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Discovered by and initiated into the Adeptus Mechanicus at an early age, Ervyntar slowly ascended through the ranks of scholars, delving into his studies with an obsessive zeal.  He was especially interested in the secrets of archaeotechnology, often spending entire days and nights researching their mysteries.  Unfortunately, his passion for forbidden lore led him down a path that alarmed several of those among the Adeptus Mechanicus' higher echelon, prompting Ervyntar to leave on a prolonged "research mission."
 
Discovered by and initiated into the Adeptus Mechanicus at an early age, Ervyntar slowly ascended through the ranks of scholars, delving into his studies with an obsessive zeal.  He was especially interested in the secrets of archaeotechnology, often spending entire days and nights researching their mysteries.  Unfortunately, his passion for forbidden lore led him down a path that alarmed several of those among the Adeptus Mechanicus' higher echelon, prompting Ervyntar to leave on a prolonged "research mission."
  
During his quest, he collected many valuable pieces of information and technology, oftentimes through less than approved means.  However, his curiosity and insatiable lust for knowledge of the arcane brought a litany of misfortune upon him.  Rarely did a vessel upon which he embarked return without a tale of some dire battle with viscous xenos or horrible mishaps in the Warp.  Often as not, most of the original crew would be replaced by the time they returned, and those who had survived the entire trip told stories that smote fear into even the stoutest man's soul.
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During his quest, he collected many valuable pieces of information and technology, oftentimes through less than approved means.  However, his curiosity and insatiable lust for knowledge of the arcane brought a litany of misfortune upon him.  Rarely did a vessel upon which he embarked return without a tale of some dire battle with viscous xenos or horrible mishaps in the Warp.  Often as not, most of the original crew would be replaced by the time they returned, and those who had survived the entire trip told stories that would break even the strongest man's will.
  
 
As a result, Ervyntar now finds himself stranded on one of the Lathe worlds, an unwelcome passenger aboard most void-farers.  For four years, now, he has been unable to find a brave captain who would have the power and be willing to take him to the far reaches of the galaxy, where many untold treasures of ancient knowledge await…
 
As a result, Ervyntar now finds himself stranded on one of the Lathe worlds, an unwelcome passenger aboard most void-farers.  For four years, now, he has been unable to find a brave captain who would have the power and be willing to take him to the far reaches of the galaxy, where many untold treasures of ancient knowledge await…
  
 
…but now he feels all of that is about to change.
 
…but now he feels all of that is about to change.
 
=== Characteristics ===
 
Wears the typical rust-red robes of his order with a matching hood, which mostly overshadows his features, making anything above the lower portion of his respirator-mask hard to distinguish.  Underneath his robes he wears a black Enforcer Light Carapce just about everywhere, with the Mechanicus's symbol engraved in the same rust-red colour on the chest-plate.  Always carries his Hellgun under his cloak on the right hip, being left-handed, where it can be drawn easily should the need arise to use it.  Often, while walking about, he will carry his Shock Staff with him as a walking stick.  His heirloom Angevin chain sword is mainly worn only when he feels he will have need of it, though he will sometimes opt to bear it in leu of the staff on more formal occasions.
 
 
His eyes glitter from under the hood, cold and calculating, examining everything to a nicety; humans, machinery, surroundings, etc.  His intellect and intuition has gotten him this far and are the only things he truly relies upon.  He even views his Servo-Skull warily, though it is the only thing close to a lifeform with which he is on somewhat intimate terms.
 
