Editing Expedition to the Ruins of Greyhawk

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# '''The Green Dragon''': The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientele are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff.
 
# '''The Green Dragon''': The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientele are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff.
# '''City Watch Station''': The River Quarter City Watch station sees as much traffic as any drinking hole in the district, and thanks to its inhabitants, the building and especially its cells reek of the smells that characterize the district. In this atmosphere, the trail of surly vagabonds standing in the front of this squat two story stone structure across the street and just down the block from the Green Dragon Inn looks no different from any other.
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# '''City Watch Station'''
 
# '''Hauld's Apothecary''': This small shop run by a portly, mustachioed fellow, has rows and rows of potions and magical unguents lining the walls. The affable, somewhat clumsy merchant barely fits behind the crowded desk, always nearly bumping over a leaking jar of this or shattering a glowing bottle of that.  
 
# '''Hauld's Apothecary''': This small shop run by a portly, mustachioed fellow, has rows and rows of potions and magical unguents lining the walls. The affable, somewhat clumsy merchant barely fits behind the crowded desk, always nearly bumping over a leaking jar of this or shattering a glowing bottle of that.  
 
# '''Dark Moon Monastery''': A sprawling estate of white stone arches and enclosed courtyards overlooks the River Quarter from the small bluff supporting the Nobles’ Wall. In the shadows of its manicured campus dwells an order of fighting monks and mental adepts who seem always to be training for ''something''.
 
# '''Dark Moon Monastery''': A sprawling estate of white stone arches and enclosed courtyards overlooks the River Quarter from the small bluff supporting the Nobles’ Wall. In the shadows of its manicured campus dwells an order of fighting monks and mental adepts who seem always to be training for ''something''.
 
# '''Pirthan Estate'''
 
# '''Pirthan Estate'''
# '''The Lore of the Lake''': A bewildering array of stuffed creatures dangles from the low ceiling of this workshop located below street level. Visitors must take care lest they run eye-first into the preserved beak of a slain stirge or the spiny frill of an Abbor-Alz quillbeast.
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# '''The Lore of the Lake'''
 
# '''Onella's Palms'''
 
# '''Onella's Palms'''
 
# '''Geeridan's''':  The bright blue awning of this two-story building stands out among the staid store fronts along the north side of Cargo Street. The cavernous showroom within contains a dizzying array of products from markets across the Flanaess, all offered at reasonable prices. The weapons and armor section—highly picked over by the district’s adventurers—leaves something to be desired, but the stock of standard gear makes this one of the most popular general stores in the city, and certainly in the River Quarter.  
 
# '''Geeridan's''':  The bright blue awning of this two-story building stands out among the staid store fronts along the north side of Cargo Street. The cavernous showroom within contains a dizzying array of products from markets across the Flanaess, all offered at reasonable prices. The weapons and armor section—highly picked over by the district’s adventurers—leaves something to be desired, but the stock of standard gear makes this one of the most popular general stores in the city, and certainly in the River Quarter.  
# '''Low Seas Tavern''':  The shabby façade of the Low Seas Tavern marks the north face of a small square at the center of Cargo Street. One must descend a short case of stairs to reach the establishment’s front door, which lies a few feet below the level of the street. The sounds of boisterous good cheer echo up to the square at all hours of the day.
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# '''Low Seas Tavern'''
 
# '''Nulligan's Trove''': Northwest along Cargo Street, where the broad avenue intersects with the Strip, a short alley loop known as the Open Close is home to a collection of idiosyncratic shops and galleries. With its green continual flame torches and firebeetle ichor-infused sign, Nulligan’s Trove is the most unusual offering on an unusual block. A businesslike balding merchant named Penander Nulligan runs the curio shop, which offers a small selection of magic items for sale to the district’s adventurers and wealthy sea captains docked in Greyhawk’s Wharf District.
 
# '''Nulligan's Trove''': Northwest along Cargo Street, where the broad avenue intersects with the Strip, a short alley loop known as the Open Close is home to a collection of idiosyncratic shops and galleries. With its green continual flame torches and firebeetle ichor-infused sign, Nulligan’s Trove is the most unusual offering on an unusual block. A businesslike balding merchant named Penander Nulligan runs the curio shop, which offers a small selection of magic items for sale to the district’s adventurers and wealthy sea captains docked in Greyhawk’s Wharf District.
 
