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==Terrestrial Sorcery==
 
==Terrestrial Sorcery==
There are many that are Good, given the right circumstances. The following are either spells that cannot be duplicated by charms, or have effects in areas that it is rare to have to PC put charms into. Ritual of Elemental Empowerment, Incantation of Effective Restoration, The Eye and the Mouth, Burning Eyes of the Offender, Summoning of the Harvest, Tongue of the Elemental Spirit, Sorcerer’s Irresistible Puppetry. Also, Death of Obsidian Butterflies and Flying Guillotine are the best of the combat spells, but they still have their problems. Song of the Waves is damn good, and probably the 2nd best combat spell in this circle. There are also two that fall, barely, in the ‘Destroyer of Campaigns’ category. First is Peacock Shadow Eyes. This little gem can nearly replace a social character if used often and the right way. “I am an important customer, give me a discount.” “I am a much better ally than that Cathak, he’s going to stab you in the back.” “These are not the droids you are looking for.” So long as you stick to stuff that is hard to present clear evidence to the contrary, you can make the things that you tell people with this spell real with some time, intelligence, and work. Second is Virtuous Guardian of Flame. This provides a persistent defense to those Exalts that can’t get one, or can’t get a good one, or only have a dodge one, i.e. Terrestrials, Sidereals, and Lunars. Second, it makes you immune to non-magical ranged attacks. I don’t like the Savant and Sorcerer change of committing the motes, I would have rather weakened the spell or moved it to the Celestial Circle. But the Book of 3 Circles version can clearly be overpowered in a non-Solar/Abyssal game.
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There are many that are Good, given the right circumstances. The following are either spells that cannot be duplicated by charms, or have effects in areas that it is rare to have to PC put charms into. Ritual of Elemental Empowerment, Incantation of Effective Restoration, The Eye and the Mouth, Burning Eyes of the Offender, Summoning of the Harvest, Tongue of the Elemental Spirit, Sorcerer’s Irresistible Puppetry. Also, Death of Obsidian Butterflies and Flying Guillotine are the best of the combat spells, but they still have their problems. Song of the Waves is damn good, and probably the 2nd best combat spell in this circle. There are also two that fall, barely, in the ‘Destroyer of Campaigns’ category. First is Peacock Shadow Eyes. This little gem can nearly replace a social character if used often and the right way. “I am an important customer, give me a discount.” “I am a much better ally than that Cathak, he’s going to stab you in the back.” “These are not the droids you are looking for.” So long as you stick to stuff that is hard to present clear evidence to the contrary, you can make the things that you tell people with this spell real with some time, intelligence, and work. Second is Virtuous Guardian of Flame. This provides a persistent defense to those Exalts that can’t get one, or can’t get a good one, or only have a dodge one, i.e. Terrestrials, Sidereals, and Lunars. Second, it makes you immune to non-magical ranged attacks. I don’t like the Savant and Sorcerer change of committing the motes, I would have rather weakened the spell or moved it to the Celestial Circle. But the Book of 3 Circles version can clearly be overpowered in a non-Solar/Abyssal game. Last in the ‘Destroyer of Campaigns’ category is Internal Flame. This is the god of Terrestrial Circle combat spells. This is NOT an attack. It cannot be parried or dodged, even by HGD or 7SE*, only soaked. The effect of this spell is simply awesome.
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* Dissenting opinion: Perfect defenses that can dodge or parry undodgable and unparryable things can defend against this spell.  Additionally, even if they couldn't, a successful use of Duck Fate could be used to dodge it, and indeed any other spell.
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-Random Nerd
  
 
==Celestial Circle Sorcery==
 
==Celestial Circle Sorcery==

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