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[[File:Eugenie.png|thumb]]
 
[[File:Eugenie.png|thumb]]
Character in: [[NotAllSlytherin]]
 
Refresh: 2
 
  
=== Aspects ===
 
; High Concept
 
: ''Slytherin 6th Year - The Rebel''
 
; Trouble
 
: ''A Known Troublemaker''
 
; Extracurricular
 
: ''Lead Guitarist of the Slither Sisters, Hogwarts's #1 (only) Rock Band''
 
; Occupational
 
: ''Practical Muggle Anthropologist''
 
; Reputation
 
: ''Stands Out in the Crowd''
 
  
=== Approaches ===
+
Refresh: 3
'''Good (+3)''' Flashy<br/>
 
'''Fair (+2)''' Forceful & Sneaky<br/>
 
'''Average (+1)''' Quick & Clever<br/>
 
'''Mediocre (+0)''' Careful
 
  
=== Extras ===
 
; Wand
 
: ''12 & 1/16 inches. Dogwood.  Dragon Heartstring.  Strong yet twangy.''
 
: "The wand chooses the wizard," that's what everyone always says.  But when Eugenie first went to Ollivander's and got this wand, she felt like it had to be some kind of mistake.  It was loud and brash and messy... it was flamboyant.  It wasn't her... was it?  Well as it turns out... sometimes wands know us better than we know ourselves, it seems.
 
: ''Go Loud or Go Home:'' +2 to Flashily Create Advantage when casting spells that create dramatic displays of sound and light.
 
  
; The Marauder's Map
 
: The Marauder's Map is a magical document that reveals all of Hogwarts School of Witchcraft and Wizardry. It was designed not only to show every classroom, every hallway, and every corner of the castle, but also every inch of the grounds, as well as all the secret passages that are hidden within its walls and the location of every person in the grounds, portrayed by a dot. It is also capable of accurately identifying each person, and is not fooled by animagi, Polyjuice Potions, or invisibility cloaks; even the Hogwarts ghosts are not exempt from this.
 
: ''I Solemnly Swear I Am Up to No Good'': Because I am the holder of the Marauders Map once per session I may, as a free action, consult the map to discover the location of any plottable place or person within Hogwarts School of Witchcraft and Wizardry. I may consult the map more than once, but doing so requires the expidenture of a Fate Point. GM Note: One of the map's flaws lies in the fact that it cannot differentiate people who bear similar names (the shared names are not given a Junior or Senior at the end). Also, it does not seem to show unplottable rooms, such as the Room of Requirement or The Chamber of Secrets.
 
  
=== Stunts ===
+
++ Aspects
; The Animating Charm
 
: Because I am a Practical Muggle Anthropologist, I have a knack for enchanting Muggle technology and a collection of various offs and ends. I can spend a Fate Point to reveal or create an enchanted Muggle item which lasts for one scene. Enchanted Muggle items usually function normally except that they don't require electricity or other outside connections and are able to function correctly even in the presence of magic.
 
  
; Mischief Managed
+
High Concept: Slytherin 6th Year - The Rebel
: Because I am a Known Troublemaker, I know the secret ways to get out of trouble.  I gain +2 to Sneakily Create Advantage when trying to hide or escape from the staff or other authorities.
 
  
; That New Sound You're Looking For
+
Trouble: A Known Troublemaker
: Because I own the Spellocaster*, I can make very unique music.  I gain +2 to use Flashy to Create an Advantage which influences peoples' emotions by playing music.
 
  
: * ''The Spellocaster''
+
Aspect 3: Lead Guitarist of the Slither Sisters, Hogwarts's #1 (only) Rock Band
: This black guitar is the culmination of an entire summer's worth of trial-and-error.  A small crystal is plugged into the jack socket and when the guitar is played the crystal pulses in time to the music.  It is self-amplifying and, by manipulating the several extra levers and frets, can create a wide-array of sounds, from the whine and growl of an electric guitar, to the plonking of a harpsichord, and even the howling of wolves.
+
 
 +
Aspect 4: Practical Muggle Anthropologist
 +
 
 +
Aspect 5: Stands Out in the Crowd
 +
 
 +
 
 +
 
 +
Approaches
 +
 
 +
Good (+3) Flashy
 +
 
 +
Fair (+2) Forceful & Sneaky
 +
 
 +
Average (+1) Quick & Clever
 +
 
 +
Mediocre (+0) Careful
 +
 
 +
 
 +
 
 +
Extra: Wand
 +
 
 +
12 & 1/16 inches. Dogwood.  Dragon Heartstring.  Strong yet twangy.
 +
 
 +
"The wand chooses the wizard," that's what everyone always says.  But when Eugenie first went to Ollivander's and got this wand, she felt like it had to be some kind of mistake.  It was loud and brash and messy... it was flamboyant.  It wasn't her... was it?  Well as it turns out... sometimes wands know us better than we know ourselves, it seems.
 +
 
 +
Stunt: Go Loud or Go Home
 +
 
 +
+2 to Flashily Create Advantage when casting spells that create dramatic displays of sound and light.
 +
 
 +
 
 +
 
 +
Stunts
 +
 
 +
Unconventionally Conventional
 +
 
 +
Because I am a Practical Muggle Anthropologist, I can catch other wizards off guard.  I gain +2 to Cleverly Overcome when catching people off-guard using Muggle techniques/tools rather than Magical ones.
 +
 
 +
 
 +
 
 +
Mischief Managed
 +
 
 +
Because I am a Known Troublemaker, I know the secret ways to get out of trouble.  I gain +2 to Sneakily Create Advantage when trying to hide or escape from the staff or other authorities.
 +
 
 +
 
 +
 
 +
That New Sound You're Looking For
 +
 
 +
Because own on the Spellocaster*, I can make very unique music.  I gain +2 to use Flashily to Create an Advantage which influences peoples' emotions by playing music.
 +
 
 +
 
 +
 
 +
* The Spellocaster
 +
 
 +
This black guitar is the culmination of an entire summer's worth of trial-and-error.  A small crystal is plugged into the jack socket and when the guitar is played the crystal pulses in time to the music.  It is self-amplifying and, by manipulating the several extra levers and frets, can create a wide-array of sounds, from the whine and growl of an electric guitar, to the plonking of a harpsichord, and even the howling of wolves.

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