Editing Expedition to the Ruins of Greyhawk:Kangorox

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
Back to the main page: https://wiki.rpg.net/index.php/Expedition_to_the_Ruins_of_Greyhawk
 
 
 
'''Kangorox Trilobar'''
 
'''Kangorox Trilobar'''
  
Neutral Dwarf Rune Axe Warrior (Duskblade) 9
+
Neutral Dwarf Rune Axe Warrior (Duskblade) 8
  
 
[[File:Kangorox.jpg|400px|]]
 
[[File:Kangorox.jpg|400px|]]
 
4' 3"
 
244 lb
 
  
  
Line 23: Line 18:
 
Cha 6
 
Cha 6
  
===Combat===
 
  
Hp 71 (9d8+27)
+
Hp 63 (8d8+24)
 +
 
 +
AC 22 (10 +9 armour +1 Dex +1 natural +1 deflection)
  
AC 23 (10 +10 armour +1 Dex +1 natural +1 deflection), Flat-footed 22, Touch 12, FFT 11
+
Fort +11, Ref +5, Will +8
  
Fort +11, Ref +6, Will +8
 
  
'''Attacks'''
+
'''Attacks:'''
  
''Waraxe'' +15/+10 melee (1d10+8/×3 slashing)
+
Waraxe +14/+9 melee (1d10+8/×3 slashing)
  
''Waraxe'' (power attack 2) +13/+8 melee (1d10+14/×3 slashing)
+
Waraxe (power attack 2) +12/+7 melee (1d10+14/×3 slashing)
  
Mighty Composite Shortbow +11/+6 ranged 70 feet (1d6+5/×3 piercing)
+
Mighty Composite Shortbow +10/+5 ranged 70 feet (1d6+5/×3 piercing)
 +
 
 +
Throwing axe +13/+8 melee or +9 thrown 10 feet (1d6+5/×2 slashing)
 +
 
 +
Dagger +13/+8 melee or +9 thrown 20 feet (1d4+5/19-20 ×2 piercing or slashing)
  
''Throwing axe'' +15/+10 melee or +11 thrown 10 feet (1d6+6/×2 slashing)
 
  
Dagger +14/+9 melee or +10 thrown 20 feet (1d4+5/19-20 ×2 piercing or slashing)
 
  
===Traits, feats, skills===
 
 
'''Dwarf traits:''' Dwarf Speed (20), Darkvision (60), Stonecunning, Weapon Familiarity (waraxe, urgrosh), Stability (4), Saves v Poison (2), Saves v Spells and Spell-likes (2), Attack rolls v Orcs and Goblinoids (1), Dodge bonus to AC v Giants (4), Appraise v stone or metal (2), Craft v stone or metal (2), Common, Dwarven
 
'''Dwarf traits:''' Dwarf Speed (20), Darkvision (60), Stonecunning, Weapon Familiarity (waraxe, urgrosh), Stability (4), Saves v Poison (2), Saves v Spells and Spell-likes (2), Attack rolls v Orcs and Goblinoids (1), Dodge bonus to AC v Giants (4), Appraise v stone or metal (2), Craft v stone or metal (2), Common, Dwarven
  
Line 50: Line 46:
  
  
'''Feats:''' Power Attack, Combat Casting(b), Eschew Materials, Battle Caster (heavy), Arcane Strike
+
'''Feats:''' Power Attack, Combat Casting(b), Eschew Materials, Battle Caster (heavy)
 
 
 
 
'''Skills:''' Climb +12 (12r +5 Str -5 ACP), Concentration +15 (12r +3 Con), Knowledge (architecture and engineering) +13 (10r +3 Int), Craft (weaponsmithing) +8 (5r +3 Int), Spellcraft +12 (9r, +3 Int)
 
  
===Duskblade features===
 
Arcane Attunement (Sp) Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic 6/day; Armoured Mage (medium, heavy shield); Arcane Channelling (Su); Quick Cast 1/day; Spell Power +2
 
  
 +
'''Skills:''' Climb +11 (11r +5 Str -5 ACP), Concentration +14 (11r +3 Con), Knowledge (architecture and engineering) +13 (10r +3 Int), Craft (weaponsmithing) +8 (5r +3 Int), Spellcraft +10 (7r, +3 Int)
  
