Editing Ervyntar Z'eth
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Discovered by and initiated into the Adeptus Mechanicus at an early age, Ervyntar slowly ascended through the ranks of scholars, delving into his studies with an obsessive zeal. He was especially interested in the secrets of archaeotechnology, often spending entire days and nights researching their mysteries. Unfortunately, his passion for forbidden lore led him down a path that alarmed several of those among the Adeptus Mechanicus' higher echelon, prompting Ervyntar to leave on a prolonged "research mission." | Discovered by and initiated into the Adeptus Mechanicus at an early age, Ervyntar slowly ascended through the ranks of scholars, delving into his studies with an obsessive zeal. He was especially interested in the secrets of archaeotechnology, often spending entire days and nights researching their mysteries. Unfortunately, his passion for forbidden lore led him down a path that alarmed several of those among the Adeptus Mechanicus' higher echelon, prompting Ervyntar to leave on a prolonged "research mission." | ||
− | During his quest, he collected many valuable pieces of information and technology, oftentimes through less than approved means. However, his curiosity and insatiable lust for knowledge of the arcane brought a litany of misfortune upon him. Rarely did a vessel upon which he embarked return without a tale of some dire battle with viscous xenos or horrible mishaps in the Warp. Often as not, most of the original crew would be replaced by the time they returned, and those who had survived the entire trip told stories that | + | During his quest, he collected many valuable pieces of information and technology, oftentimes through less than approved means. However, his curiosity and insatiable lust for knowledge of the arcane brought a litany of misfortune upon him. Rarely did a vessel upon which he embarked return without a tale of some dire battle with viscous xenos or horrible mishaps in the Warp. Often as not, most of the original crew would be replaced by the time they returned, and those who had survived the entire trip told stories that would break even the strongest man's will. |
As a result, Ervyntar now finds himself stranded on one of the Lathe worlds, an unwelcome passenger aboard most void-farers. For four years, now, he has been unable to find a brave captain who would have the power and be willing to take him to the far reaches of the galaxy, where many untold treasures of ancient knowledge await… | As a result, Ervyntar now finds himself stranded on one of the Lathe worlds, an unwelcome passenger aboard most void-farers. For four years, now, he has been unable to find a brave captain who would have the power and be willing to take him to the far reaches of the galaxy, where many untold treasures of ancient knowledge await… | ||
…but now he feels all of that is about to change. | …but now he feels all of that is about to change. | ||
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== Stats == | == Stats == | ||
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=== Bionics === | === Bionics === | ||
*'''MIU - Good Quality''' | *'''MIU - Good Quality''' | ||
− | **+10 bonus to communication with machine spirits, Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests. Also grants ability to experience familiar's "feelings". | + | **''+10 bonus to communication with machine spirits, Tech-Use, Pilot, Drive, Logic, Inquiry, and Ballistic Skill Tests. Also grants ability to experience familiar's "feelings".'' |
*'''Utility Mechadendrite - Common Quality''' | *'''Utility Mechadendrite - Common Quality''' | ||
− | **+10 to Tech-Use tests | + | **''+10 to Tech-Use tests |
− | **6 injector pistons for Sacred Unguents | + | **''6 injector pistons for Sacred Unguents'' |
− | **Smoke emitter (Enemy: -5 Weapon Skills Test, +10 smell-based perception tests) | + | **''Smoke emitter (Enemy: -5 Weapon Skills Test, +10 smell-based perception tests) |
− | **Knife (defense) | + | **''Knife (defense)'' |
=== Weapons === | === Weapons === | ||
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** This well-worn gun has seen many fights with humans, xenos, and other things too ghastly to be named. | ** This well-worn gun has seen many fights with humans, xenos, and other things too ghastly to be named. | ||
* '''Shock Staff - Best Quality''' | * '''Shock Staff - Best Quality''' | ||
− | ** This | + | ** This little staff has come quite in handy during excursions through certain dark alleyways... |
=== Armour === | === Armour === | ||
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** 5 AP | ** 5 AP | ||
** 15 kg | ** 15 kg | ||
− | *** A tough shell-like armor, | + | *** A tough shell-like armor, not the fanciest, but it keeps one protected from stray bolter shells. |
* '''Power Armour - Good Quality''' | * '''Power Armour - Good Quality''' | ||
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** Power requirements: Battery pack, non-military, 1d5 hours | ** Power requirements: Battery pack, non-military, 1d5 hours | ||
** 9 AP | ** 9 AP | ||
** 65 kg | ** 65 kg | ||
** +20 Strength when worn | ** +20 Strength when worn | ||
− | *** Heavy | + | *** Heavy battle armour, used only during situations that will likely require force |
=== Other Equipment === | === Other Equipment === |