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Titles: Dominus Ventus, Duke of the Wind, Noble of Chancel Nehutu
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Titles: Dominus Ventus, Duke of the Wind
  
 
Eric Durand was a skilled pilot in his mortal life, flying search and rescue operations, but one day his luck gave out and he crashed in a storm. He was badly injured, enough to end his flying career, but instead of bemoaning his fate he focused on getting back on his feet. He took a position on the ground directing operations where he could still put his skills to use. Before long, though, he was plucked up and turned into a living god of the Wind. It was less of a surprise than it might have been; any pilot knows there is more to the sky than meets the eye.
 
Eric Durand was a skilled pilot in his mortal life, flying search and rescue operations, but one day his luck gave out and he crashed in a storm. He was badly injured, enough to end his flying career, but instead of bemoaning his fate he focused on getting back on his feet. He took a position on the ground directing operations where he could still put his skills to use. Before long, though, he was plucked up and turned into a living god of the Wind. It was less of a surprise than it might have been; any pilot knows there is more to the sky than meets the eye.
 
Part of a Nobilis game: [[Embryonic]]
 
  
  
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Mortal Will: 8/8
 
Mortal Will: 8/8
 
 
Passion: Improvisation 2
 
Passion: Improvisation 2
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Skill: Pilot 3
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Skill: Search and Rescue 2
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Skill: Manager 1
  
Skill: Pilot 3<br />
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Aspect: 1 (6/6)
Skill: Search and Rescue 2<br />
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Domain: 4 (6/6)
Skill: Manager 1<br />
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Persona: 3 (6/6)
 
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Treasure: 0 (6/6)
Aspect: 1 (6/6)<br />
 
Domain: 4 (6/6)<br />
 
Persona: 3 (6/6)<br />
 
Treasure: 0 (6/6)<br />
 
  
 
1 CP spent on additional MP
 
1 CP spent on additional MP
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== Bonds and Afflictions ==
 
== Bonds and Afflictions ==
  
*Affliction: The weather emphasizes my moods and dramatic moments. (1) (Ruffled hair, dramatic thunderclaps, etc.)
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Affliction: The weather emphasizes my moods and dramatic moments. (1) (Ruffled hair, dramatic thunderclaps, etc.)
*Bond: I can fly anything. (2)
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Bond: I can fly anything. (2)
**Anchor: A small collection of planes and helicopters, including a wreck that is slowly becoming a chopper again.
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Bond: You can't take the sky from me. (3)
*Bond: You can't take the sky from me. (3)
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Bond: I can slip from surly bonds. (2)
*Bond: I can slip from surly bonds. (2)
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Bond: If I fail, I must get up and try again. (2)
*Bond: If I fail, I must get up and try again. (2)
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Bond: I will (must) protect those you can't protect themselves. (2)
*Bond: I will (must) protect those you can't protect themselves. (2)
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Bond: Eh, that's nothing some duct tape won't fix. (1)
*Bond: Eh, that's nothing some duct tape won't fix. (1)
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-- Anchor: Roll of duct tape, good for patches and improvised repairs.
**Anchor: Roll of duct tape, good for patches and improvised repairs.
 
  
  
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'''The Wind'''
 
'''The Wind'''
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... lifts and carries away. (2)
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... dances the skies.
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... changes in an instant.
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... wears down resistance.
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... slips in.
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... builds to terrible strength.
  
* lifts and carries away. (2)
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''Domain Miracles''
* dances the skies.
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0: Know when the Wind is in danger.
* changes in an instant.
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1: Create a little breeze.
* wears down resistance.
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2: Know what the weather will be like. Ask the wind what it's carried lately.
* slips in.
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3: Keep a cool morning wind going through a stifling day. Keep a room drafty even when the windows and doors are shut.
* builds to terrible strength.
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4: Summon the freezing North Wind. Blow down an impudent pig's house.
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5: Calm a gale. Ruin a kite-flying contest. Ask the wind what rumors it's carried lately.
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6: Make Chicago a Windless City. Shift a jet stream. Keep a summer breeze going all winter.
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7: Summon a hurricane. Write your name on Jupiter by blowing clouds around. Jam radio with the solar wind. Blow out a massive fire.
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8: Dissipate a different hurricane. Make the air perfectly still across the entire midwest.
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9: Reshape the wind patterns that drive the global weather system. Create a nation of wind spirits. Claim ocean currents are actually very wet wind and mess with those. Broadcast television is totally wind too.
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''Persona Miracles''
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0: See things related to the Wind.
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1: Make someone a little better or worse at carrying things.
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2: Live as a gust of wind for a while.
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3: Slip through a crack. Fly through the air.
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4: Make someone invisible. Cause a social movement to wear down resistance.
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5: Make someone a terrible dancer. Cause a thunderstorm to become oddly still. Incarnate in a weather front.
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6: Rock like a hurricane. Guarantee a sailboat always has a good wind.
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7: Make an entire nation nimble as the wind. Cause an idea to slip into people's heads.
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8: Stop a war by removing its fury. Make a city steady and unchanging.
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9: Make wind power the main source of electricity.  
  
 
== Lifepath ==
 
== Lifepath ==
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*I am a pilot still.
 
*I am a pilot still.
 
*Affiliation: I would serve the Light, but they don't understand what makes humanity worth saving.
 
*Affiliation: I would serve the Light, but they don't understand what makes humanity worth saving.
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''Shadow:''
 
''Shadow:''
 
*Contact: Organization
 
*Contact: Organization
 
*Contact: I accidentally a Deceiver. To be fair, he had treasonously delicious cookies.
 
*Contact: I accidentally a Deceiver. To be fair, he had treasonously delicious cookies.

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