Editing Eternal Lies for Trail of Cthulhu

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   *Medicine: 2
 
   *Medicine: 2
 
   *Assess Honesty: 4
 
   *Assess Honesty: 4
 +
  Bureaucracy: 2
 
   Credit Rating: 4
 
   Credit Rating: 4
 
   *Interrogation: 3
 
   *Interrogation: 3
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'''Sanity''' 6<br>
 
'''Sanity''' 6<br>
 
'''Stability''' 7<br>
 
'''Stability''' 7<br>
 
==Miss Dianna Everington (played by Deamon)==
 
 
"I'm sorry is there a problem, one that money won't fix I mean."
 
 
'''Occupation:''' Dilettante<br>
 
'''Drive:'''Duty (Victoria Everington dec'd)<br>
 
'''Pillars of Sanity:'''You are an Everington, You make your own luck, Money makes the world go around.<br>
 
'''Sources of Stability:''' Molly Jameson Nurse and then maid to the twins, George Mallory family accountant and mentor, Frank Everington Uncle.<br>
 
 
'''Investigative Abilities (* denotes Occupational Ability)'''
 
  *Accounting: 4
 
  Art: 1
 
  *Assess Honesty: 4
 
  Cop Talk: 1
 
  *Credit Rating: 7
 
  *Flattery: 4
 
  Evidence collecting: 1
 
  *Languages: 4
 
  Law: 1
 
  *History: 2
 
  *Riding: 2
 
  Theology: 1
 
  *Library Use: 4
 
 
 
 
'''General Abilities (* denotes Occupational Ability)'''
 
  Athletics 8
 
  Craft: 1
 
  Driving: 12
 
  Disquise: 2
 
  Firearms: 7
 
  Mechanical repair: 2
 
  Piloting: 7
 
  Preparedness: 2
 
 
 
 
'''Health:'''10
 
'''Sanity:'''10
 
'''Stability:'''10
 
 
Carrying her travelling handbag which contains makeup cigarettes lighter a screwdriver and a small adjustable wrench, clean hanky, money and a small satin bag containing clean panties. The handbag has sewn into the inside a holster for a derringer.
 
 
 
Dianna was born to well off parents, her mother died of complications after her birth. Her father buried himself in his work, until about 10years later when he died of a heart attack. Not that Dianna really knew her father she’d been sent to her Aunt shortly after her birth. Dianna saw her father on average twice a year Xmas and sometime around her birthday.
 
 
As far as her aunt and uncle were concerned she was as much their child as their daughter Victoria.
 
She and her cousin Victoria were born within two months of each other. Victoria was the elder, they shared the same nursery, they went to school together and generally shared everything including boyfriends. There was also a very strong family resemblance not identical by any means but casual acquaintances could be confused.
 
 
When they were 18 they started their debut. Both girls were bored out of their brains but while Dianna went through the motions Victoria actively rebelled. It wasn’t long before Deb parties were dropped for a different type of party.
 
 
Victoria was starting to follow an increasingly wild path, Dianna followed her everywhere. By the time they were 22 they had a reputation for wildness. They liked to drive fast cars and even tried their hands at flying.
 
 
Vicki had been keeping secrets for the last six months. It had caused some resentment in Dianna and gradually they had grown apart. Dianna always the more level headed of the two started to withdraw from the really wild group.
 
 
Victoria’s parents had decided to spend Halloween at a friend’s house in the country. Vicki had originally had been enthusiastic about the idea of a rustic holiday. Unfortunately her enthusiasm hadn’t lasted past the first 2 days of the week long break. Dianna had seen the holiday as a chance to mend fences with Vicki, that hadn’t happened either.
 
 
After fighting with her parents Vicki took a car and said she was going to visit friends in the area. The car lost traction on the wet road high in the Appalachians, a road that went nowhere.
 
 
Everyone decided that in her drugged state she’d gotten lost, but none of the friends Vicki had intended meeting had ever turned up.
 
 
Dianna suspects that there is more to the accident than it appears. Vicki was a superb driver and had coped with worse conditions, even under the effects of drugs and alcohol.
 
 
Besides why was Vicki there? Dianna personally asked at all the houses on the road and no one seemed to know Vicki.
 
 
Who are the people she was hanging around with those last six months?
 
 
Dianna needs to know what happened to her cousin.
 
