Editing
Epona the Exile
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Epona the Exile IQ 14 ME 14 MA 17 (45% Trust/Intimidate) PS 31/41 (+16/+26 Damage) PP 20 +3 S/P/D PE 21 +3 vs Magic/Poison, +12% Coma/Death PB 13 Spd 220 HP 45 SDC 80 PPE 11 Horror Factor 12 Alignment: Scrupulous Ixion: Bionics/Cyborg and Stats and Gear and Skills as noted OCC: Gunfighter Weapon Master, Weapon Repairs, Quick-Draw Init (+1 2 PP above 16), Paired Weapons (Revolver and Pistol), WP Sharpthoosting Specialty (Energy Pistol, +1 Attack), Reputation, Horror Factor Init +8 Attacks 6 +1 with Guns +1 with energy pistols Strike +4 +1 Kick Parry +6 Dodge +5 +3 Running Roll +7 Damage * Punch: 1d4+16, Kick 3d6+26 Restrained, 1d4+1d6 MD rear Kick, 3d4+1d6 Power Kick Disarm +4 Horror Save +4 Skills: Dowsing 40 Land Navigation 51 Ixion 98, Literacy 95 Wilderness Survival 45 WP Polearm (+2 Strike/+1 Parry) (Field) Armorer American 95 Spanish 95 Detect Ambush 45 Detect Concealment 35 Find Contraband 37 Recognize Weapon Quality 35 Basic Electronics 40 Armorer +20 WP Sniper WP Revolver WP Energy Pistol (+1 Strike) WP Energy Rifle WP Quick Draw WP Heavy Military Weapons WP Heavy MD Weapons Jet Pack 52 Horsemanship (General) HTH Martial Arts (Basic Mechanics 40, from Field Armorer) Mechanical Engineer 35 Bioware Mechanics 40 Gymnastics Basic Math 45 Boxing Gear Ixion Energy Rod (2d6 MD melee, 3d6 MD ranged, 10 shots) Ixion Bionic Barding Tinted Goggles MD Cowboy Hat Work Clothes Fancy Town Clothes Flashlight Binoculars Laser Distancer Pocket Language Translator Pocket Magnifying Glass Multi-Optics Band Portable Tool Kit Cigarette Lighter Pocket Mirror Silver Cross on chain Hand-sized wooden cross 4 pair handcuffs 6' MD chain w MD lock 100' lightweight rope Survival kukri Utility belt knapsack Saddlebags Air Filter 2 Canteens Neuro-Mace 6-Shooter 2 Wilk's 237 "Backup" Pistols w/ Long E-Clips Wilk's 457 Laser Pulse Rifle 6 extra clips for each 2 Smoke Grenades 4 Flares Bionics MDC Body: 250 Barding 150 Upper Body 100 Barding 90 Head 140 Rear kick damage: +1d6 MD Attached hip holsters, snap-on armor hardpoints, large concealed compartment behind back, bionic lung Head: Language Translator, Multi-Optics Eye (+1 Strike) CNRRS Secret Compartments Gyro-Compass Forearm Ion Rod Forearm Vibroblade Bionic Jet Pack Micro-Repair Robots
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information