# '''Khellek's Tower''': The witty, willful wizard Khellek, chessmaster of the Green Dragon Inn, owns a black stone tower on the bluff overlooking Cargo Street, not far from the gate to the Wharf District. During daylight hours that do not find him otherwise occupied, Khellek entertains visitors interested in purchasing arcane scrolls or spellcasting services.
 
# '''Khellek's Tower''': The witty, willful wizard Khellek, chessmaster of the Green Dragon Inn, owns a black stone tower on the bluff overlooking Cargo Street, not far from the gate to the Wharf District. During daylight hours that do not find him otherwise occupied, Khellek entertains visitors interested in purchasing arcane scrolls or spellcasting services.
 
# '''River Quarter Mission'''
 
# '''River Quarter Mission'''
# '''Redacted''': A nondescript multiroom home.
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# '''Redacted'''
 
# '''Geld's Maps''': Geld's Maps is in a refurbished old manor house on the corner of Horseshoe Road and Cargo Street, at the eastern end of the River Quarter. Geld's small office, just off the three-story structure’s main entry, holds a wide variety of regional maps.
 
# '''Geld's Maps''': Geld's Maps is in a refurbished old manor house on the corner of Horseshoe Road and Cargo Street, at the eastern end of the River Quarter. Geld's small office, just off the three-story structure’s main entry, holds a wide variety of regional maps.
  
 
== PCs ==
 
== PCs ==
  
* '''[[Beovar Dwursen]]''': [https://docs.google.com/spreadsheets/d/1T-bv4FzGd0FCIFgINbfWTJnYwMwt_Xgc/edit#gid=425184510 Human Warblade 5/Anointed Knight 4]
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* '''[[Beovar Dwursen]]''': [https://docs.google.com/spreadsheets/d/1T-bv4FzGd0FCIFgINbfWTJnYwMwt_Xgc/edit#gid=425184510 Human Warblade 5/Anointed Knight 3]
* '''Zhenis''': [[Expedition_to_the_Ruins_of_Greyhawk:Zhenis| Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 2]]
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* '''Zhenis''': [[Expedition_to_the_Ruins_of_Greyhawk:Zhenis| Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1]]
* '''Kangorox''': [[Expedition_to_the_Ruins_of_Greyhawk:Kangorox| Dwarf Duskblade 9]]
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* '''Kangorox''': [[Expedition_to_the_Ruins_of_Greyhawk:Kangorox| Dwarf Duskblade 8]]
* '''Daniel Carter''': [[Expedition_to_the_Ruins_of_Greyhawk:Daniel_Carter| Elan Vitalist 9]]
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* '''Daniel Carter''': [[Expedition_to_the_Ruins_of_Greyhawk:Daniel_Carter| Elan Vitalist 8]]
* '''Cacophony''': [https://docs.google.com/document/d/1uDrn4FdbGkXwGZHiL_ppLe8urYyLydXGaWh8FNj0x2E/edit Lesser Cansin Artificer 8/Cloistered Cleric 1]
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* '''Cacophony''': [https://docs.google.com/document/d/1uDrn4FdbGkXwGZHiL_ppLe8urYyLydXGaWh8FNj0x2E/edit Lesser Cansin Artificer 7/Cloistered Cleric 1]
 
* <s>'''Syvis''': [https://docs.google.com/spreadsheets/d/12gidB-7B4falykE0SJ0ZW_ekJoHAVrA95vF0dXcspOE/edit#gid=0 Human Dread Necromancer 8]</s>
 
* <s>'''Syvis''': [https://docs.google.com/spreadsheets/d/12gidB-7B4falykE0SJ0ZW_ekJoHAVrA95vF0dXcspOE/edit#gid=0 Human Dread Necromancer 8]</s>
 
* <s>'''Nember''': [[Nember| Human Binder 8]]</s>
 
* <s>'''Nember''': [[Nember| Human Binder 8]]</s>
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====Unsplit Loot====
 
====Unsplit Loot====
 
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* 3,500 gp
 +
* 1 potions of Cure Moderate Wounds
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* 2 +1 breastplates
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* 1 MW breastplate
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* 1 large MW greatsword
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* 2 unknown alchemical substances (from goblins in ruined temple)
 
* 1 badge and key (from giant in ruined temple)
 
* 1 badge and key (from giant in ruined temple)
 
* 3 longswords (from swordwraiths)
 
* 3 longswords (from swordwraiths)
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====Party Share====
 
====Party Share====
  
* 711 pp
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* 11 pp
* 738 gp
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* 1,421 gp
* 6 sp
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* 1 sp

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