Editing Esteban, Manolo "Carlito" "Abooksigun"

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! Name || Value   
 
! Name || Value   
 
|-
 
|-
| INTelligence ||    6
+
| INTelligence ||    x
 
|-
 
|-
| TECH ||    6
+
| TECH ||    x
 
|-
 
|-
| ATTRactiveness ||    6
+
| ATTRactiveness ||    x
 
|-
 
|-
| Movement Allowance ||    6
+
| Movement Allowance ||    x
 
|-
 
|-
| EMPathy ||    6
+
| EMPathy ||    x
 
|-
 
|-
| REFlex ||    8
+
| REFlex ||    x
 
|-
 
|-
| COOL ||    8
+
| COOL ||    x
 
|-
 
|-
| LUCK ||    4
+
| LUCK ||    x
 
|-
 
|-
| BODY ||    6
+
| BODY ||    x
 
|}
 
|}
  
 
=Skills=
 
=Skills=
  
*ATTR: []
+
*ATTR: [X]
**Personal Grooming*: X [6]
+
**Personal Grooming*: X [Y]
**Wardrobe & style*: X [6]
+
**Wardrobe & style*: X [Y]
  
  
 
*BODY: [X]
 
*BODY: [X]
**Endurance: 1 [7]
+
**Endurance: X [Y]
**Strength feat: 1 [7]
+
**Strength feat: X [Y]
**Swimming*: X [6]
+
**Swimming*: X [Y]
  
  
*COOL: [8]
+
*COOL: [X]
**Interrogation: 5 [13]
+
**Interrogation: X [Y]
**Intimidate: 5 [13]
+
**Intimidate: X [Y]
 
**Oratory: X [Y]
 
**Oratory: X [Y]
 
**Resist torture/drug: X [Y]
 
**Resist torture/drug: X [Y]
**Streetwise: 7 [15]
+
**Streetwise: X [Y]
  
  
*EMPATHY: [6]
+
*EMPATHY: [X]
**Human perception*: 5 [11]
+
**Human perception*: X [Y]
 
**Interview*: X [Y]
 
**Interview*: X [Y]
 
**Leadership*: X [Y]
 
**Leadership*: X [Y]
**Seduction*: 1 [7]
+
**Seduction*: X [Y]
 
**Social*: X [Y]
 
**Social*: X [Y]
**Persuasion/Fast Talk*: 1 [7]
+
**Persuasion/Fast Talk*: X [Y]
 
**Perform: X [Y]
 
**Perform: X [Y]
  
  
*INT: [6]
+
*INT: [X]
 
**Accounting: X [Y]
 
**Accounting: X [Y]
 
**Anthropology: X [Y]
 
**Anthropology: X [Y]
**Awareness/notice*: 6 [12]
+
**Awareness/notice*: X [Y]
 
**Biology: X [Y]
 
**Biology: X [Y]
 
**Botany: X [Y]
 
**Botany: X [Y]
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**Composition: X [Y]
 
**Composition: X [Y]
 
**Diagnose Illness: X [Y]
 
**Diagnose Illness: X [Y]
**Education & General Knowledge*: 2 [8]
+
**Education & General Knowledge*: X [Y]
 
**Expert: X [Y]
 
**Expert: X [Y]
 
**Forage: X [Y]
 
**Forage: X [Y]
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**Gamble: X [Y]
 
**Gamble: X [Y]
 
**Geology (2): X [Y]
 
**Geology (2): X [Y]
**Hide/evade*: 3 [9]
+
**Hide/evade*: X [Y]
 
**History: X [Y]
 
**History: X [Y]
 
**Instruction: X [Y]
 
**Instruction: X [Y]
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**Theoretical Sciences: X [Y]
 
**Theoretical Sciences: X [Y]
 
**Scrounging: X [Y]
 
**Scrounging: X [Y]
**Spanish (1/2): 6 [12]
+
**Wilderness survival: X [Y]
**Wilderness survival: 1 [7]
 
 
**Zoology: X [Y]
 
**Zoology: X [Y]
  
  
*REF: [8]
+
*REF: [X]
 
