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'''Eternal Empire'''
== Introduction ==
 
 
 
  
 
It is ''Pergo'', the nest where protean man landed on his issue from the heavens and there dwelt in the unceasing delight of ''Epani'', the unspoiled, the pure and perfect world. Epani was forsaken, and the grief of its passing is the only vestige which remains.
 
It is ''Pergo'', the nest where protean man landed on his issue from the heavens and there dwelt in the unceasing delight of ''Epani'', the unspoiled, the pure and perfect world. Epani was forsaken, and the grief of its passing is the only vestige which remains.
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You are one among the great mass of divers humanity or, perhaps, a more singular being - a child of Gods, a spawn of Devils, bound to Spirits, or illuminated by Prophets. Will you labor to sustain the Eternal Empire or to tear it down for its enemies? Or, will you harness this special favor by building your own majesty among the inglorious nations of the world, commanding powerful armies, leading great religions, and forging a new order in preparation for the great trials which must come?
 
You are one among the great mass of divers humanity or, perhaps, a more singular being - a child of Gods, a spawn of Devils, bound to Spirits, or illuminated by Prophets. Will you labor to sustain the Eternal Empire or to tear it down for its enemies? Or, will you harness this special favor by building your own majesty among the inglorious nations of the world, commanding powerful armies, leading great religions, and forging a new order in preparation for the great trials which must come?
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== Overview ==
 
  
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The ''Eternal Empire'' setting is a synthesis of Dark Fantasy and Science Fiction. Its centuries spanning background is drawn from a reimagining of our own world's history in a fantastic context, projecting the rise of societies, movement of peoples, development of religions, growth of languages and spread of learning. Each of these, once woven together, constitutes the fabric of the contemporary setting. Because of ''Eternal Empire's'' historical conception, a campaign can be played in a variety of time periods if the group would prefer a world of sailing ships, slashing swords, candle light, and squabbling proto-states to one of iron clads, lever action rifles, nuclear batteries and world girdling empires. Alternatively, a group might be interested in playing as their characters' ancestors or heroes of the past, the results of their actions having far-reaching consequences in the current time period.
 
The ''Eternal Empire'' setting is a synthesis of Dark Fantasy and Science Fiction. Its centuries spanning background is drawn from a reimagining of our own world's history in a fantastic context, projecting the rise of societies, movement of peoples, development of religions, growth of languages and spread of learning. Each of these, once woven together, constitutes the fabric of the contemporary setting. Because of ''Eternal Empire's'' historical conception, a campaign can be played in a variety of time periods if the group would prefer a world of sailing ships, slashing swords, candle light, and squabbling proto-states to one of iron clads, lever action rifles, nuclear batteries and world girdling empires. Alternatively, a group might be interested in playing as their characters' ancestors or heroes of the past, the results of their actions having far-reaching consequences in the current time period.
  
 
While this foundation aids the player and game master by creating an immediate familiarity with the world through its internal consistency and analogies to our own past, other, more fantastic aspects of the setting provide the necessary counterbalance of mystery, horror, and a chance to achieve the impossible. Enigmatic post-human entities in the guise of the mighty and fell Gods of mythology roam the world, often at the head of whole civilizations, directing their followers with supernatural wisdom and unleashing their prodigious powers in the cause of ruin and salvation. Such deities often bestow ''charismas'' on their devoted followers, granting mortals a taste of divinity. Some individuals, usually deranged and power-mad malefactors, attempt to sunder the boundaries of reality of their own power, calling upon other supernatural entities to aid them in their sorcerous gambits. Unusual creatures, some remnants of mankind's distant past, others created through the powers of the Gods, confront humanity at the fringes of civilization. Finally, the progression of science has revealed new wonders and horrors to be used by man and his divine overlords, merging societies deeply rooted in the traditions of antiquity with the advancements of an age of machinery and industry, an age whose capstone encompasses barely understood devices that blur the line between the possible and the impossible. Here, technology is a pastiche of ruggedly functional tools created through years of evolutionary experimentation and wondrous devices sprung from the craft of the ancients, recovered from beneath the mantle of time.  
 
While this foundation aids the player and game master by creating an immediate familiarity with the world through its internal consistency and analogies to our own past, other, more fantastic aspects of the setting provide the necessary counterbalance of mystery, horror, and a chance to achieve the impossible. Enigmatic post-human entities in the guise of the mighty and fell Gods of mythology roam the world, often at the head of whole civilizations, directing their followers with supernatural wisdom and unleashing their prodigious powers in the cause of ruin and salvation. Such deities often bestow ''charismas'' on their devoted followers, granting mortals a taste of divinity. Some individuals, usually deranged and power-mad malefactors, attempt to sunder the boundaries of reality of their own power, calling upon other supernatural entities to aid them in their sorcerous gambits. Unusual creatures, some remnants of mankind's distant past, others created through the powers of the Gods, confront humanity at the fringes of civilization. Finally, the progression of science has revealed new wonders and horrors to be used by man and his divine overlords, merging societies deeply rooted in the traditions of antiquity with the advancements of an age of machinery and industry, an age whose capstone encompasses barely understood devices that blur the line between the possible and the impossible. Here, technology is a pastiche of ruggedly functional tools created through years of evolutionary experimentation and wondrous devices sprung from the craft of the ancients, recovered from beneath the mantle of time.  
  
I think you will enjoy this offering and come to believe as I have that ''Eternal Empire'' is 'Gun & Sorcery' at its finest. --[[User:Illuminarch|Mike]] 20:57, 20 Jul 2005 (PDT)
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I think you will enjoy this offering and come to believe as I have that ''Eternal Empire'' is 'Gun & Sorcery' at its finest.
 
 
== Material ==
 
  
[[EternalEmpire:Races|Player Races]]
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[[EternalEmpire:Arqualan|Arqi Society & Politics]]
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'''Coming Soon:'''
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Player Races
  
Language
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Arqi Society & Politics
  
[[EternalEmpire:Naming_Conventions|Naming Conventions]]
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Language & Naming Conventions
  
[[EternalEmpire:Gazetteer|Gazetteer]]
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Gazetteer
  
[[EternalEmpire:Theology|Religions and Theology]]
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Religious Ritual and Applied Theology
  
 
Sorcery and the Supernatural
 
Sorcery and the Supernatural

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