Editing Expedition to the Ruins of Greyhawk:Zhenis

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''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 2''
+
''Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1''
 
[[File:Error.jpg|right|400px|]]
 
[[File:Error.jpg|right|400px|]]
Zhnis
+
 
Neutral Good
 
  
 
{| class="wikitable" style="float:right; margin-left: 10px;
 
{| class="wikitable" style="float:right; margin-left: 10px;
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'''Basic Statistics'''
 
'''Basic Statistics'''
  
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 deflection)
+
*'''Armor Class:''' 19 (+4 armor, +2 enhancement, +2 Dexterity, +1 defelection)
*'''Hit Dice:''' 6d10+3d4+8 (45 hp)
+
*'''Hit Dice:''' 5d10+3d4+8 (39(.5) hp)
 
*'''Move:''' 30'
 
*'''Move:''' 30'
 
*'''Initiative''' +2
 
*'''Initiative''' +2
 
*'''Melee Attack:'''  
 
*'''Melee Attack:'''  
{| class="wikitable"
 
|-
 
! Name
 
! Type
 
! style="background-color:#FEFEFE; color:#141414;" | Attack
 
! Damage
 
|-
 
| Dagger
 
| Piercing or slashing
 
| style="background-color:#FEFEFE; color:#141414;" | +4
 
| 1d4-1
 
|-
 
| Mind Blade
 
| Piercing
 
| style="background-color:#FEFEFE; color:#141414;" | +6
 
| 1d6 +(+1d8 move actions)
 
|-
 
| unarmed
 
| Bludgeoning
 
| +4
 
| 1d3-1
 
|}
 
 
 
*'''Ranged Attack:'''  
 
*'''Ranged Attack:'''  
 
 
{| class="wikitable"
 
|-
 
! Name
 
! Type
 
! Range
 
! style="background-color:#FEFEFE; color:#141414;" | Attack
 
! Damage
 
|-
 
| Dagger
 
| Piercing or slashing
 
| 10ft
 
| style="background-color:#FEFEFE; color:#141414;" | +10
 
| 1d4-1
 
|-
 
| Mind Blade
 
| Piercing
 
| 30ft
 
| style="background-color:#FEFEFE; color:#141414;" | +12
 
| 1d6 +1(+1d8 move actions)
 
|-
 
| Mind Arrow
 
| Piercing
 
| 110
 
| +13 +(+1 w/in 30ft)
 
| 1d8+6+(+1d8 move action + 2d6 Psifocus +1 w/in 30ft )
 
|}
 
 
 
 
 
 
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int
 
* 16 Power Points/Day: 2 hidden talent, 11 psion, 3 int
  
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*Psychic strike +1d8​
 
*Psychic strike +1d8​
 
*Mind Arrow
 
*Mind Arrow
*Mind arrow enhancement (+1 bonus equivalent ability)
 
*+1 mind blade (and mind arrows) from feat
 
*Mind blade enhancement +1 from feat
 
  
  
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|colspan="10"|
 
|colspan="10"|
 
|-
 
|-
|Fortitude || '''+7''' || +5 || +0 || +2 resistance
+
|Fortitude || '''+5''' || +4 || +0 || +1 resistance
 
|-
 
|-
|Reflex || '''+11'' || +7 || +2 || +2 resistance
+
|Reflex || '''+9''' || +6 || +2 || +1 resistance
 
|-
 
|-
|Willpower || '''+15''' || +8 || +5 || +2 resistance
+
|Willpower || '''+14''' || +8 || +5 || +1 resistance
  
 
|-
 
|-
Line 162: Line 103:
 
| style="vertical-align:middle;" | Concentration
 
| style="vertical-align:middle;" | Concentration
 
| style="vertical-align:middle;" | Con
 
| style="vertical-align:middle;" | Con
| style="text-align:right;" | 12 =
+
| style="text-align:right;" | 11 =
 
| style="vertical-align:middle;" | +0
 
| style="vertical-align:middle;" | +0
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
| +12
+
| +11
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
 
|-
 
|-
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| style="vertical-align:middle;" | Heal
 
| style="vertical-align:middle;" | Heal
 
| style="vertical-align:middle;" | Wis
 
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 5 =
+
| style="text-align:right;" | 4 =
| style="vertical-align:middle;" | +5
+
| style="vertical-align:middle;" | +4
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
 
|  
 
|  
Line 250: Line 191:
 
| style="vertical-align:middle;" | Listen
 
| style="vertical-align:middle;" | Listen
 
| style="vertical-align:middle;" | Wis
 
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 5 =
+
| style="text-align:right;" | 4 =
| style="vertical-align:middle;" | +5
+
| style="vertical-align:middle;" | +4
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
 
|  
 
|  
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| style="vertical-align:middle;" | Sense Motive
 