 
==Brandon Winters (played by ntharotep)==
 
 
'''Occupation''': Archeologist<br>
 
'''Motivation''': Thirst for Knowledge (in the form of never being able to let a mystery go unsolved)<br>
 
'''Pillars of Sanity''': No Matter How Hairy it Gets, Civilization still Waits; Drink it Away and Sleep it Off<br>
 
'''Sources of Stability''': In memory of Frank (ex-business partner, best friend, deceased), Sophie Winters (Sister, Confidante, Teacher)<br>
 
 
Coming from a well to do family, Brandon was always the "black sheep". He would run off and seek adventure, dropping classes in college in favor of "expeditions". He learned enough about archeology that it fired his excitement and made all manner of trouble for him.
 
Brandon and Frank, his best friend, were unstoppable. They would go on digs, seek out evidence of lost tribes in South America, race camels in Egypt while running from bandits, and they even dared the bars of New York on occasion.
 
Every party has to come to an end, and Frank and Brandon's ended in a long, gruesome obsession over a small piece of stone.
 
Frank sited possible Asian origins and Brandon argued that it just made no sense in the middle of the Amazon even if it was escaped slaves or workers. And the craftsmanship, from what they could tell of it, didn't depict anything like other Asian pieces.
 
Frank wanted to give it up, he had one of his "feelings" which Brandon often scoffed at but were rarely wrong. Brandon wanted to hit up one more lead, in Mexico...Frank agreed reluctantly and sadly.
 
The lead about went crazy trying to distance himself from the two men, yelling at them to get the "piedra del diablo" out of his sight and them along with it. Brandon would never forget the spit running down his shirt that the scared man had gifted them both with.
 
Frank was no lightweight and could handle his own in a fight. Brandon had always carried a bit of lead insurance to help balance his lack of fist to cuffs talent. But neither of them stood a chance with the strangers in the alley. They struck hard and fast and though Brandon caught one with his gun as they ran, they had won the fight. Frank lay bleeding to death and soon after Brandon would burry his friend and move on, at least that is what he told himself he had done. The thought of the piece of stone his friend had likely died over and the strangers who took it never left his mind completely.
 
 
Since then, Brandon has taken any job that would pay, caring less and less about the history and more and more about coming across anything that will open up a new puzzle, a new mystery for him to pursue. His nights all too often end in a stupor, trying to forget his best friend bleeding in the alley and trying to drown the memories with bourbon, whiskey, scotch, anything.
 
 
'''General Abilities (* Denotes Occupational Skills'''
 
  *Athletics / 2
 
  Conceal / 1
 
  Firearms / 2
 
  *First Aid / 1
 
  Health / 6
 
  Preparedness / 3
 
  *Riding / 1
 
  Scuffling / 1
 
  Sense Trouble / 2
 
  Stealth / 2
 
  Weapons / 1
 
 
'''Investigative Abilities (16 pts)'''
 
  *Archaeology / 2
 
  *History / 2
 
  *Languages / 1 (Spanish)
 
  *Library use / 2
 
  Occult / 1 
 
  Assess Honesty / 1
 
  Bargain / 2
 
  Credit Rating / 2
 
  Streetwise / 1
 
  *Evidence Collection / 2
 
  Outdoorsman / 1
 
 
'''Health''' 10<br>
 
'''Sanity''' 6<br>
 
'''Stability''' 7<br>
 
 
==Orel Falk (played by tutunaku)==
 
 
Orel Falk was a USMC Military Policeman during the late occupation of Nicaragua. Discharged after the withdrawal in 1933, he's found work somewhat hard to find, falling back on work as a handyman/groundskeeper
 
 
'''Occupation:'''Military <br>
 
'''Drive:''' Bad Luck
 
 
'''Investigative Abilities'''
 
  Assess Honesty 1
 
  Bargain 1
 
  Craft 2
 
  Credit Rating 3
 
  Languages 2
 
  Interrogation 2
 
  Intimidation 4
 
  Occult 1
 
  Oral History 1
 
  Outdoorsman 4
 
  Streetwise 1
 
 
'''General Abilities'''
 
  Athletics 10
 
  Explosvies 2
 
  Firearms 12
 
  Preparedness 5
 
  Scuffling 10
 
  Sense Trouble 10
 
  Stealth 5
 
  Weapons 12
 
 
 
'''Health:''' 10  '''Sanity:''' 10  '''Stability:''' 10
 
  
 
=Rules Updates=
 
=Rules Updates=

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