Editing Exalted Redux:Charms
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==Introduction== | ==Introduction== | ||
− | Charms now represent generic effects, | + | Charms now represent generic effects, at are applied to Abilities and Attributes, depending on the charm. Charms are bought separately for each Attribute or Ability, so a Skill Boost charm bought for Melee is unusable to increase your die pools with any other Ability. The same charm can be bought multiple times, each time for different Abilities (or the same, as detailed under the charm). Charms are activated as detailed in the Essence section above. Keep in mind that, unless they say otherwise, charms are continual effects, and apply until the essence pool commitment is de-allocated. |
Uncommitted Essence Pool can be used to activate charms at any time, even when it is not your action. Note, however, that no-one can activate charms between Attack rolls and Damage rolls. Currently active charms apply, but you can not reflexively activate a Soak boosting charm after seeing the Attacker’s roll. | Uncommitted Essence Pool can be used to activate charms at any time, even when it is not your action. Note, however, that no-one can activate charms between Attack rolls and Damage rolls. Currently active charms apply, but you can not reflexively activate a Soak boosting charm after seeing the Attacker’s roll. | ||
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'''Description:''' When an attack using this Ability is made, this charm converts rolled damage dice into automatic successes. The affected dice are not rolled, but instead are treated as automatically rolling one success each. If the size of the damage pool is equal to or less than the active level of this charm, all dice that would be rolled are treated as successes. The maximum number of damage dice this charm can convert on a given roll is equal to the linked Ability. Ping dice can be converted. If the attack does not exceed the Hardness of the target, this charm has no effect. | '''Description:''' When an attack using this Ability is made, this charm converts rolled damage dice into automatic successes. The affected dice are not rolled, but instead are treated as automatically rolling one success each. If the size of the damage pool is equal to or less than the active level of this charm, all dice that would be rolled are treated as successes. The maximum number of damage dice this charm can convert on a given roll is equal to the linked Ability. Ping dice can be converted. If the attack does not exceed the Hardness of the target, this charm has no effect. | ||
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===Hinder Target=== | ===Hinder Target=== | ||
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'''Trait:''' Permanent Essence | '''Trait:''' Permanent Essence | ||
− | '''Cost:''' 1 WP per PL | + | '''Cost:''' 1 WP per PL per Scene |
'''Limits:''' None | '''Limits:''' None | ||
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'''Description:''' | '''Description:''' | ||
− | === | + | ===Spiritual Action=== |
− | '''Trait:''' | + | '''Trait:''' Occult |
− | '''Cost:''' | + | '''Cost:''' 2 EP |
− | '''Limits:''' | + | '''Limits:''' None |
− | '''Requirements:''' | + | '''Requirements:''' Minimum Occult 2 |
− | '''Description:''' | + | '''Description:''' Allows actions using this Ability to affect the incorporeal. If used by a being incorporeal, it allows them to affect the material world. |