| style="vertical-align:middle;" | Sense Motive
 
| style="vertical-align:middle;" | Wis
 
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 5 =
+
| style="text-align:right;" | 4 =
| style="vertical-align:middle;" | +5
+
| style="vertical-align:middle;" | +4
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
 
|  
 
|  
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| style="vertical-align:middle;" | Spot
 
| style="vertical-align:middle;" | Spot
 
| style="vertical-align:middle;" | Wis
 
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 16 =
+
| style="text-align:right;" | 4 =
| style="vertical-align:middle;" | +5
+
| style="vertical-align:middle;" | +4
| style="vertical-align:middle;" | +1
+
| style="vertical-align:middle;" |  
 
|  
 
|  
| style="vertical-align:middle;" | +10
+
| style="vertical-align:middle;" |  
 
|-
 
|-
 
| style="vertical-align:middle;" | Survival
 
| style="vertical-align:middle;" | Survival
 
| style="vertical-align:middle;" | Wis
 
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 9 =
+
| style="text-align:right;" | 8 =
| style="vertical-align:middle;" | +5
+
| style="vertical-align:middle;" | +4
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
 
| +4
 
| +4
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| style="vertical-align:middle;" | Autohypnosis
 
| style="vertical-align:middle;" | Autohypnosis
 
| style="vertical-align:middle;" | Wis
 
| style="vertical-align:middle;" | Wis
| style="text-align:right;" | 19 =
+
| style="text-align:right;" | 17 =
| style="vertical-align:middle;" | +5
+
| style="vertical-align:middle;" | +4
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
| +12
+
| +11
 
| style="vertical-align:middle;" | +2 [concentration]
 
| style="vertical-align:middle;" | +2 [concentration]
 
|-
 
|-
 
| style="vertical-align:middle;" | Knowledge<br />(psionics)
 
| style="vertical-align:middle;" | Knowledge<br />(psionics)
 
| style="vertical-align:middle;" | Int
 
| style="vertical-align:middle;" | Int
| style="text-align:right;" | 16 =
+
| style="text-align:right;" | 15 =
 
| style="vertical-align:middle;" | +2
 
| style="vertical-align:middle;" | +2
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
| +12
+
| +11
 
| style="vertical-align:middle;" | +2 [autohypnosis]
 
| style="vertical-align:middle;" | +2 [autohypnosis]
 
|-
 
|-
 
| style="vertical-align:middle;" | Psicraft
 
| style="vertical-align:middle;" | Psicraft
 
| style="vertical-align:middle;" | Int
 
| style="vertical-align:middle;" | Int
| style="text-align:right;" | 9=
+
| style="text-align:right;" | 8 =
 
| style="vertical-align:middle;" | +2
 
| style="vertical-align:middle;" | +2
 
| style="vertical-align:middle;" |  
 
| style="vertical-align:middle;" |  
| +5
+
| +4
 
| style="vertical-align:middle;" | +2 [know psi]
 
| style="vertical-align:middle;" | +2 [know psi]
 
|}
 
|}
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| style="background-color:#FEFEFE; color:#141414;" | Zen archery
 
| style="background-color:#FEFEFE; color:#141414;" | Zen archery
 
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st
 
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 1st
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifier when making a ranged attack roll
+
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can use your Wisdom modifier instead of your Dexterity modifi er when making a ranged attack roll
 
|  
 
|  
 
|  
 
|  
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|  
 
|  
 
|-
 
|-
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psionic Meditation
+
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Improved Binding
 
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion
 
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Psion
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused
+
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | Binder level counts as +2 higher for purposes of determining the level of vestige that can be bound.
 
|  
 
|  
 
|  
 
|  
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| style="background-color:#FEFEFE; color:#141414;" | Precise Shot
 
| style="background-color:#FEFEFE; color:#141414;" | Precise Shot
 
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd
 
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | 3rd
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
+
| style="vertical-align:middle; background-color:#F8F9FA; color:#222;" | You can take a move action to become psionically focused
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting
 
| style="background-color:#FEFEFE; color:#141414;" | Two Weapon Fighting
| 6th
+
| 8th
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2 need full round action
+
| Your penalties on attack rolls for fighting with two weapons are reduced. Off-hand weapon is light and Two-Weapon Fighting feat -2 -2
 
| -2
 
| -2
 
| -2
 
| -2
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|  
 
|  
 
|  
 
|  
|-
 
| style="background-color:#FEFEFE; color:#141414;" | Practiced Mind Blade
 
| 9th
 
| You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade (increasing its enhancement bonus and its special abilities). This benefit cannot grant you an effective soulknife level greater than your Hit Dice. However, even if you can't benefit from the full bonus immediately, if you later gain Hit Dice from levels that do not improve your mind blade, you might be able to apply the rest of the bonus.
 
