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| Dianna needs to know what happened to her cousin. | | Dianna needs to know what happened to her cousin. |
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− | ==Brandon Winters (played by ntharotep)==
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− | '''Occupation''': Archeologist<br>
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− | '''Motivation''': Thirst for Knowledge (in the form of never being able to let a mystery go unsolved)<br>
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− | '''Pillars of Sanity''': No Matter How Hairy it Gets, Civilization still Waits; Drink it Away and Sleep it Off<br>
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− | '''Sources of Stability''': In memory of Frank (ex-business partner, best friend, deceased), Sophie Winters (Sister, Confidante, Teacher)<br>
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− | Coming from a well to do family, Brandon was always the "black sheep". He would run off and seek adventure, dropping classes in college in favor of "expeditions". He learned enough about archeology that it fired his excitement and made all manner of trouble for him.
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− | Brandon and Frank, his best friend, were unstoppable. They would go on digs, seek out evidence of lost tribes in South America, race camels in Egypt while running from bandits, and they even dared the bars of New York on occasion.
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− | Every party has to come to an end, and Frank and Brandon's ended in a long, gruesome obsession over a small piece of stone.
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− | Frank sited possible Asian origins and Brandon argued that it just made no sense in the middle of the Amazon even if it was escaped slaves or workers. And the craftsmanship, from what they could tell of it, didn't depict anything like other Asian pieces.
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− | Frank wanted to give it up, he had one of his "feelings" which Brandon often scoffed at but were rarely wrong. Brandon wanted to hit up one more lead, in Mexico...Frank agreed reluctantly and sadly.
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− | The lead about went crazy trying to distance himself from the two men, yelling at them to get the "piedra del diablo" out of his sight and them along with it. Brandon would never forget the spit running down his shirt that the scared man had gifted them both with.
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− | Frank was no lightweight and could handle his own in a fight. Brandon had always carried a bit of lead insurance to help balance his lack of fist to cuffs talent. But neither of them stood a chance with the strangers in the alley. They struck hard and fast and though Brandon caught one with his gun as they ran, they had won the fight. Frank lay bleeding to death and soon after Brandon would burry his friend and move on, at least that is what he told himself he had done. The thought of the piece of stone his friend had likely died over and the strangers who took it never left his mind completely.
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− | Since then, Brandon has taken any job that would pay, caring less and less about the history and more and more about coming across anything that will open up a new puzzle, a new mystery for him to pursue. His nights all too often end in a stupor, trying to forget his best friend bleeding in the alley and trying to drown the memories with bourbon, whiskey, scotch, anything.
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− | '''General Abilities (* Denotes Occupational Skills'''
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− | *Athletics / 2
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− | Conceal / 1
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− | Firearms / 2
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− | *First Aid / 1
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− | Health / 6
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− | Preparedness / 3
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− | *Riding / 1
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− | Scuffling / 1
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− | Sense Trouble / 2
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− | Stealth / 2
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− | Weapons / 1
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− | '''Investigative Abilities (16 pts)'''
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− | *Archaeology / 2
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− | *History / 2
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− | *Languages / 1 (Spanish)
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− | *Library use / 2
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− | Occult / 1
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− | Assess Honesty / 1
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− | Bargain / 2
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− | Credit Rating / 2
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− | Streetwise / 1
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− | *Evidence Collection / 2
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− | Outdoorsman / 1
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− | '''Health''' 10<br>
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− | '''Sanity''' 6<br>
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− | '''Stability''' 7<br>
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− | ==Orel Falk (played by tutunaku)==
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− | Orel Falk was a USMC Military Policeman during the late occupation of Nicaragua. Discharged after the withdrawal in 1933, he's found work somewhat hard to find, falling back on work as a handyman/groundskeeper
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− | '''Occupation:'''Military <br>
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− | '''Drive:''' Bad Luck
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− | '''Investigative Abilities'''
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− | Assess Honesty 1
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− | Bargain 1
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− | Craft 2
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− | Credit Rating 3
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− | Languages 2
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− | Interrogation 2
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− | Intimidation 4
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− | Occult 1
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− | Oral History 1
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− | Outdoorsman 4
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− | Streetwise 1
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− | '''General Abilities'''
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− | Athletics 10
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− | Explosvies 2
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− | Firearms 12
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− | Preparedness 5
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− | Scuffling 10
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− | Sense Trouble 10
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− | Stealth 5
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− | Weapons 12
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− | '''Health:''' 10 '''Sanity:''' 10 '''Stability:''' 10
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| =Rules Updates= | | =Rules Updates= |