Editing Expedition to the Ruins of Greyhawk
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== The Ruins of Castle Greyhawk == | == The Ruins of Castle Greyhawk == | ||
[[File:Ruins.png]] | [[File:Ruins.png]] | ||
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== City of Greyhawk == | == City of Greyhawk == | ||
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# '''The Green Dragon''': The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientele are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff. | # '''The Green Dragon''': The Green Dragon Inn is located in Greyhawk’s River Quarter, along a wide street crowded with rivermen, cutthroats, and thieves. At night the two-story stone building comes alive with activity, the sound of boisterous laughs and the sight of flickering windows attracting custom from all quarters of the city. Most of the shabby clientele are locals, Dockway bully-boys or bargefolk looking for cheap drinks and good atmosphere. The Dragon provides the latter in quantity, for its proprietor does little to quell light violence and overtly encourages enthusiastic drinking and carousing. Weapons and armor are allowed (and a wise precaution). It’s a dangerous place but a friendly one, as long as no one harms the staff. | ||
− | # '''City Watch Station''' | + | # '''City Watch Station''' |
# '''Hauld's Apothecary''': This small shop run by a portly, mustachioed fellow, has rows and rows of potions and magical unguents lining the walls. The affable, somewhat clumsy merchant barely fits behind the crowded desk, always nearly bumping over a leaking jar of this or shattering a glowing bottle of that. | # '''Hauld's Apothecary''': This small shop run by a portly, mustachioed fellow, has rows and rows of potions and magical unguents lining the walls. The affable, somewhat clumsy merchant barely fits behind the crowded desk, always nearly bumping over a leaking jar of this or shattering a glowing bottle of that. | ||
# '''Dark Moon Monastery''': A sprawling estate of white stone arches and enclosed courtyards overlooks the River Quarter from the small bluff supporting the Nobles’ Wall. In the shadows of its manicured campus dwells an order of fighting monks and mental adepts who seem always to be training for ''something''. | # '''Dark Moon Monastery''': A sprawling estate of white stone arches and enclosed courtyards overlooks the River Quarter from the small bluff supporting the Nobles’ Wall. In the shadows of its manicured campus dwells an order of fighting monks and mental adepts who seem always to be training for ''something''. | ||
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# '''Onella's Palms''' | # '''Onella's Palms''' | ||
# '''Geeridan's''': The bright blue awning of this two-story building stands out among the staid store fronts along the north side of Cargo Street. The cavernous showroom within contains a dizzying array of products from markets across the Flanaess, all offered at reasonable prices. The weapons and armor section—highly picked over by the district’s adventurers—leaves something to be desired, but the stock of standard gear makes this one of the most popular general stores in the city, and certainly in the River Quarter. | # '''Geeridan's''': The bright blue awning of this two-story building stands out among the staid store fronts along the north side of Cargo Street. The cavernous showroom within contains a dizzying array of products from markets across the Flanaess, all offered at reasonable prices. The weapons and armor section—highly picked over by the district’s adventurers—leaves something to be desired, but the stock of standard gear makes this one of the most popular general stores in the city, and certainly in the River Quarter. | ||
− | # '''Low Seas Tavern''' | + | # '''Low Seas Tavern''' |