|
 
|
 
|
 
|
 
 
|}
 
|}
  
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|}
 
|}
  
{| class="wikitable"
+
== Template below ==
|-
 
! magic item
 
! cost gp
 
! effect
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | mithral chain shirt +2
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5100
 
| Chain shirt, lighter weight, max DEX bonus +6 total, ACP reduced to 0, +2 enhancement bonus to AC
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | lessor arm bracers of archer
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 5000
 
| +1 to attack with bows Zhenis is proficient with, including mind arrow attacks. Proficient with all bows (but not crossbows) Zhenis is not natively proficient with.
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | peridot of wisdom
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000
 
| +2 wisdom
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | cloak of resistance
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 4000
 
| +2 to saves
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | bag of holding
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2500
 
| Larger storage
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | ring of protection +1
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 2000
 
| + 1 Deflection to AC
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of force screen
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750
 
|
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of entangling ectoplasm
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750
 
|
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of control light
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750
 
|
 
|-
 
| style="background-color:#FEFEFE; color:#141414;" | Dorjes of matter agitation
 
| style="text-align:right; background-color:#FEFEFE; color:#141414;" | 750
 
|
 
|}
 
 
 
  
1 cure moderate wounds
 
  
Dorje of Control Flames
+
{| class="wikitable" style="text-align:left;"
 
+
|+ Gear
Third Eye: Aware +10 spot
 
 
 
pamphlet that is essentially multiple charts, for help identifying common plants, animals and other aspects of the natural world.
 
 
 
Flippers, flotation and snorkel masterwork swim tools
 
 
 
master work survival gear
 
 
 
{| class="wikitable" style="text-align:right; background-color:#FEFEFE; color:#141414;"
 
|- style="text-align:left;"
 
! Mundane gear
 
! Price
 
! Weight
 
 
|-
 
|-
| style="text-align:left;" | Total
+
!Item !! Cost (gp) !! Weight !! Slot !! Notes
| 207.7
 
| 208.5
 
 
|-
 
|-
| style="text-align:left;" | explorers outfit
+
|Morningstar ||8||6||-||1d8 b/p damage
| 10
 
| 8
 
 
|-
 
|-
| style="text-align:left;" | Climber’s Kit
+
|''+1 impaling spear''||8,302||6||-||1d8/x3 p damage; 3/day swift action to strike as melee touch attack
| 80
 
| 5
 
 
|-
 
|-
| style="text-align:left;" | Lamp, Common
+
|Dagger||2||1||-||1d4/19-20 s damage, range 10’
| 0.1
 
| 1
 
 
|-
 
|-
| style="text-align:left;" | rope silken
+
|Light crossbow w/20 bolts||37||4||-||1d8/19-20 p damage, range 80’
| 10
 
| 5
 
 
|-
 
|-
| style="text-align:left;" | 8 water skins
+
|''+1 mithral breastplate''||5,200||15||Armor||+6 AC, -1 check penalty, max Dex +4
| 8
 
| 32
 
 
|-
 
|-
| style="text-align:left;" | bed roll
+
|''Heward’s handy haversack''||2,000||5||-||Holds 100 pounds, move action to retrieve items (no AoO).
| 0.1
 
| 5
 
 
|-
 
|-
| style="text-align:left;" | blanket
+
|''Healing belt''||750||1||Waist||+2 to Heal checks; has 3 charges, refreshes daily. Expend a charge to heal by touch, 2d8 [1 charge], 3d8 [2 charges] or 4d8 [3 charges]
| 0.5
 
| 3
 
 
|-
 
|-
| style="text-align:left;" | tent
+
|''Implements of binding''||1,530||10||-||MW dagger; +2 on binding check
| 10
 
| 20
 
 
|-
 
|-
| style="text-align:left;" | Longbow
+
|''Tome of worldly memory''||1,500||-||-||+5 competence to one Knowledge check, 3/day. <br> Takes one minute; if 5+ ranks in the relevant Knowledge skill, takes one standard action
| 75
 
| 3
 
 
|-
 
|-
| style="text-align:left;" | 100 arrows
+
|''Dimension stride boots''||2,000||1||Feet||+2 to Jump; 5 charges, expend a charge to teleport 20’ [1 charge], 40’ [3 charges] or 60’ [5 charges]
| 5
 
| 15
 
 
|-
 
|-
| style="text-align:left;" | dagger
+
|''Cloak of Charisma +2''||4,000||-||Shoulders||+2 enhancement to Charisma
| 2
 
| 1
 
 
|-
 
|-
| style="text-align:left;" | 100 rations
+
|''Vest of resistance +1''||1,000||-||Body||+1 resistance bonus to saves
| 5
 
| 100
 
 
|-
 
|-
| style="text-align:left;" | 10 pints oil
+
|671 gp|| || || ||
| 1
 
| 10
 
 
|-
 
|-
| style="text-align:left;" | 2 pouch belt
 
| 2
 
| 1
 
 
|}
 
|}
 
10 pp
 
4123gp
 
2 sp
 

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