal per action in Hybrid form <br> * Reflexively heal one lethal for 2 motes as a miscellaneous action; can be done as a flurry. <br> Armor-Forming Technique <br> * GIFT: can be committed when in DBT to last indefinitely <br> * reflexively grow horrific bone armor, increasing lethal and bashing soak by 3 per mote spent, up to a maximum of (Essence). Lasts for one scene. <br> Relentless Lunar Fury <br> * spend 1m, 1WP to reflexively gain an automatic success on all combat actions for (Essence x 2) actions: may add up to attribute + essence via excellencies. Spend 2 motes per charm to automatically activate any Fury_OK charm simultaneously without needing a combo. Cannot activate more additional charms than (Essence). <br> Golden Tiger Stance <br> * FURY_OK: When activated with Relentless Lunar Fury, automatically eliminate up to (Dex/2) at all times. <br> * reflexively spend 2 motes to remove up to (dexterity) points of penalties that apply to dodge and parry DVs. <br> Wind-Dancing Method <br> * Combo-OK, Counterattack * reflexively spend 3m after using your defense value to defend against an attack, successfully or not. In step 9 of attack resolution, skip lightly away from your aggressor. Move (Dex + Dodge) yards in any direction of your choice as long as it is away from your attacker. This charm counts as a counterattack, so it reduces your DV by 1 and cannot be used against a counterattack. The Spider's Trap Door <br> * Combo-OK, Illusion * Spend 4 motes to supplement any action to conceal something (supplemental). The concealed object becomes undetectable by any Awareness rolls using mortal senses. By committing the Essence, she may attach an Illusion effect. Any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus Enyo's Essence. Those whose MDVs are lower than this value see the area as completely undisturbed and empty, even if they are looking right at the object. Those who break through this mental influence must still find the object in order to see it. Shadowlands Circle Necromancy <br> * able to take Shadowlands Circle Necromancy actions <br> ====Shadowlands Circle Necromancy==== ==Panoply== ===Poison Exposure=== ''Infernally Enchanted Mescalaro Venom'' <br> ===Combat Stats Block=== ==Extras== ===Images=== ===Merits and Flaws=== ===XP and Training=== * <u>'''XP Gained:''' 15</u> * <u>'''XP Spent:''' 10</u> * '''Debt XP:''' 0 * '''Unspent XP:''' 5 * '''Currently training:''' ===Character Creation Questions=== '''How old are you?''' * '''What was your family life like?''' * '''Where are you from?''' * '''How were you Exalted?''' * '''When did you meet your companions?''' * '''How has power changed you?''' * '''What do you think of mortals?''' * '''What motivates you to be a hero?''' * '''Who or what do you worship?''' * '''What would drive you to commit murder?''' * ===Accounting=== As a Lunar in a Solar game, Enyo uses Domino's original Lunar chargen rules:<br> http://fixalted.bazzalisk.org/index.php?title=Domino's_Original_Chargen_Rules
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