# '''Nulligan's Trove''': Northwest along Cargo Street, where the broad avenue intersects with the Strip, a short alley loop known as the Open Close is home to a collection of idiosyncratic shops and galleries. With its green continual flame torches and firebeetle ichor-infused sign, Nulligan’s Trove is the most unusual offering on an unusual block. A businesslike balding merchant named Penander Nulligan runs the curio shop, which offers a small selection of magic items for sale to the district’s adventurers and wealthy sea captains docked in Greyhawk’s Wharf District. | # '''Nulligan's Trove''': Northwest along Cargo Street, where the broad avenue intersects with the Strip, a short alley loop known as the Open Close is home to a collection of idiosyncratic shops and galleries. With its green continual flame torches and firebeetle ichor-infused sign, Nulligan’s Trove is the most unusual offering on an unusual block. A businesslike balding merchant named Penander Nulligan runs the curio shop, which offers a small selection of magic items for sale to the district’s adventurers and wealthy sea captains docked in Greyhawk’s Wharf District. | ||
# '''Khellek's Tower''': The witty, willful wizard Khellek, chessmaster of the Green Dragon Inn, owns a black stone tower on the bluff overlooking Cargo Street, not far from the gate to the Wharf District. During daylight hours that do not find him otherwise occupied, Khellek entertains visitors interested in purchasing arcane scrolls or spellcasting services. | # '''Khellek's Tower''': The witty, willful wizard Khellek, chessmaster of the Green Dragon Inn, owns a black stone tower on the bluff overlooking Cargo Street, not far from the gate to the Wharf District. During daylight hours that do not find him otherwise occupied, Khellek entertains visitors interested in purchasing arcane scrolls or spellcasting services. | ||
# '''River Quarter Mission''' | # '''River Quarter Mission''' | ||
− | # '''Redacted''' | + | # '''Redacted''' |
# '''Geld's Maps''': Geld's Maps is in a refurbished old manor house on the corner of Horseshoe Road and Cargo Street, at the eastern end of the River Quarter. Geld's small office, just off the three-story structure’s main entry, holds a wide variety of regional maps. | # '''Geld's Maps''': Geld's Maps is in a refurbished old manor house on the corner of Horseshoe Road and Cargo Street, at the eastern end of the River Quarter. Geld's small office, just off the three-story structure’s main entry, holds a wide variety of regional maps. | ||
== PCs == | == PCs == | ||
− | * '''[[Beovar Dwursen]]''': [https://docs.google.com/spreadsheets/d/1T-bv4FzGd0FCIFgINbfWTJnYwMwt_Xgc/edit#gid=425184510 Human Warblade 5/Anointed Knight | + | * '''[[Beovar Dwursen]]''': [https://docs.google.com/spreadsheets/d/1T-bv4FzGd0FCIFgINbfWTJnYwMwt_Xgc/edit#gid=425184510 Human Warblade 5/Anointed Knight 3] |
− | * '''Zhenis''': [[Expedition_to_the_Ruins_of_Greyhawk:Zhenis| Human Fighter 1 psion 3 Soul Knife 3 Soul Bow | + | * '''Zhenis''': [[Expedition_to_the_Ruins_of_Greyhawk:Zhenis| Human Fighter 1 psion 3 Soul Knife 3 Soul Bow 1]] |
− | * '''Kangorox''': [[Expedition_to_the_Ruins_of_Greyhawk:Kangorox| Dwarf Duskblade | + | * '''Kangorox''': [[Expedition_to_the_Ruins_of_Greyhawk:Kangorox| Dwarf Duskblade 8]] |
* '''Daniel Carter''': [[Expedition_to_the_Ruins_of_Greyhawk:Daniel_Carter| Elan Vitalist 9]] | * '''Daniel Carter''': [[Expedition_to_the_Ruins_of_Greyhawk:Daniel_Carter| Elan Vitalist 9]] | ||
* '''Cacophony''': [https://docs.google.com/document/d/1uDrn4FdbGkXwGZHiL_ppLe8urYyLydXGaWh8FNj0x2E/edit Lesser Cansin Artificer 8/Cloistered Cleric 1] | * '''Cacophony''': [https://docs.google.com/document/d/1uDrn4FdbGkXwGZHiL_ppLe8urYyLydXGaWh8FNj0x2E/edit Lesser Cansin Artificer 8/Cloistered Cleric 1] | ||
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====Unsplit Loot==== | ====Unsplit Loot==== | ||
+ | * 2902 gp | ||
+ | * bag with 3,950 gp | ||
+ | * 1 potion of Cure Moderate Wounds | ||
+ | * 2 unknown alchemical substances (from goblins in ruined temple) | ||
* 1 badge and key (from giant in ruined temple) | * 1 badge and key (from giant in ruined temple) | ||
− | * | + | * Bone Orb engraved with a Labyrinth (500 gp) |
− | * | + | * Electrum Bell set with a single flawless Blue Diamond (1000 gp) |
− | * | + | * Fine Steel Censer engraved with Draconic Scales (1500 gp) |
+ | * Gilded Wooden Cup engraved with Runes (600 gp) | ||
+ | * Jasper Scepter engraved with a Labyrinth (1300 gp) | ||
+ | * Porcelain Plate adorned with Silver and a Castle in relief (1300 gp) | ||
+ | * Scroll of shield and acid arrow | ||
+ | * Oil of Bless Weapon | ||
+ | * Psionic Tattoo (on Zhenis) | ||
+ | * Psionic Crystal | ||
+ | * Magic Headband with moderate transmutation aura | ||
+ | * Small Psionic Crystal | ||
+ | * Magic Shroud with strong necromantic aura | ||
+ | * Magic Amulet with evocation aura | ||
+ | * Magic Ring (grey scale of some scaled beast, perhaps even a dragon, is set in a heavy gold band) with strong transmutation aura | ||
====Party Share==== | ====Party Share==== | ||
− | * | + | * 11 pp |
− | * | + | * 2,579 gp |
− | * | + | * 1 sp |