  
 
== Stats ==
 
== Stats ==
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== Skills ==
 
== Skills ==
=== Trained ===
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*Common Lore (Tech) (Basic)
'''Basic'''
 
*Logic
 
 
 
'''Advanced'''
 
*Common Lore (Tech)
 
 
*Common Lore (Machine Cult)
 
*Common Lore (Machine Cult)
 
*Forbidden Lore (Adeptus Mechanicus)
 
*Forbidden Lore (Adeptus Mechanicus)
*Forbidden Lore (Archaeotech)
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*Talented (Forbidden Lore) (Archaeotech)
 
*Literacy
 
*Literacy
 +
*Logic
 
*Security
 
*Security
 +
*Speak Language (Explorator Binary)
 +
*Speak Language (Low Gothic)
 +
*Speak Language (Techna Lingua)
 
*Tech-use
 
*Tech-use
*Trade (Technomat)
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*Trade (Traditional)
 
*Trade (Armourer)
 
*Trade (Armourer)
 
=== Untrained Basic ===
 
* Awareness
 
* Barter
 
* Carouse
 
* Charm
 
* Climb
 
* Command
 
* Concealment
 
* Contortionist
 
* Deceive
 
* Disguise
 
* Dodge
 
* Evaluate
 
* Gamble
 
* Inquiry
 
* Intimidate
 
* Scrutiny
 
* Search
 
* Silent Move
 
* Swim
 
 
=== Languages ===
 
*Explorator Binary
 
*Low Gothic
 
*Techna Lingua
 
  
 
== Talents ==
 
== Talents ==
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== Equipment ==
 
== Equipment ==
 
=== Bionics ===
 
=== Bionics ===
*'''MIU - Good Quality'''  
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* '''MIU - Good Quality'''  
**+10 bonus to communication with machine spirits, Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests.  Also grants ability to experience familiar's "feelings".
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** ''+10 bonus to communication with machine spirits, Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests.  Also grants ability to experience familiar's "feelings".''
*'''Utility Mechadendrite - Common Quality'''
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* '''Utility Mechadendrite - Common Quality'''
**+10 to Tech-Use tests
+
** ''+10 to Tech-Use tests, 6 injector pistons for Sacred Unguents, Smoke emitter (-5 Weapon Skills Test (enemy), +10 smell-based perception tests (enemy)), Knife (defense)''
**6 injector pistons for Sacred Unguents
 
**Smoke emitter (Enemy: -5 Weapon Skills Test, +10 smell-based perception tests)
 
**Knife (defense)
 
  
 
=== Weapons ===
 
=== Weapons ===
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** This well-worn gun has seen many fights with humans, xenos, and other things too ghastly to be named.
 
** This well-worn gun has seen many fights with humans, xenos, and other things too ghastly to be named.
 
* '''Shock Staff - Best Quality'''
 
* '''Shock Staff - Best Quality'''
** This nondescript staff is mostly used for walking, but has come quite in handy for other uses during excursions through dark alleyways...
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** A basic melee weapon, this staff can sometimes prove useful in giving a combatant those vital extra few seconds necessary to win a fight.
  
 
=== Armour ===
 
=== Armour ===
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** 5 AP
 
** 5 AP
 
** 15 kg
 
** 15 kg
*** A tough shell-like armor, colored black and adorned in the middle of the chest-plate with the symbol of the Mechanicus Adeptus.  Slightly battle-scarred, it is not the fanciest piece of equipment, but it does provide good insurance against stray bolter shells.
+
*** A tough shell-like armor, not the fanciest, but it keeps one protected from stray bolter shells.
 
* '''Power Armour - Good Quality'''
 
* '''Power Armour - Good Quality'''
** Used only when necessary
 
 
** Power requirements: Battery pack, non-military, 1d5 hours
 
** Power requirements: Battery pack, non-military, 1d5 hours
 
** 9 AP
 
** 9 AP
 
** 65 kg
 
** 65 kg
 
** +20 Strength when worn
 
** +20 Strength when worn
*** Heavy, gunmetal-grey battle armour, acquired as payment for a favour from someone in the Mechanicus.  Used only in situations where force is anticipated beforehand, due to the time limit imposed by the power requirements.  It is somewhat old, but serves its purpose well and without a fuss.
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*** Heavy battle armour, used only during situations that will likely require force
  
 
=== Other Equipment ===
 
=== Other Equipment ===
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== Experience Spent ==
 
== Experience Spent ==
''XP remaining:'' '''50'''
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''XP remaining:'' ''50''
 
*'''New Horizons'''  250
 
*'''New Horizons'''  250
 
** Archaeotechnologist
 
** Archaeotechnologist

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