'''Spells per day:''' 6/8/7/3 including Intelligence
 
  
'''Spells known:''' 0th (4) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue; 1st (5) - Chill Touch, Swift Expeditious Retreat, Ray of Enfeeblement, Resist Energy, Shocking Grasp; 2nd (4) - Dimension Hop, Swift Fly, Combust, Touch of Idiocy; 3rd (1) - Giant's Might
+
'''Duskblade features:'''''' Arcane Attunement (Sp) Dancing Lights, Detect Magic, Flare, Ghost Sound, or Read Magic 6/day; Armoured Mage (medium, heavy shield); Arcane Channelling (Su); Quick Cast 1/day; Spell Power +2
  
  
===Equipment===
+
'''Spells per day:''' 6/8/7 including Intelligence
Full Plate +2, Dwarven Waraxe +1, Throwing Axe +1, Locking Gauntlets of Ogre Power, Armbands of Might, Headband of Intellect +2, Ring of Protection +1, Amulet of Natural Armour +1, Vest of Resistance +2, Boots of Landing, Least Weapon Crystal of Return (on Throwing Axe +1), Least Armour Crystal of Aquatic Action, Potion of Cure Light Wounds, Masterwork Composite Shortbow (Mighty +5), 20 arrows, heavy steel shield (not worn), throwing axe, dagger, backpack, bedroll, winter blanket, block and tackle, candle, chalk, crowbar, flint and steel, grappling hook, hammer, oil, piton (20), hemp rope 50 feet, waterskin, whetstone, 3 potions of moderate wounds,Potion of Enlarge Person, Potion of Protection from Evil, Potion of Remove Fear, Lesser Weapon Crystal of Arcane Steel (on Waraxe), Potion of Resist Fire 10, Potion of Enlarge Person, Giant Scorpion Venom (2), Gilded Wooden Cup engraved with Dwarven Runes (600gp), Lesser Armour Crystal of Rubicund Frenzy (on plate +2), Belt of Healing.
 
  
'''Purse:''' 1875gp, 23sp, 9cp
+
'''Spells known:''' 0th (4) - Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue; 1st (5) - Chill Touch, Swift Expeditious Retreat, Ray of Enfeeblement, Resist Energy, Shocking Grasp; 2nd (4) - Dimension Hop, Swift Fly, Ghoul Touch, Touch of Idiocy
  
===Background===
 
Kangorox Trilobar was born in one of the secret mountain dwarf fastnesses about which the inhabitants never speak. One of the traditions there, to which Kangor apprenticed, was that of the Rune Axe Warrior: soldiers who, through runic magic, meld arcana with skill at arms. It is rumoured that where the elves and the dwarves still cling to their ancient enmity, there is lost amongst it's roots a disagreement over who invented the talent - especially now the elven "Duskblade" is the one more popular.
 
  
Kangor took to the practice well, serving his hold on forays and defence against the dark and squamous things which threaten the mountain deeps from time to time. Eventually he earned his right to questing-errant, and left his mountain hold to hone his skills.
+
'''Equipment:''' Full Plate +1, Dwarven Waraxe +1, Gauntlets of Ogre Power, Armbands of Might, Headband of Intellect +2, Ring of Protection +1, Amulet of Natural Armour +1, Vest of Resistance +2, Boots of Landing, Least Weapon Crystal of Return, Least Armour Crystal of Aquatic Action, Potion of Cure Light Wounds, Masterwork Composite Shortbow (Mighty +5), 20 arrows, heavy steel shield (not worn), throwing axe, dagger, backpack, bedroll, winter blanket, block and tackle, candle, chalk, crowbar, flint and steel, grappling hook, hammer, oil, piton (20), hemp rope 50 feet, waterskin, whetstone
  
And that's how he ended up between Rel Astra, and the Free City of Roland, taking aimless mercenary work and slowly losing his way to drink, until he met Beovar.
 
  
Back to the main page: https://wiki.rpg.net/index.php/Expedition_to_the_Ruins_of_Greyhawk
+
'''Purse:''' 22gp, 7sp, 6cp

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)