**Autogun: X [Y]
 
**Autogun: X [Y]
 
**Chemical weapons: X [Y]
 
**Chemical weapons: X [Y]
**Athletics*: 5 [13]
+
**Athletics*: X [Y]
 
**Brawling*: X [Y]
 
**Brawling*: X [Y]
**Dance: 1 [9]
+
**Dance: X [Y]
**Dodge/escape*: 6 [14]
+
**Dodge/escape*: X [Y]
**Drive Wheel: 1 [9]
+
**Drive Wheel: X [Y]
 
**Drive Track: X [Y]
 
**Drive Track: X [Y]
**Handgun: 3 [11]
+
**Handgun: X [Y]
 
**Heavy weapons: X [Y]
 
**Heavy weapons: X [Y]
**Martial Arts: 5 [13] (Jiu-Jitsu)
+
**Martial Arts: X [Y]
 
**Melee*: X [Y]
 
**Melee*: X [Y]
**Motorcycle: 6 [14]
+
**Motorcycle: X [Y]
 
**Operate Heavy Machine: X [Y]
 
**Operate Heavy Machine: X [Y]
 
**Pilot: X [Y]
 
**Pilot: X [Y]
 
**Ride: X [Y]
 
**Ride: X [Y]
**Rifle: 2 [10]
+
**Rifle: X [Y]
 
**Snow ski: X [Y]
 
**Snow ski: X [Y]
**Stealth (2)*: 2 [10]
+
**Stealth (2)*: X [Y]
  
  
*TECH: [6]
+
*TECH: [X]
 
**Aero tech (2): X [Y]
 
**Aero tech (2): X [Y]
**Basic tech (2): 4 [10]
+
**Basic tech (2): X [Y]
 
**Biological weapons (3): X [Y]
 
**Biological weapons (3): X [Y]
 
**Electrical Engineer (2): X [Y]
 
**Electrical Engineer (2): X [Y]
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**Electronics: X [Y]
 
**Electronics: X [Y]
 
**Farming: X [Y]
 
**Farming: X [Y]
**First aid: 2 [8]
+
**First aid: X [Y]
 
**Forgery: X [Y]
 
**Forgery: X [Y]
 
**Indirect fire (2): X [Y]
 
**Indirect fire (2): X [Y]
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**Paint & draw: X [Y]
 
**Paint & draw: X [Y]
 
**Photo & film: X [Y]
 
**Photo & film: X [Y]
**Pick lock: 1 [7]
+
**Pick lock: X [Y]
 
**Pickpocket: X [Y]
 
**Pickpocket: X [Y]
 
**Play: X [Y]
 
**Play: X [Y]
 
**Rotor tech (3): X [Y]
 
**Rotor tech (3): X [Y]
 
**Tactical Missile (2): X [Y]
 
**Tactical Missile (2): X [Y]
**Weaponsmith: 1 [7]
+
**Weaponsmith: X [Y]
  
  
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Hurting another human in a way that would most likely be fatal pre-apocalypse, is something that might happen in the heat of the moment, maybe even happened already, but he will consider this his own failure for not controlling the situation.<br>
 
Hurting another human in a way that would most likely be fatal pre-apocalypse, is something that might happen in the heat of the moment, maybe even happened already, but he will consider this his own failure for not controlling the situation.<br>
 
Which is to say, he's not going to hesitate if the other guy is reaching for his gun. With such skills, he should know the time for self-analysis is later, and only if you survive. It means he'd try to avoid coming to a "kill or get killed" situation, though, despite the choice being one he has made in advance. If it takes negotiation to avoid that, fine, and if it takes disarming the guy and pistol-whipping him with his own gun, well - this is a merciful action compared to shooting him, right?
 
Which is to say, he's not going to hesitate if the other guy is reaching for his gun. With such skills, he should know the time for self-analysis is later, and only if you survive. It means he'd try to avoid coming to a "kill or get killed" situation, though, despite the choice being one he has made in advance. If it takes negotiation to avoid that, fine, and if it takes disarming the guy and pistol-whipping him with his own gun, well - this is a merciful action compared to shooting him, right?
*Lucky charm: he's keeping two of those. One is a picture of his ex-gang during a big outdoor night party (that's the "mechanically significant" one), and the other is the first "belt" he earned.
 

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