Editing Enyo

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 58: Line 58:
 
Dodge 3<br>
 
Dodge 3<br>
 
Integrity 1<br>
 
Integrity 1<br>
Martial Arts (favored) 3<br>
+
Martial Arts 3<br>
 
Melee 2<br>
 
Melee 2<br>
Resistance 3 <br>
+
Resistance 1 <br>
 
Thrown 2<br>
 
Thrown 2<br>
 
War<br>
 
War<br>
Line 74: Line 74:
 
Sail<br>
 
Sail<br>
 
Socialize <br>
 
Socialize <br>
Stealth         2<br>
+
Stealth (favored) 3<br>
 
Survival (favored) 2<br>
 
Survival (favored) 2<br>
 
<br>
 
<br>
Line 87: Line 87:
 
- Specialties - <br>
 
- Specialties - <br>
 
<br>
 
<br>
+1, Martial Arts: Unarmed Combat <br>
 
+1, Resistance: Poison <br>
 
+1, Stealth: Ambush <br>
 
+1, Dodge: When Unarmed
 
  
 
==Willpower and Virtues==
 
==Willpower and Virtues==
Line 136: Line 132:
 
* reflexively add up to (half of dex) succeses to any Dexterity based roll for 2 motes per success, able to increase static values in the same way.<br>
 
* reflexively add up to (half of dex) succeses to any Dexterity based roll for 2 motes per success, able to increase static values in the same way.<br>
  
Second Stamina Excellency <br>
+
First Stamina Excellency <br>
 
* reflexively add up to (half of sta) succeses to any Stamina based roll for 2 motes per success, able to increase static values in the same way.<br>
 
* reflexively add up to (half of sta) succeses to any Stamina based roll for 2 motes per success, able to increase static values in the same way.<br>
  
Second Wits Excellency <br>
+
First Witse Excellency <br>
 
* reflexively add up to (half of wits) succeses to any Wits based roll for 2 motes per success, able to increase static values in the same way.<br>
 
* reflexively add up to (half of wits) succeses to any Wits based roll for 2 motes per success, able to increase static values in the same way.<br>
  
Line 160: Line 156:
 
* FURY_OK: When activated with Relentless Lunar Fury, automatically eliminate up to (Dex/2) at all times. <br>
 
* FURY_OK: When activated with Relentless Lunar Fury, automatically eliminate up to (Dex/2) at all times. <br>
 
* reflexively spend 2 motes to remove up to (dexterity) points of penalties that apply to dodge and parry DVs. <br>
 
* reflexively spend 2 motes to remove up to (dexterity) points of penalties that apply to dodge and parry DVs. <br>
 
Wind-Dancing Method <br>
 
* Combo-OK, Counterattack
 
* reflexively spend 3m after using your defense value to defend against an attack, successfully or not. In step 9 of attack resolution, skip lightly away from your aggressor. Move (Dex + Dodge) yards in any direction of your choice as long as it is away from your attacker. This charm counts as a counterattack, so it reduces your DV by 1 and cannot be used against a counterattack.
 
 
The Spider's Trap Door <br>
 
* Combo-OK, Illusion
 
* Spend 4 motes to supplement any action to conceal something (supplemental). The concealed object becomes undetectable by any Awareness rolls using mortal senses. By committing the Essence, she may attach an Illusion effect. Any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus Enyo's Essence. Those whose MDVs are lower than this value see the area as completely undisturbed and empty, even if they are looking right at the object. Those who break through this mental influence must still find the object in order to see it.
 
  
 
Shadowlands Circle Necromancy <br>
 
Shadowlands Circle Necromancy <br>
Line 173: Line 161:
  
 
====Shadowlands Circle Necromancy====
 
====Shadowlands Circle Necromancy====
 +
 +
Door of the Dead <br>
 +
* Cost: 18m. The Necromancer caresses a reflective surface as she casts this spell and opens a quicksilver doorway between Creation and the analogous point in the Underworld, or vice versa. Travel between the two is instantaneous, but the portal remains open for the caster's next three actions. Things can come through the other way, too. Once the portal is shut, the road closes viciously; mirrors crack, water boils, and silver tarnishes.
  
 
==Panoply==
 
==Panoply==
 
===Poison Exposure===
 
''Infernally Enchanted Mescalaro Venom'' <br>
 
  
 
===Combat Stats Block===
 
===Combat Stats Block===
Line 188: Line 176:
  
 
===XP and Training===
 
===XP and Training===
* <u>'''XP Gained:''' 15</u>
+
* <u>'''XP Gained:''' 13</u>
  
 
* <u>'''XP Spent:''' 10</u>
 
* <u>'''XP Spent:''' 10</u>
Line 194: Line 182:
  
 
* '''Debt XP:''' 0
 
* '''Debt XP:''' 0
* '''Unspent XP:''' 5
+
* '''Unspent XP:''' 3
 
* '''Currently training:'''
 
* '''Currently training:'''
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)