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A plan is hatched. The digitised consciousness of the greatest leaders Eternity Station has ever known will be extrapolated by the vast quantum computer at the station's heart. The historical records will be meticulously studied, and the 'leaders' questioned. The digital consciousness of the one determined to be the greatest leader will be synthesised into a new bio-form and will lead Eternity station against the crisis and into the future.
 
A plan is hatched. The digitised consciousness of the greatest leaders Eternity Station has ever known will be extrapolated by the vast quantum computer at the station's heart. The historical records will be meticulously studied, and the 'leaders' questioned. The digital consciousness of the one determined to be the greatest leader will be synthesised into a new bio-form and will lead Eternity station against the crisis and into the future.
  
βˆ’
The players play the leaders of Eternity Station at various points in history, known for the purposes of the game as the Epochs (see[[EternityStation:The_Epochs]]). They are divided across time, each hundreds of years apart. In addition to needing to reconcile their various actions across eras, they have an opportunity to influence the actions of other eras by adding "complications".
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The players play the leaders of Eternity Station at various points in its history. They are divided across time, each hundreds of years apart. In addition to needing to reconcile their various actions across eras, they have an opportunity to influence the actions of other eras by adding "complications".
  
 
The Conclave poses various questions, and the defining moments of each leader in relation to that question are played out. The leaders, via computer reconstructions, then have the opportunity to debate the merits of their actions, and the players award each other a modified form of XP based on the outcome of the debate.
 
The Conclave poses various questions, and the defining moments of each leader in relation to that question are played out. The leaders, via computer reconstructions, then have the opportunity to debate the merits of their actions, and the players award each other a modified form of XP based on the outcome of the debate.

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